

Remember When...
#1
Posted 29 January 2019 - 09:52 PM
#2
Posted 29 January 2019 - 10:07 PM

Edited by eminus, 29 January 2019 - 10:08 PM.
#3
Posted 29 January 2019 - 11:46 PM
GeminiWolf, on 29 January 2019 - 09:52 PM, said:
yep I remember it well
I had started dropping in June 2014
I was also crazy enough to ask if Clan Mechs where more powerful and I was told no they where not
me and my puny Jager with 2 weapons
then you die and this whatever Clan Mech has a weapons display that I cant believe
the next question was how do I get one of those TW's
I cant seem to find them in game
yep the good old days
#4
Posted 30 January 2019 - 04:13 AM

#5
Posted 30 January 2019 - 04:48 AM
Inverse kinmatics: Want mechs to react properly to terrain... well it USED to happen, until they removed it.
High Quality Textures: While the game still looks good, looking back at closed beta images, the game just looked, better, effects looked better, textures looked better, hell even some of the maps looked better. I still remember back in the old days where weapons fire on a mech would peel back armor to expose inner structure, something that seems to be making a return in MW5 at least.
Missile Flight Patterns: They've changed several times, I still prefer the old corkscrew LRM's from closed beta.
Repair and Rearm: Now I know this is a contentious feature. And was removed from Quick Play for good reason... but I feel the game should have it in the FP mode... make that mode the real "hardcore" mode [while we're at it, give that mode seperate mech bays and mechs, include salvage rights and the like as part of the game mode]
3025 era tech only- Early in the Closed Beta, we had only base level tier 1 technology. No ER weapons, no Ultra AC's, no Gauss, no pulse weapons... just good old vanilla lasers, lrm's, srm's, and AC's.
#6
Posted 30 January 2019 - 04:58 AM
2. The LRM's in flight, just looked awesome
3, Jump Jets that actually got you off the ground
4. Medium Laser's that are viable on lights
5. Knockdown's believe it or not. (Heavies would chase the lights trying to knock them down only to die to the lights team during the chase.
#7
Posted 30 January 2019 - 05:16 AM
when... FP was CW and had multiple fronts, and factions, and nerd politics, and hadn't yet been ruined by unit fees, Long Tom, and PGI's admitted disregard.
when... we could get multiple 12-mans running on a week night.
Good times.
#8
Posted 30 January 2019 - 05:46 AM
Sad, because MWO has one of the most identifiable IP's in the market today !!! And, that's not hyperbole,,,,,they really do have some valuable "stuff".............and, no idea what to do with it. Sigh...........
Edited by Asym, 30 January 2019 - 05:47 AM.
#9
Posted 30 January 2019 - 05:48 AM
Remember when you had to quickly type in the chat box while fighting in order to communicate.
Remember when going water/ice tunnel was a legitimate strategy.
#10
Posted 30 January 2019 - 06:32 AM
#11
Posted 30 January 2019 - 06:34 AM
This was some dark age between the 4X being OP and OK like now.
#12
Posted 30 January 2019 - 09:11 AM
Pgi tried new things to make cw fun but sucked *** at it then it died?
IK was in the game.
KNOCKDOWNS were in the game.
JuMp JeTSS let A MECH jump UP to high PLACES.
#13
Posted 30 January 2019 - 12:32 PM
#14
Posted 30 January 2019 - 12:44 PM
#15
Posted 30 January 2019 - 02:55 PM
#19
Posted 30 January 2019 - 05:11 PM
I member!
Sync dropping LORDS
30 point pinpoint alpha was a lot
Jenners had a tiny movement profile
Old Forrest Tunnel fights
Spider Lag Shields
useless SRMs
players that communicated and intuitively pressed W
ECM was Jesus Box
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