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Game To Boring Missing Mastery


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#21 CFC Conky

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Posted 30 January 2019 - 09:40 AM

Not sure about your idea OP, it's hard enough now to run unskilled mechs against fully tricked out ones, and now you want that disparity to be even greater? At some point, the upgrade cycle should stop so the battle can be more about player skill than simple hardware.

Good hunting,
CFC Conky

P.S. Hi Asym, I agree with your point about equipping troops with inferior kit, but you know, lore*...

*Hate that word.

Edited by CFC Conky, 30 January 2019 - 09:46 AM.


#22 PhilTKaswahl

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Posted 30 January 2019 - 10:11 AM

View PostBud Crue, on 30 January 2019 - 09:39 AM, said:


How?

Serious question.
I mean I know you can spend real money on this game for mechs, and MC, but to avoid the grind, you would have to buy MC, then use it to convert gxp and you won't have that unless you were already playing right? What mechanisms exist to avoid the that initial grind, because honestly if I thought there was a reasonable way to skill a mech with MC or even the occasional expendenture I might have once considered it. Am I just forgetting something?

I'm referring to the overall grind in general where even with the training bonuses and event bonuses it's quite difficult for new players to gain enough C-bills for more than a few Mechs with the better engines and such not yet pruchased, not just the skill point unlocking costing C-bills as well as XP. And as mentioned by some posts above even long time players sometimes still have limited C-bills to work with. The in-game expenses to get and upgrade most things is pretty steep and built to encourage people to buy premium time, C-bill bundles, or lots of MC with actual money to skip or ease some of it.

I can live with it since it's a free to play game, and not a 60$ or so title still asking for more in-game.

Edited by PhilTKaswahl, 30 January 2019 - 10:18 AM.


#23 Darian DelFord

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Posted 30 January 2019 - 10:17 AM

There is really no grind per se in this game. It comes down to skill. That is the problem. Even if you are brand new and start in Tier 5, and you like the game and want to play it. Skill points, XP, C-Bills flow like Spice on Arrakis. It really does. With in a month you will have more than you know what do to with, and that's without a hero mech.

The problem is, you have to improve your gameplay. Do that and there is no grind.

#24 RickySpanish

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Posted 30 January 2019 - 10:19 AM

View PostAbisha, on 30 January 2019 - 09:27 AM, said:

No i say add they can keep the current Skill tree and add levels to XP bars on this levels you gain Traits each 10 or 20 levels whatever at least something to keep people little interested in playing


it's likely most founders have around this number of SP still the point was that the grind aint that hard ingame


i not so ative because MWO is borring as fu**
shot some mechs gain nothing time wasted


Riiight, so adding a carrot on a stick is going to solve that? All you are going to do by adding "traits" is create a gap between those who play often and those who play less often. What's the point of that? You are not going to make the core gameplay loop better by advancing a ******* bar across the screen for +1% to MacGuffin Effectiveness. I'd ask you to get off my lawn and take your EA level design skills with you, but my lawn is covered with 4 feet of snow so by all means, remain there.

#25 Ilfi

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Posted 30 January 2019 - 11:40 AM

This game doesn't need more grind, it needs an advanced MechLab tutorial so people stop bringing absolutely abysmally built vomit-inducing Mechs into Solo Queue game after game. Stock Mechs are an abomination, bracket builds are a joke, and on and on and on. It's disgusting the things you see when you spectate other players.

Also, for the "1200 Skill Points in the bank", I think I have at best a whopping 3,000 GXP after my recent purchases as an F2P player. The points don't come to you for free; you have to grind up all 91 of them, and it's not exactly fun playing a brand new Mech with 80% armor and 80% cooling efficiency.

#26 RickySpanish

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Posted 30 January 2019 - 11:44 AM

View PostIlfi, on 30 January 2019 - 11:40 AM, said:

This game doesn't need more grind, it needs an advanced MechLab tutorial so people stop bringing absolutely abysmally built vomit-inducing Mechs into Solo Queue game after game. Stock Mechs are an abomination, bracket builds are a joke, and on and on and on. It's disgusting the things you see when you spectate other players.

Also, for the "1200 Skill Points in the bank", I think I have at best a whopping 3,000 GXP after my recent purchases as an F2P player. The points don't come to you for free; you have to grind up all 91 of them, and it's not exactly fun playing a brand new Mech with 80% armor and 80% cooling efficiency.


What's truly broken about the whole system is that in order to learn a new 'Mech, MWO immediately places you at a disadvantage on top of the challenge of piloting something new. Really, it should be the exact opposite but oh no, got to make that new 'Mech experience truly egregious.

#27 Khobai

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Posted 30 January 2019 - 11:49 AM

View PostRickySpanish, on 30 January 2019 - 11:44 AM, said:

What's truly broken about the whole system is that in order to learn a new 'Mech, MWO immediately places you at a disadvantage on top of the challenge of piloting something new. Really, it should be the exact opposite but oh no, got to make that new 'Mech experience truly egregious.


thats why warframes system is vastly better. because instead of having to learn skills for each new warframe. you just slot skill cards that you already own into your new warframes. but the slots are limited enough and the skill cards are diverse enough that the choices actually matter...

thats why even the previous module system was vastly superior to the current hex skill maze. the current skill system is really bad. it fails to provide players with any meaningful choices and it exists solely as a grind wall for monetary reasons. It doesnt exist to make the game better it exists to make the game more frustrating so new players just buy MC instead of grinding it out... thats so stupid.

and yeah it also puts new players at even more of a disadvantage to veteran players. I also think its probably overwhelming for new players to have like six different in-game currencies (cbills, MC, XP, GXP, SP, GSP) when only two different currencies are needed. its a fuggin mess.

Edited by Khobai, 30 January 2019 - 11:57 AM.


#28 Variant1

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Posted 30 January 2019 - 12:00 PM

No thanks how bout just removing the quirk tree? the quirk tree does nothing more than create an even wider gap between new players and old and makes weapon balance worse. All the nodes are nothing more than just straight up boost to stats making weapons shoot far, faster and generate less heat. dont know how passive buffs even closely resemble "skill"
edit: and it makes the game even more min maxing

Edited by Variant1, 30 January 2019 - 12:01 PM.


#29 Abisha

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Posted 30 January 2019 - 12:24 PM

View PostKhobai, on 30 January 2019 - 11:49 AM, said:


thats why warframes system is vastly better. because instead of having to learn skills for each new warframe. you just slot skill cards that you already own into your new warframes. but the slots are limited enough and the skill cards are diverse enough that the choices actually matter...

thats why even the previous module system was vastly superior to the current hex skill maze. the current skill system is really bad. it fails to provide players with any meaningful choices and it exists solely as a grind wall for monetary reasons. It doesnt exist to make the game better it exists to make the game more frustrating so new players just buy MC instead of grinding it out... thats so stupid.

and yeah it also puts new players at even more of a disadvantage to veteran players. I also think its probably overwhelming for new players to have like six different in-game currencies (cbills, MC, XP, GXP, SP, GSP) when only two different currencies are needed. its a fuggin mess.

Compare to the current system yea old was better.

#30 Prototelis

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Posted 30 January 2019 - 12:28 PM

You could spend your time trying to get better at the game. That is it's own reward.

#31 Khobai

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Posted 30 January 2019 - 12:42 PM

View PostPrototelis, on 30 January 2019 - 12:28 PM, said:

You could spend your time trying to get better at the game. That is it's own reward.


i hope that was sarcasm lol.

because nothing about this game is rewarding.

the game itself is banal and repetitive. the gamemodes are horrible. we almost never get new maps. and solaris was one of the worst content updates ever.

the progression/advancement is boring and the choices are meaningless. and pretty much every mech you use is going to have the same exact skill tree... with only minor variations for light mechs and other mechs with ecm. even the loadouts on mechs are so strongly dictated by the meta that theyve become stagnant as well. the customization aspect of the game which is supposed to be its strongest aspect has actually become pretty weak because of the huge disparity between meta builds and everything else. you either meta or your mech is too weak to contribute...

and being good at this game isnt even something to be proud of. people make fun of you for playing MWO because its a bad game. I have to hide the fact I play this game from all my friends by going offline. its embarassing.

Edited by Khobai, 30 January 2019 - 12:48 PM.


#32 justcallme A S H

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Posted 30 January 2019 - 01:41 PM

View PostAbisha, on 30 January 2019 - 07:08 AM, said:


prove given,

i join MWO when the game was being released 2 years after meaning i have 1200 skill points with casual play meaning most founders or people that joined that time have the same amount of SP.

and this game ain't bring in new members it's to generic for it so they stuck with the playerbase they already have.


That's not proof. That's your own personal example.

You've cited absolutely nothing to back you up.




#33 Abisha

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Posted 30 January 2019 - 02:12 PM

View Postjustcallme A S H, on 30 January 2019 - 01:41 PM, said:

That's not proof. That's your own personal example.

You've cited absolutely nothing to back you up.

I have and it's total legit ever hear of quantum wave function?. basic it's a diagram that shows all possible states (SP) can have since i take a sample size of 1 (me) it's very likely i am in the (normal) probability meaning the 80% so if i have 1200 SP
most people have more or less.

yea science Posted Image

#34 fat4eyes

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Posted 30 January 2019 - 02:19 PM

They should just extend the achievement system and have them give out cosmetic and social standing rewards (decals, titles, badges that display prominently in-game). It will cost them next to nothing and they don't have to deal with any balancing issues. And you know people will grind for these, especially if they look cool enough.

#35 HammerMaster

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Posted 30 January 2019 - 02:36 PM

View PostKhobai, on 30 January 2019 - 12:42 PM, said:

nothing rewarding
banal and repetitive
horrible
worst content updates ever
boring and the choices are meaningless
strongly dictated by the meta
weak
disparity
stagnant
embarrassing

I kept looking for the part about how you love MWO but I couldn't find it.

#36 Bud Crue

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Posted 30 January 2019 - 02:46 PM

View Postfat4eyes, on 30 January 2019 - 02:19 PM, said:

They should just extend the achievement system and have them give out cosmetic and social standing rewards (decals, titles, badges that display prominently in-game). It will cost them next to nothing and they don't have to deal with any balancing issues. And you know people will grind for these, especially if they look cool enough.



I like it. Plus, they could use it to encourage folks to purchase and master more than a single variant of a chassis.

Example: master all non-hero Locusts and get a "Hyperactive" decal. Master all plus the hero and get a "I should have bought a Flea" decal.

Master all non-hero Osiris variants and get a "gluten for punishment" decal, do the hero too and get a "punish me" decal.

Etc.

This could be fun.

#37 justcallme A S H

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Posted 30 January 2019 - 02:58 PM

View PostAbisha, on 30 January 2019 - 02:12 PM, said:

I have and it's total legit ever hear of quantum wave function?. basic it's a diagram that shows all possible states (SP) can have since i take a sample size of 1 (me) it's very likely i am in the (normal) probability meaning the 80% so if i have 1200 SP
most people have more or less.

yea science Posted Image


What if I told you I'm a founder and I have none left at all? Because I don't.

And thus your argument is sunk.

So as I said - proof please.

#38 InspectorG

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Posted 30 January 2019 - 05:15 PM

View PostEl Bandito, on 30 January 2019 - 07:10 AM, said:


Don't you mean skill tree should be removed and PGI should use better gameplay than grind to retain players?


But...but...think about the CBILL SINK!!!!

#39 Prototelis

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Posted 30 January 2019 - 05:18 PM

View PostKhobai, on 30 January 2019 - 12:42 PM, said:


i hope that was sarcasm lol.

because nothing about this game is rewarding.


Bro you don't even play anymore, no one cares about your opinion.

#40 LowSubmarino

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Posted 30 January 2019 - 05:32 PM

View PostAbisha, on 29 January 2019 - 11:44 PM, said:

The current skill tree should be for beginners this game needs a deeper skill develpment and real difficult mastery for example a level system that gives a trait point each 10 levels this trait can be anything from better heat management to quicker movement
but at least something that keeps a player engaged in this world.


Hahaha....deeper skill tree.

Man.

Ppl get confused even by this skill tree that even an unborn baby, should understand while sleeping in its mommys bellly. Sleeping and dreaming very peacfully.





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