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Mad Cat Mk Ii


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#1 Racerxintegra2k

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Posted 02 February 2019 - 03:24 AM

Since its release the Mad Cat Mk II has been THE assault to take if you want to try hard. How has it gone all this time without nerf bats ? I'm kind of sick of seeing it represented in every match. I want diversity ! Any thoughts ?

#2 Prototelis

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Posted 02 February 2019 - 03:33 AM

Because it's easy to smash.

#3 Curccu

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Posted 02 February 2019 - 03:35 AM

Yeah buff other assaults, give other assaults agility of cyclops also and you might see them more often

#4 TheArisen

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Posted 02 February 2019 - 03:48 AM

It's rep is perhaps a touch overdone these days. The "B" for example is all about it's arm weapons so if you focus it's arms you can disarm it relatively easily and remove half it's firepower.

It's strong but not overpowered but it's also widely known as a strong mech so lots of people take it out.

#5 PhilTKaswahl

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Posted 02 February 2019 - 04:05 AM

I kinda like going for its legs since a lot of the pilots of the ones I've come across seem to have shaved leg armor for tonnage. That and I most often play lights and so am at ankle-biter height.

Edited by PhilTKaswahl, 02 February 2019 - 04:06 AM.


#6 Racerxintegra2k

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Posted 02 February 2019 - 04:09 AM

Which assault mech is better than the Mk II ? I know how to put one down, not the issue i'm bringing up. I'm thinking this is the class leading mech for a very long time. I'm not opposed to buffing more mechs to its level, but the MK II has reigned supreme for to long imo.

#7 CoffeeKitty

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Posted 02 February 2019 - 04:27 AM

it was nerfed not too long ago, torso max twist angle was nerfed, torso twist speed and anchor speed was also nerfed - those nerfs are huge considering how boxy and vulnerable the MCII is, it's a bad mech when paired against a skilled player or a group capable of focus firing them

target call and get people to CT it out, its very easy to do


to answer your question directly? bloodasp has higher mounted hitboxes and faster turntimes, and can ECM, MADIIC is a ******* god in any mobile brawling poptart capable scenario such as solaris city

but as far as clan assaults are concerned MCII is one of the best, clan assaults just aren't very good right now; but for IS?

Fafnir is probably the best assault in the game right now, and sleipnir is ******* amazing as well, i'd rather either of them when piloted well over the MCII-b or DS, the reason MCII seems "op" is cause it's skill floor to alpha is low, but i rarely see them doing more than 700 damage a match in PSR tier 1

Edited by CoffeeKitty, 02 February 2019 - 04:38 AM.


#8 Battlemaster56

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Posted 02 February 2019 - 04:34 AM

Eh the MCmkII is strong but not overbearing, it benefits alot for what it brings, but there still competitors that keep it in place.

#9 Pariah Devalis

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Posted 02 February 2019 - 04:35 AM

View PostRacerxintegra2k, on 02 February 2019 - 04:09 AM, said:

Which assault mech is better than the Mk II ? I know how to put one down, not the issue i'm bringing up. I'm thinking this is the class leading mech for a very long time. I'm not opposed to buffing more mechs to its level, but the MK II has reigned supreme for to long imo.


It is great at mid range dakka or in the GaussVom game, sure. But it isn't nearly as good at pinpoint frontloaded damage any IS mech with twin Heavy Gauss is (let alone with ECM). It isn't a good SRM delivery package like that 6x SRM6 Cyclops is. It can't both soak up damage and dish out damage in a way the Annihilator can. It cannot out-DPS an (Ultra) AC2 boating assault mech.

It's good at what it does. But what it can't do makes up a much wider segment. It also can't armor roll well, and has no real durability quirks. Very much a glass cannon in assault mech form.

Edited by Pariah Devalis, 02 February 2019 - 04:36 AM.


#10 Hauptmann Keg Steiner

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Posted 02 February 2019 - 04:46 AM

View PostPariah Devalis, on 02 February 2019 - 04:35 AM, said:


It is great at mid range dakka or in the GaussVom game, sure. But it isn't nearly as good at pinpoint frontloaded damage any IS mech with twin Heavy Gauss is (let alone with ECM). It isn't a good SRM delivery package like that 6x SRM6 Cyclops is. It can't both soak up damage and dish out damage in a way the Annihilator can. It cannot out-DPS an (Ultra) AC2 boating assault mech.

It's good at what it does. But what it can't do makes up a much wider segment. It also can't armor roll well, and has no real durability quirks. Very much a glass cannon in assault mech form.

This. Even with similar hardpoints and tonnages, the -2 can't out-Scorch the Scorch and the -4 can't out-LRM80* the Supernova-A, if for no other reason than geometry issues.

*please don't do this

#11 CoffeeKitty

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Posted 02 February 2019 - 04:48 AM

to repeat, the counter to the MCII is target calling, 100% even two mediums with decent brawl fits can kill one in under 2 seconds if they both hit CT

leg shooting is easy too, the torso and anchor turn rates on the MCII is terrible, they're basically a glass cannon so just shatter them before they can do more than one alpha, also most MCII fits require long downtime, abuse that

Edited by CoffeeKitty, 02 February 2019 - 04:49 AM.


#12 Phoenix 72

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Posted 02 February 2019 - 05:25 AM

Well, I am one of the people that never got the B to work for them. I just cannot perform well with it consistently enough. I tend to do better in a Triple RAC2 Bushwacker than the MadCat 2 B in pretty much any scenario. I only play it when challenges call explicitly for playing Assaults, like the current one is doing. At least it is better than my Nightstar (and unfinished in skilling, so I can at least work on that at the same time). I do not own other Assault Mechs.

#13 CoffeeKitty

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Posted 02 February 2019 - 05:29 AM

View PostDarakor Stormwind, on 02 February 2019 - 05:25 AM, said:

Well, I am one of the people that never got the B to work for them. I just cannot perform well with it consistently enough. I tend to do better in a Triple RAC2 Bushwacker than the MadCat 2 B in pretty much any scenario. I only play it when challenges call explicitly for playing Assaults, like the current one is doing. At least it is better than my Nightstar (and unfinished in skilling, so I can at least work on that at the same time). I do not own other Assault Mechs.


Rac play and most fits for MCII function under the same role, semi-low facetime with high downtime, the only difference is a BSW can get into posistion, get on target, and get out when things go poorly faster, as well as turn faster.

so running a MCII is basically running a slower more vulnerable but more damaging version of that playstyle, unless you are extremely good it's not going to be better than something like a BSW, and even if you're the best player in the game the skill you have might be better put into another mech

the places where the MCII really shine is narrow corriddor firing line camping, the sheer alpha they can bring to defending a specific known enemy peak or push route allows them to scare off or stop an enemy advance, BSW can't do that, but again that's countered by game knowledge and team coordination, but anywhere outside of very skilled coordinated groups the MCII can hold a choke and instakill more aggressive players who aren't aware

Edited by CoffeeKitty, 02 February 2019 - 05:39 AM.


#14 Prototelis

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Posted 02 February 2019 - 06:56 AM

View PostRacerxintegra2k, on 02 February 2019 - 04:09 AM, said:

Which assault mech is better than the Mk II ?


Cyclops.

#15 dario03

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Posted 02 February 2019 - 06:58 AM

Players have been to busy asking for nerfs to light mechs. They must of forgot to ask for nerfs for the mechs that are actually the strongest.

#16 El Bandito

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Posted 02 February 2019 - 08:32 AM

View PostRacerxintegra2k, on 02 February 2019 - 04:09 AM, said:

Which assault mech is better than the Mk II ? I know how to put one down, not the issue i'm bringing up. I'm thinking this is the class leading mech for a very long time. I'm not opposed to buffing more mechs to its level, but the MK II has reigned supreme for to long imo.


MCII is the best Assault overall as it blends mobility and firepower well enough, but it can't beat Anni in mid-range dakka duels, can't beat Cyclops in brawls, and can't beat Battlemaster-1G in long range games. It is a great generalist, since nearly all of its variants can be great in their respective roles, with the exception of MCII-A (seriously WTF is with the design of that variant?).

It is by no means OP since durability is its main concern. It simply cannot take as well as it gives.

#17 Luminis

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Posted 02 February 2019 - 09:11 AM

View PostRacerxintegra2k, on 02 February 2019 - 04:09 AM, said:

I'm not opposed to buffing more mechs to its level, but the MK II has reigned supreme for to long imo.

I don't agree with the notion that Mechs desperately need a "best before" date in general. And neither with the "reigning supreme" bit, as that implies that the MCII is heads and shoulders above the rest of the Assault class - which it isn't.

It's probably the best all rounder, and the most comfortable to drop in QP with because it works everywhere, be it Polar Highlands or Rubellite Oasis. Despite that, I've put up numbers just as good in other Assaults - like the ANH-1X (which has fallen out of favour a little following its armour nerf and the release of the FNR), ANH-2A, FNR-5B, the SNV, the BAS (pretty surprised by that one, actually). Personally, I'd even argue that the pre-nerf ANH-1X was the better Assault, despite being far less flexible, but that's a biased opinion because I played the 1X so goddamn much. Gimme that armour back, PGI!

Now, this also highlights why I don't think the MCII is an overbearing Mech: It's an amazing generalist and if you're leveraging your opponents weaknesses, you can do damn well. But plenty of specialised Mechs beat it at their respective forte, as mentioned by El Bandito.

If anything, I'd like to see some underperformers buffed. The MCII isn't anywhere near enough of an outlier to warrant a nerf, as far as I am concerned.

#18 Steel Raven

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Posted 02 February 2019 - 09:36 AM

It's hardly OP, the Arms arms are easy to strip and any IS assault the same weight (while slower) can easily give it a bloody nose.

You will have trouble with any Assault if it singles you out, I had trouble with a Blood Asp my last game but that was because I was in a Bushwacker and unfortunately, that Asp only had eyes for me Posted Image (I just killed a Mad Cat MKII, guess that was his buddy)

Edited by Steel Raven, 02 February 2019 - 09:36 AM.


#19 Sjorpha

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Posted 02 February 2019 - 10:05 AM

At least in Faction Play the Blood Asp-B seem to have largely replaced the Mcii-B as the standard midrange dakka boat, trading away a little firepower for ECM and higher mounts.

It's also hard to decide how exactly to nerf a mech that is just good, not because of strong quirks or other gimmicks but simply because of hardpoints and design. Negaitve quirks and low agility are kind of unfun ways to nerf and has caused very negative feedback in the past.

I think the important thing is to keep IS quirks strong enough, stop doing things like nerfing armor quirks on the Annis and rather make sure all the mechs that need it have strong quirks, enough to compete with mechs like the MCii. There are a lot of assaults, mainly on the IS side, that needs much stronger quirks.

#20 PhoenixFire55

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Posted 02 February 2019 - 10:08 AM

How many MKII's were there in the top 10 in the last Solaris season? ... Thats right. None.

/thread.





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