

Mad Cat Mk Ii
#1
Posted 02 February 2019 - 03:24 AM
#2
Posted 02 February 2019 - 03:33 AM
#3
Posted 02 February 2019 - 03:35 AM
#4
Posted 02 February 2019 - 03:48 AM
It's strong but not overpowered but it's also widely known as a strong mech so lots of people take it out.
#5
Posted 02 February 2019 - 04:05 AM
Edited by PhilTKaswahl, 02 February 2019 - 04:06 AM.
#6
Posted 02 February 2019 - 04:09 AM
#7
Posted 02 February 2019 - 04:27 AM
target call and get people to CT it out, its very easy to do
to answer your question directly? bloodasp has higher mounted hitboxes and faster turntimes, and can ECM, MADIIC is a ******* god in any mobile brawling poptart capable scenario such as solaris city
but as far as clan assaults are concerned MCII is one of the best, clan assaults just aren't very good right now; but for IS?
Fafnir is probably the best assault in the game right now, and sleipnir is ******* amazing as well, i'd rather either of them when piloted well over the MCII-b or DS, the reason MCII seems "op" is cause it's skill floor to alpha is low, but i rarely see them doing more than 700 damage a match in PSR tier 1
Edited by CoffeeKitty, 02 February 2019 - 04:38 AM.
#8
Posted 02 February 2019 - 04:34 AM
#9
Posted 02 February 2019 - 04:35 AM
Racerxintegra2k, on 02 February 2019 - 04:09 AM, said:
It is great at mid range dakka or in the GaussVom game, sure. But it isn't nearly as good at pinpoint frontloaded damage any IS mech with twin Heavy Gauss is (let alone with ECM). It isn't a good SRM delivery package like that 6x SRM6 Cyclops is. It can't both soak up damage and dish out damage in a way the Annihilator can. It cannot out-DPS an (Ultra) AC2 boating assault mech.
It's good at what it does. But what it can't do makes up a much wider segment. It also can't armor roll well, and has no real durability quirks. Very much a glass cannon in assault mech form.
Edited by Pariah Devalis, 02 February 2019 - 04:36 AM.
#10
Posted 02 February 2019 - 04:46 AM
Pariah Devalis, on 02 February 2019 - 04:35 AM, said:
It is great at mid range dakka or in the GaussVom game, sure. But it isn't nearly as good at pinpoint frontloaded damage any IS mech with twin Heavy Gauss is (let alone with ECM). It isn't a good SRM delivery package like that 6x SRM6 Cyclops is. It can't both soak up damage and dish out damage in a way the Annihilator can. It cannot out-DPS an (Ultra) AC2 boating assault mech.
It's good at what it does. But what it can't do makes up a much wider segment. It also can't armor roll well, and has no real durability quirks. Very much a glass cannon in assault mech form.
This. Even with similar hardpoints and tonnages, the -2 can't out-Scorch the Scorch and the -4 can't out-LRM80* the Supernova-A, if for no other reason than geometry issues.
*please don't do this
#11
Posted 02 February 2019 - 04:48 AM
leg shooting is easy too, the torso and anchor turn rates on the MCII is terrible, they're basically a glass cannon so just shatter them before they can do more than one alpha, also most MCII fits require long downtime, abuse that
Edited by CoffeeKitty, 02 February 2019 - 04:49 AM.
#12
Posted 02 February 2019 - 05:25 AM
#13
Posted 02 February 2019 - 05:29 AM
Darakor Stormwind, on 02 February 2019 - 05:25 AM, said:
Rac play and most fits for MCII function under the same role, semi-low facetime with high downtime, the only difference is a BSW can get into posistion, get on target, and get out when things go poorly faster, as well as turn faster.
so running a MCII is basically running a slower more vulnerable but more damaging version of that playstyle, unless you are extremely good it's not going to be better than something like a BSW, and even if you're the best player in the game the skill you have might be better put into another mech
the places where the MCII really shine is narrow corriddor firing line camping, the sheer alpha they can bring to defending a specific known enemy peak or push route allows them to scare off or stop an enemy advance, BSW can't do that, but again that's countered by game knowledge and team coordination, but anywhere outside of very skilled coordinated groups the MCII can hold a choke and instakill more aggressive players who aren't aware
Edited by CoffeeKitty, 02 February 2019 - 05:39 AM.
#15
Posted 02 February 2019 - 06:58 AM
#16
Posted 02 February 2019 - 08:32 AM
Racerxintegra2k, on 02 February 2019 - 04:09 AM, said:
MCII is the best Assault overall as it blends mobility and firepower well enough, but it can't beat Anni in mid-range dakka duels, can't beat Cyclops in brawls, and can't beat Battlemaster-1G in long range games. It is a great generalist, since nearly all of its variants can be great in their respective roles, with the exception of MCII-A (seriously WTF is with the design of that variant?).
It is by no means OP since durability is its main concern. It simply cannot take as well as it gives.
#17
Posted 02 February 2019 - 09:11 AM
Racerxintegra2k, on 02 February 2019 - 04:09 AM, said:
I don't agree with the notion that Mechs desperately need a "best before" date in general. And neither with the "reigning supreme" bit, as that implies that the MCII is heads and shoulders above the rest of the Assault class - which it isn't.
It's probably the best all rounder, and the most comfortable to drop in QP with because it works everywhere, be it Polar Highlands or Rubellite Oasis. Despite that, I've put up numbers just as good in other Assaults - like the ANH-1X (which has fallen out of favour a little following its armour nerf and the release of the FNR), ANH-2A, FNR-5B, the SNV, the BAS (pretty surprised by that one, actually). Personally, I'd even argue that the pre-nerf ANH-1X was the better Assault, despite being far less flexible, but that's a biased opinion because I played the 1X so goddamn much. Gimme that armour back, PGI!
Now, this also highlights why I don't think the MCII is an overbearing Mech: It's an amazing generalist and if you're leveraging your opponents weaknesses, you can do damn well. But plenty of specialised Mechs beat it at their respective forte, as mentioned by El Bandito.
If anything, I'd like to see some underperformers buffed. The MCII isn't anywhere near enough of an outlier to warrant a nerf, as far as I am concerned.
#18
Posted 02 February 2019 - 09:36 AM
You will have trouble with any Assault if it singles you out, I had trouble with a Blood Asp my last game but that was because I was in a Bushwacker and unfortunately, that Asp only had eyes for me

Edited by Steel Raven, 02 February 2019 - 09:36 AM.
#19
Posted 02 February 2019 - 10:05 AM
It's also hard to decide how exactly to nerf a mech that is just good, not because of strong quirks or other gimmicks but simply because of hardpoints and design. Negaitve quirks and low agility are kind of unfun ways to nerf and has caused very negative feedback in the past.
I think the important thing is to keep IS quirks strong enough, stop doing things like nerfing armor quirks on the Annis and rather make sure all the mechs that need it have strong quirks, enough to compete with mechs like the MCii. There are a lot of assaults, mainly on the IS side, that needs much stronger quirks.
#20
Posted 02 February 2019 - 10:08 AM
/thread.
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