Jump to content

Mad Cat Mk Ii


65 replies to this topic

#61 Vxheous

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2019 Gold Champ
  • CS 2019 Gold Champ
  • 3,830 posts
  • Location2 Time MWO World Champion

Posted 06 February 2019 - 01:18 AM

View PostA Really Old Clan Dude, on 05 February 2019 - 05:00 PM, said:

I have played the MCII-B for enough games to say it has fantastic burst damage. One on one or adding to a group targeting a mech it deletes armour very quickly.
I run 2 AC10 ultra,2 AC 5 ultra, 2 small pulse and 2 srm 2's.

positives
great burst damage, AC hit blinding the opposition always
arms track most mechs well for a fairly wide angle
fast for an assault, at 64 kph keeps up with and stays with the front line in the nascar
negatives
not many
torso twisting is still slow, but then so are most assaults
big hit boxes make it easy to hit

MAD CAT MK II MCII-B 732 454 277 1.64 812 449 1.81

View PostAcersecomic, on 05 February 2019 - 05:37 PM, said:


MCII-B
Matches Played - 57
Wins - 39
Losses - 17
Ratio - 2.17
Kills - 72
Deaths - 37
Ratio - 1.95

Running U-AC/20 and x2 U-AC/10 with 4t ammo each + Clan Active Probe + 7 Double Heat Sinks. (Ferro, Double, Endo)
Build - A89D40^1|l^|l^|l^|l^|>fp61|l^|l^|RRq61|l^|l<2rl0|gB|SRsl0|fB|fB|RRt31|SR|SRu31|RR|RRv?0|SRw606060
Skills- a050307cc01ce5875baefefffff62101cff7f0000e8670000000000000000

With this build for Heat Gen, UAC Jam Duration, two Magazine nodes, full Survival (no AMS), first top row of Operations and full Speed Tweak with minor torso/anchor nodes.
It deals 80 doubletap alpha every 3.4 seconds (if you wait for U-AC/20 because U-AC/10 has 2.4s cooldown, otherwise it's continuous hail of bullets), it moves at 69.7 hm/h speed and handles like a heavier heavy when it turns torso and anchor.
It's a Mad Cat indeed.
True, I have less than ten times matches played than you so my results are better due to smaller sample, but give it a try Posted Image


2 CUAC5/ 2 CUAC 10 Mad Cat MkII-B is still the most consistent all around build for the mech. Gives you far more reach, and is consistent across all ranges.

Here are all my Mad Cat Mk II stats:
Posted Image

Edited by Vxheous, 06 February 2019 - 01:25 AM.


#62 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 06 February 2019 - 07:14 AM

View PostVxheous, on 06 February 2019 - 01:18 AM, said:


2 CUAC5/ 2 CUAC 10 Mad Cat MkII-B is still the most consistent all around build for the mech. Gives you far more reach, and is consistent across all ranges.

Here are all my Mad Cat Mk II stats:
Posted Image


Not standard, but I'm a fan of 2x UAC10 2x LB10X myself. Loses a bit on DPS and range, but the moment someone's armor is breached, GG. Excellent for farming match scores in events.

#63 Luminis

    Member

  • PipPipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 1,434 posts
  • LocationGermany

Posted 06 February 2019 - 07:32 AM

View PostPariah Devalis, on 06 February 2019 - 07:14 AM, said:



Not standard, but I'm a fan of 2x UAC10 2x LB10X myself. Loses a bit on DPS and range, but the moment someone's armor is breached, GG. Excellent for farming match scores in events.

I tried that build for a bit, but I really dislike how hard it spreads at the 400 to 500 meter mark. It's nice in a brawl and avoiding the quad jams is ace, but spraying your pellets all over an Assault really hurts the Mech's lethality.

I don't know, maybe I ought to have pushed for closer distances, but that seems to interfere with the B's biggest strength - not requiring a brawl friendly map.

#64 Acersecomic

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 647 posts

Posted 06 February 2019 - 07:52 AM

View PostVxheous, on 06 February 2019 - 01:18 AM, said:


2 CUAC5/ 2 CUAC 10 Mad Cat MkII-B is still the most consistent all around build for the mech. Gives you far more reach, and is consistent across all ranges.

Here are all my Mad Cat Mk II stats:
(stats removed)


Awesome numbers. Beautiful even. But I tried that build and I just could not get it to work for me. It is very hard for me to not be on the front line wearing a kilt. Because it infuriates me how passive people are and I try to lead them forward because they're sheep, but apparently stupid sheep too so they can't even be lead and I just end up being a stupid goat eaten by wolves.
So I prefer getting up in there and fighting, thus my UAC20 & x2 UAC10. Because my teams do not.
Like, across the board in games, I am an agressive fighter who has the misfortune of being stuck with passives or cowards. Rare is a team that follows up but when they do, you can see a rare glimpse of me smiling.

Edited by Acersecomic, 06 February 2019 - 07:53 AM.


#65 Kubernetes

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Blazing
  • The Blazing
  • 2,369 posts

Posted 06 February 2019 - 12:49 PM

View PostGrus, on 04 February 2019 - 06:27 AM, said:

Mk2 isnt always the go to assault, the kdk3 can and does dakka as well as the B .


No, it really doesn't.

JJ and LAA make all the difference in the world. Try fighting off PIRs and Commandos with that Kodiak-- any luck with that? Any Light that tries to tangle with a MCII-B is a dead man walking.

#66 Acersecomic

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 647 posts

Posted 06 February 2019 - 12:58 PM

View PostKubernetes, on 06 February 2019 - 12:49 PM, said:

No, it really doesn't.

JJ and LAA make all the difference in the world. Try fighting off PIRs and Commandos with that Kodiak-- any luck with that? Any Light that tries to tangle with a MCII-B is a dead man walking.


Also there's the matter of completely different moblity where Kodiak feels like a giant brick while MadCat is like a finely tuned truck.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users