Jump to content

Map Voting Makes The Game Boringly Repetitive!


57 replies to this topic

#41 GeminiWolf

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 743 posts
  • LocationCalifornia

Posted 05 February 2019 - 11:38 PM

View PostLuminis, on 05 February 2019 - 11:17 PM, said:

And now we have another bunch of whiners that can't deal with the status quo and QQ on the forums, hoping PGI caves again.

Ironic. Your are the very thing you comparing about Posted Image

Let's face it, there's pros and cons to both sides and with the number of maps in rotation, there's little chance to get actual diversity going no matter how the map is chosen.

You ma'am assume I started the post, I did not. I ma'am was stating the chronology of the state it is at this time. You might wish to address the original poster with you comments. Good day. Oh btw I love your name :)

#42 Sjorpha

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 4,480 posts
  • LocationSweden

Posted 05 February 2019 - 11:44 PM

Yes map and mode selection should definitely be random in quickplay.

#43 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,396 posts

Posted 06 February 2019 - 12:01 AM

If any Map and Mode selection should have been Premium Time Advantages - then it would at least have a real comercial reason.

#44 Luminis

    Member

  • PipPipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 1,434 posts
  • LocationGermany

Posted 06 February 2019 - 12:04 AM

View PostThorqemada, on 06 February 2019 - 12:01 AM, said:

If any Map and Mode selection should have been Premium Time Advantages - then it would at least have a real comercial reason.

How about no? No need for additional P2W.

#45 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,396 posts

Posted 06 February 2019 - 01:18 AM

View PostLuminis, on 06 February 2019 - 12:04 AM, said:

How about no? No need for additional P2W.


Thx for confirming my thoughts about MM-Voting and that Players do it not for diversity/quality but success reasons!

#46 Vellron2005

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Blood-Eye
  • The Blood-Eye
  • 5,445 posts
  • LocationIn the mechbay, telling the techs to put extra LRM ammo on.

Posted 06 February 2019 - 01:51 AM

View PostAcersecomic, on 05 February 2019 - 05:10 AM, said:

I am so sick and tired of playing four same maps over and over and over and overand over and over again...
It makes you feel like there are only those maps in the game and sht becomes very repetitive and boring real soon. Worse still WHEN YOU GET SIX STUPID CANYONS IN A ROW!!!
Map voting in itself is not bad. It's really good. The problem is how it rotates and how people keep voting for one and the same over and over again like it's the only thing in the game.

So... either rework the least votes maps, or make it so the more a map is voted for, the less it will appear in the voting rotation so that other maps get the chance too.
And for the love of god, some maps that are great are barely voted for because of their stupidly stupid large size where it takes 2 minutes to just start a fight, not because people are positioning, BUT BECAUSE IT TAKES THAT LONG TO GET INTO FIRING RANGE OF ANYTHING so people avoid voting for such maps.

PGI, plase, for the love of god do something about map rotations.
PGI doesn't really follow the player feedback on the forums, so if anyone has a Twitter and agrees with me, please send this thread their way.

It's borderline tiresome.


Map voting is not bad.

The fact that there's a poor, limited selection to choose from is bad.

The game needs at least 20 new maps to not feel repetitive. And they need to be designed better than Solaris city.

#47 Luminis

    Member

  • PipPipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 1,434 posts
  • LocationGermany

Posted 06 February 2019 - 03:33 AM

View PostThorqemada, on 06 February 2019 - 01:18 AM, said:


Thx for confirming my thoughts about MM-Voting and that Players do it not for diversity/quality but success reasons!

Yes, all players are the same. That's why you never see players with **** builds.

#48 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 06 February 2019 - 04:25 AM

Map voting is what killed my interest on this game the most, and the biggest factor for closing my wallet.

#49 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 06 February 2019 - 05:11 AM

Played an evening mostly on Solaris city.

#50 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 06 February 2019 - 05:47 AM

The problem is some maps are weighted heavier to show up vs others. They ALL need to be even, then you might see a slightly better selection. For me, as an example, Solaris City is in almost every voting booth. Yet my all time favorite Map.... HPG, is rarely seen.

#51 Palfatreos

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 398 posts

Posted 06 February 2019 - 05:54 AM

was gonna make a poll post about "random vs picking maps" just out my own amusement how big each camp was on the forumwarriors but apperently PGI disabled that Posted Image.

I prefer the current system then random diversity because the pro outweight the cons for me.

I would hate when escort was still alive i had to play that mode just because of "diversity" reason. (Lucky that thing out but there other map that terrible desinged or optimezed and gamemodes that doesnt work in QP *stares at base capture*)

#52 Darian DelFord

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,342 posts
  • LocationFlorida

Posted 06 February 2019 - 05:59 AM

Honestly, I liked the Random Maps so long as we could pick the mode. The reason being as a primarily light mech player, I HATE being forced into a 350 meter circle I can't leave or else we lose the game based on a 1 minute counter vs being able to actually play and maybe get a few more kills in

#53 Thorqemada

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • 6,396 posts

Posted 06 February 2019 - 06:38 AM

View PostLuminis, on 06 February 2019 - 03:33 AM, said:

Yes, all players are the same. That's why you never see players with **** builds.


If so there would be no risk in making MM-Voting a Premium Time feature you insisted there is...

#54 Mavairo

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,251 posts

Posted 06 February 2019 - 06:54 AM

I was against the Voting system when it was implemented before I left. I'm against it now. 2+ years after my absence. Boo hoo you don't like hot maps? Learn some fire discipline. Don't like maps that arent' wide open cold snipe fests? boo hoo. Learn how to close with the enemy.

#55 Pariah Devalis

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Clan Cat
  • The Clan Cat
  • 7,655 posts
  • Google+: Link
  • Twitter: Link
  • LocationAboard the NCS True Path

Posted 06 February 2019 - 07:24 AM

I wish they'd just change how it calculates a winner for map voting. Right now, it's a very direct "most votes win" system across four maps. I'd rather they reduce the options to three and, most critically, change the votes to a, for lack of a better term, "weighted dice" system.

So, let's say 50% of the people vote on one map, 30% vote on another, and 20% vote on the third. Use these odds when rolling an electronic dice, of sorts. There's a 50% chance of the first map getting selected, 30% chance of the second, and 20% chance of the third. It isn't an absolute majority rules, as that just leads to the same handful of maps constantly being played on. Even the least voted for map can win, but is statistically unlikely to relative to the others. However, that uncertainty means that more of the maps can be played on more often.

#56 Acersecomic

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 647 posts

Posted 06 February 2019 - 08:03 AM

View PostLuminis, on 05 February 2019 - 11:17 PM, said:

Let's face it, there's pros and cons to both sides and with the number of maps in rotation, there's little chance to get actual diversity going no matter how the map is chosen.


OP here. Covered that bit in my original post. Go read it, with understanding. Read it twice, or trice.

View PostThorqemada, on 06 February 2019 - 12:01 AM, said:

If any Map and Mode selection should have been Premium Time Advantages - then it would at least have a real comercial reason.


Hell to the fk no! No mechanic should ever be tied to paying for anything! Jesus... luckily PGI is as good and fair to players as it is bad at making maps and capitalizing on MWO's potential so they would never stoop so low to add pay-to-do elements. Thank Sterling for PGI's moral and ethical approach to monetization.

View PostVellron2005, on 06 February 2019 - 01:51 AM, said:


Map voting is not bad.

The fact that there's a poor, limited selection to choose from is bad.

The game needs at least 20 new maps to not feel repetitive. And they need to be designed better than Solaris city.


But but... I like Solaris City :'( Aside from its poor optimization and not so pretty looks, it's one of the best maps with lots of flanking potential and anti-nascar design.
For the rest of your comment, my original post covers it and we agree on that.

View PostPariah Devalis, on 06 February 2019 - 07:24 AM, said:

I wish they'd just change how it calculates a winner for map voting. Right now, it's a very direct "most votes win" system across four maps. I'd rather they reduce the options to three and, most critically, change the votes to a, for lack of a better term, "weighted dice" system.

So, let's say 50% of the people vote on one map, 30% vote on another, and 20% vote on the third. Use these odds when rolling an electronic dice, of sorts. There's a 50% chance of the first map getting selected, 30% chance of the second, and 20% chance of the third. It isn't an absolute majority rules, as that just leads to the same handful of maps constantly being played on. Even the least voted for map can win, but is statistically unlikely to relative to the others. However, that uncertainty means that more of the maps can be played on more often.


This ain't too bad. Still leans toward majority vote but takes a bit of control out of it.

#57 Luminis

    Member

  • PipPipPipPipPipPipPipPip
  • The Predator
  • The Predator
  • 1,434 posts
  • LocationGermany

Posted 06 February 2019 - 08:24 AM

View PostThorqemada, on 06 February 2019 - 06:38 AM, said:


If so there would be no risk in making MM-Voting a Premium Time feature you insisted there is...

Look, it's simple. If everyone votes the individual vote carries less weight; people playing for variety and that dude who just wants to do some brain dead lurming on Polar even out.

Reduce the number of votes by putting it behind a paywall, and there's a rather realistic chance that one dude gets to decide where everyone goes. While voting is not a reliable tool to get what you want when 23 players can interfere with your votes, it becomes significantly more abusable when paywalled.

Besides, if you get three lurmers with prem time in a row, you're going to Polar three times in a row. Even if that's a varied result for them, by the way.

View PostAcersecomic, on 06 February 2019 - 08:03 AM, said:

OP here. Covered that bit in my original post. Go read it, with understanding. Read it twice, or trice.

I don't agree with the notion that with all maps in equal distribution, we'd get great variety. Yes, even if they shrink them.

Because, 1) there aren't that many maps for a game as mwo and 2) most still follow the same old "fight over dominant landmark at the center" design. And they all play out the same, despite the different skins.

#58 Acersecomic

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • 647 posts

Posted 06 February 2019 - 08:58 AM

View PostLuminis, on 06 February 2019 - 08:24 AM, said:

I don't agree with the notion that with all maps in equal distribution, we'd get great variety. Yes, even if they shrink them.

Because, 1) there aren't that many maps for a game as mwo and 2) most still follow the same old "fight over dominant landmark at the center" design. And they all play out the same, despite the different skins.


Fair enough. That's where some map redesigns would come in place. Maybe force people to spread in order to fight for that focus point, similar how it happens on Solaris middle.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users