

1X Lrm 20 But Can Fire In 2 Volley
#1
Posted 01 February 2019 - 05:28 AM
is that normal?
#2
Posted 01 February 2019 - 05:34 AM
#3
Posted 01 February 2019 - 05:34 AM
Edited by Xeno Phalcon, 01 February 2019 - 05:35 AM.
#4
Posted 01 February 2019 - 05:36 AM
So a 20 comes out as 2 rapid 10s.
Whether you like it or not.
I believe the mechlab shows tubes or check smurfy.
#5
Posted 01 February 2019 - 05:59 AM
#7
Posted 01 February 2019 - 06:34 AM
Based on the description I'm guessing the person was running something like a Hunchback 4SP or Wolverine 6K. Both would fit an LRM20 and 5 medium lasers and both have a maximum tube count of 10 on their torso, so an LRM 20 would come out in two pairs of 10.
#8
Posted 01 February 2019 - 06:51 AM
Ruccus, on 01 February 2019 - 06:34 AM, said:
Based on the description I'm guessing the person was running something like a Hunchback 4SP or Wolverine 6K. Both would fit an LRM20 and 5 medium lasers and both have a maximum tube count of 10 on their torso, so an LRM 20 would come out in two pairs of 10.
Precisely.
So a single launcher you MAY WANT TO do this to tighten your spread (if it does. Visually appears so but numbers say no)
With more than one limited launcher you may be triggering ghost heat. ( Can someone test?)
#10
Posted 01 February 2019 - 07:39 AM
HammerMaster, on 01 February 2019 - 06:07 AM, said:
They fixed that.
Cicada x-5 can have crazy tubes.
Atlas still suffers.
I think X-5 got buffed to 20 tubes each launcher, Victor 9S still has 10, 5 and 2 tube slots
HammerMaster, on 01 February 2019 - 06:51 AM, said:
So a single launcher you MAY WANT TO do this to tighten your spread (if it does. Visually appears so but numbers say no)
With more than one limited launcher you may be triggering ghost heat. ( Can someone test?)
Ghost heat trigger is between 1st Click to next Click, If you got more than 3 ERLL / 2 cERLL you can shoot them with just ,5 seconds between and not trigger ghost heat.
#11
Posted 01 February 2019 - 07:43 AM
Curccu, on 01 February 2019 - 07:39 AM, said:
Ghost heat trigger is between 1st Click to next Click, If you got more than 3 ERLL / 2 cERLL you can shoot them with just ,5 seconds between and not trigger ghost heat.
What is the tic for chainfire?
That's what I was wondering. 2x15 in chainfire with the 2x10 2x5 launch. Sometimes felt like ghost heat creeped in.
#12
Posted 01 February 2019 - 07:48 AM
HammerMaster, on 01 February 2019 - 07:43 AM, said:
That's what I was wondering. 2x15 in chainfire with the 2x10 2x5 launch. Sometimes felt like ghost heat creeped in.
might trigger with some weapons, easy to test. slap LRM20 and 6x LRM5 to cyclops shoot LRM20 1st and then rest with chainfire, should see massive heatspike soon if it triggers.
But I think chainfire tic is that ,5 seconds so it doesn't but PGI... might be possible.
Edited by Curccu, 01 February 2019 - 07:49 AM.
#13
Posted 01 February 2019 - 10:52 AM
Curccu, on 01 February 2019 - 07:48 AM, said:
But I think chainfire tic is that ,5 seconds so it doesn't but PGI... might be possible.
Ya I felt I was when using 2 lrm15 on an AS7-D in chanfire as it seemed to make the cool down of the 10/5 then 15 sync/unsync.
Can't test. Still off grid.
Edited by HammerMaster, 01 February 2019 - 10:53 AM.
#14
Posted 01 February 2019 - 10:56 AM
#15
Posted 01 February 2019 - 01:16 PM
HammerMaster, on 01 February 2019 - 06:07 AM, said:
They fixed that.
Cicada x-5 can have crazy tubes.
Atlas still suffers.
I used to run that Raven with SRM4... it was like a snub-nose AC2, just really fun to use.
#16
Posted 01 February 2019 - 01:41 PM
#18
Posted 01 February 2019 - 05:22 PM
I miss this... though in today's game, this would be completely worthless.
#19
Posted 02 February 2019 - 09:08 AM
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