Jump to content

[Discussion] - Implementing Super Heavy Weight Chassis As Ai In Fp


32 replies to this topic

#1 m

    Member

  • PipPipPipPipPipPipPip
  • 528 posts

Posted 05 February 2019 - 02:59 PM

Hello everyone,

Every 100 posts I try to post a fun thread. So here's another;

A long time ago I created an image of what a Super Heavyweight mech would look like based on size comparison (the Omega), and thought I'd share it, and also was curious what everyone thought of the idea of implementing Super Heavyweights as non-playable AI (as possibly a boss battle when taking over select planets??) to spice things up a bit.

[LINK TO VOTE]

If everyone is wondering why the King Crab is being used as the Omega size comparison, it is because according to lore the Omega was made exactly 50% larger than a standard King Crab...so what you see below is the modern equivalent.

Posted Image







There's quite a few other Super Heavyweights in lore by the way. They're listed below:



The 110 Ton Matar
Posted Image






The 125 ton Poseidon
Posted Image






The 135 ton Ares
Posted Image






The 150 ton Omega
Posted Image






The 200 ton Orca
Posted Image

Edited by m, 05 February 2019 - 03:00 PM.


#2 justcallme A S H

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • CS 2020 Referee
  • CS 2020 Referee
  • 8,987 posts
  • LocationMelbourne, AU

Posted 05 February 2019 - 03:05 PM

Every 100 you post a "fun" thread?

I laughed at your last one if that counts? The one where you want to force people into certain weight classes in Faction Play - totally removing their ability to bring whatever they want.

And now you want to bring AI bots into Faction Play? Something PGI have categorically ruled out a number of times.


Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image

#3 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 05 February 2019 - 03:08 PM

A few things:

1. Dear god imagine the agility these things would have.

2. Dunno how PGI would handle the unique construction rules of Superheavies.

3. Gonna need absolutely absurd armor and crit reduction quirks to counteract their supremely huge size.

4. But dat agility tho.

#4 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,525 posts
  • LocationNew Hampshire, USA

Posted 05 February 2019 - 03:11 PM

No.
Not fun.
Not funny.

Edited by HammerMaster, 05 February 2019 - 03:12 PM.


#5 m

    Member

  • PipPipPipPipPipPipPip
  • 528 posts

Posted 05 February 2019 - 03:17 PM

View Postjustcallme A S H, on 05 February 2019 - 03:05 PM, said:

Every 100 you post a "fun" thread?

I laughed at your last one if that counts? The one where you want to force people into certain weight classes in Faction Play - totally removing their ability to bring whatever they want.

And now you want to bring AI bots into Faction Play? Something PGI have categorically ruled out a number of times.


Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image Posted Image




I gauge curiosity A S H and interact in a polite manner A S H ... which is what the forum should be used for.

#6 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 05 February 2019 - 03:24 PM

Dear Jesus no.

#7 WrathOfDeadguy

    Member

  • PipPipPipPipPipPipPipPip
  • The Pest
  • The Pest
  • 1,951 posts

Posted 05 February 2019 - 03:47 PM

Point of order: the Matar never worked. Amaris' engineers couldn't get the silly thing to move itself, and project was cancelled along with its design team. The basic design was resurrected by the Clans as the Stone Rhino. Whose existence is, in itself, is more than a little surprising considering the Clans' bone-deep loathing of all things Amaris.

#8 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 05 February 2019 - 03:55 PM

Well, not in FP.

If MWO somehow gets a single-player, with PVE and PV-NPC, with AIs properly working, that would be nice. Lorewise, perhaps it might work as a story of sabotaging Super-Heavies so why they wouldn't work in the first place.

#9 Jay Leon Hart

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Spear
  • The Spear
  • 4,669 posts

Posted 05 February 2019 - 04:41 PM

The Ares is the only Super Heavy I find interesting

An OmniMech using MixTech, there are a number of fixed weapon systems;
- 3x AP Pods (1 per leg)
- 3x Clan ERSL (1 per leg)
- 3x SRM2 (1 per leg)
- 2x Clan ERML (torso)
- 2x LRM5 (torso)

As for variants of the ARS-V1;

Prime "Zeus"
- 2x Clan ERPPC (LA)
- 3x Clan SSRM6 (RA)
- 4 tons SSRM ammo + CASE II
- 11 DHS
- TC

A "Hera"
- Improved HGauss + CASE II (RA)
- 6 tons IHGauss ammo (RT)
- 3x Clan ERML (LA)
- 7 DHS

B "Hades"
- MRM20 + TSEMP + CASE II (RA)
- MRM20 + Clan UAC10 + CASE II (LA)
- ??? tons of ammo (RA + LA)
- 2 DHS

C "Aphrodite"
- 3x Clan Streak LRM5 + 2 tons ammo + CASE II (RA)
- Clan RAC5 + 2 tons ammo + CASE II (LA)
- 5 DHS
- Angel ECM
- C3 Master

D "Hephaestus"
- 2x Clan ERLL (LA)
- 2x Clan LPL + LPPC (RA)
- 13 DHS
- Radical HS System

"Cronus"
- ???

#10 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 05 February 2019 - 04:47 PM

This would make sense for Escort

#11 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,104 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 05 February 2019 - 04:58 PM

View PostKaeb Odellas, on 05 February 2019 - 04:47 PM, said:

This would make sense for Escort


It would make sense for a heavily armed super-heavy to shoot.

Something the escort isn't even doing.

#12 Kaeb Odellas

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,934 posts
  • LocationKill the meat, save the metal

Posted 05 February 2019 - 05:18 PM

View PostThe6thMessenger, on 05 February 2019 - 04:58 PM, said:


It would make sense for a heavily armed super-heavy to shoot.

Something the escort isn't even doing.


So make it shoot. It's not like PGI is incapable of making an AI shoot something.

#13 Shadowomega1

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 987 posts

Posted 05 February 2019 - 06:50 PM

View PostFupDup, on 05 February 2019 - 03:08 PM, said:

A few things:

1. Dear god imagine the agility these things would have.

2. Dunno how PGI would handle the unique construction rules of Superheavies.

3. Gonna need absolutely absurd armor and crit reduction quirks to counteract their supremely huge size.

4. But dat agility tho.


He did say AI so no need to think about quirks or how bad the agility would be.

Would be great for an escort reintroduction with a mech that can shot back and deal some good damage.

Also replace the Leopard Dropship with a Union or Overlord class dropship that enters to pick it up while having good damage to cover the mech on its last leg to punish those that ignored putting to much damage on to it.

#14 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 05 February 2019 - 08:00 PM

The games doesn't have AI.

The AI from this version of the engine is garbage, it barely qualifies. Scripted sequences don't work as well in MP games which is why it would fall flat on its ***.

#15 GeminiWolf

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 743 posts
  • LocationCalifornia

Posted 05 February 2019 - 08:23 PM

Have you seen Escort mode? that is PGI's idea of good AI... so I would have to say... No

#16 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 05 February 2019 - 08:27 PM

Escort VIP wasn't AI. The turrets aren't AI. The mechs in academy are not AI.

#17 Shadowomega1

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 987 posts

Posted 05 February 2019 - 08:31 PM

Well we do have Mechwarrior 5 inc on the Unreal engine, if it works out; they can always port MWO over to it and maybe we could get a better AI.

#18 GeminiWolf

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 743 posts
  • LocationCalifornia

Posted 05 February 2019 - 08:32 PM

View PostShadowomega1, on 05 February 2019 - 08:31 PM, said:

Well we do have Mechwarrior 5 inc on the Unreal engine, if it works out; they can always port MWO over to it and maybe we could get a better AI.

ROFL omg omg thank you for that great laugh!

#19 Shadowomega1

    Member

  • PipPipPipPipPipPipPip
  • Knight Errant
  • 987 posts

Posted 05 February 2019 - 08:51 PM

I try to be Optimistic in a world that tries to tick me off.

#20 Variant1

    Member

  • PipPipPipPipPipPipPipPip
  • 1,148 posts

Posted 05 February 2019 - 09:49 PM

As much as i would love to see ai npc vehicles unfortunently pgi said they dont do ai so were never gona get it which makes me a sad panda Posted Image





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users