CFC Conky, on 30 January 2019 - 09:40 AM, said:
Not sure about your idea OP, it's hard enough now to run unskilled mechs against fully tricked out ones, and now you want that disparity to be even greater? At some point, the upgrade cycle should stop so the battle can be more about player skill than simple hardware.
Good hunting,
CFC Conky
P.S. Hi Asym, I agree with your point about equipping troops with inferior kit, but you know, lore*...
*Hate that word.
Good to hear from you too!
Ah, a few years of reading about a dozen forums from FPS games, dissecting them in an innovation program to figure out game patterns and you know what, they all say
just about the same thing: grinding towards a non combat ready position (which is a vehicle, a personal state of readiness or a game condition) is what
keeps me away from investing in this (a multitude of) game...... the metrics are fun first and then rank (because most FPS's are meritocracies....)
So, how could you use the Skill Tree to defeat the negativity of a grinding up progression...........that's simple: make the default condition combat effective and then use the grind to determine skills and show them.... Use the skill tree, notice the name isn't "equipment tree", to enhance "skills" not stuff.......
But, what do I know for sure: you reap only what you sow.........and as the saying goes: garbage in, garbage out... Great games focus of "Fun First, Skill Always..." You woin't learn by being massacred game after game after game..... In fact, many of the prototypes I've surveyed are "intuitive and self learning" games.....the game itself figures out where you come up short and then, adapts itself to "teach you through repetition, those skills you must master....." And, if you can't the game changes the storyline or scenarios for you to have fun with....