

Any Reason To Actually By The Vulcan With C-Bills?
#1
Posted 05 February 2019 - 07:22 PM
I have looked that the Vulcan and it seems pretty much to kind of be very similar to the Assassin which I have like 4 different variants of. Is there any outstanding feature, build or frankly reason to own a Vulcan? What does it excel at? What am I missing?
Again seriously looking for input here because I kinda want to buy a Vulcan but kinda don't want to invest C-bills on the Vulcan if all I get is pretty much an Assassin or worse due to bad hit boxes or something.
Thanks in advance guys.
#2
Posted 05 February 2019 - 07:24 PM
#3
Posted 05 February 2019 - 07:26 PM
Maybe twin [ER]LL and quad MGs on the 6M variant, but that's really pushing it. Probably not anywhere near enough firepower in the current state of the game.
Edited by FupDup, 05 February 2019 - 07:31 PM.
#4
Posted 05 February 2019 - 07:36 PM
#5
Posted 05 February 2019 - 07:45 PM
Angel of Annihilation, on 05 February 2019 - 07:22 PM, said:
I have looked that the Vulcan and it seems pretty much to kind of be very similar to the Assassin which I have like 4 different variants of. Is there any outstanding feature, build or frankly reason to own a Vulcan? What does it excel at? What am I missing?
Again seriously looking for input here because I kinda want to buy a Vulcan but kinda don't want to invest C-bills on the Vulcan if all I get is pretty much an Assassin or worse due to bad hit boxes or something.
Thanks in advance guys.
Thinner profile than the Assassin. Moves pretty good, I would buy it because what else are you gonna spend C-Bills on

#6
Posted 05 February 2019 - 07:46 PM
+20% flamer range is nice, and even one flamer in the arm is worthwhile...generating a shutdown per match I think. It could do with a few more hardpoints. I'm running 1 SNPPC, 2 MPL, 3 MGs, 1 Flamer, and only 5 or 6 skill points so far. 7 matches, 6 wins, 1 loss. 2 kills, 4 deaths, 1,606 damage... 229.42 damage per match. Damage is 28 higher average per match than my Panther.
It's not an ubermech, but it's fun to drive and feels more effective than the stats say it is. Very maneuverable. The odd hardpoints cause abnormal builds, which gives it some character.
#7
Posted 05 February 2019 - 09:10 PM
The 5 energy one, not interested, already have the Cicada.
Edited by BrunoSSace, 05 February 2019 - 09:11 PM.
#8
Posted 06 February 2019 - 12:40 AM
#9
Posted 06 February 2019 - 01:06 AM
Vulcan has some good variants. It can duplicate the Ballistic+Laser builds you might put on the ECM Cicada but with JJs and/or MASC instead, it has a variant that can do a 5 MPL Skirmisher with Jumpjets, the Bloodlust does alright with SRMs.
The mounts are nicely positioned and the hitboxes alright.
But the handling is the thing that sets it apart - personal choice if that appeals to you.
#10
Posted 06 February 2019 - 04:17 AM
Main drawbacks is the hit boxes are spot on unlike the assassin if you shot it it takes damage where you shot it, and the hardpoint layouts are kind of wacky, longer barreled cannons also muzzle flash you which makes sniping with smaller UACs annoying.
#11
Posted 06 February 2019 - 04:20 AM
#12
Posted 06 February 2019 - 05:37 AM
I’d describe it as a great light mech but a below average medium mech.
#13
Posted 06 February 2019 - 05:49 AM
Currently grinding for C-bills to get a Warhammer 6R to turn into a Boomhammer, but the Vulcan 5T is next on the list.
#14
Posted 06 February 2019 - 09:54 AM
#15
Posted 06 February 2019 - 11:52 AM
Abaddun, on 06 February 2019 - 09:54 AM, said:
My friends and I run our Assassins with Artemis SRMs, which isn't an option on my Bloodlust. The CT missile mount can't take an ASRM6 and the head mount can't take ASRM4, so if you insist on taking Artemis anyway you're limited to 2 ASRM6 and an ASRM4 in the torso, which is the tube-count of most Assassin-21 builds but with worse cooldown on most of them.
I still enjoy the Bloodlust a lot without Artemis, 2 SRM 4 and 2 SRM6, and that's a decent punch but you have to be closer to land a decent focused hit which increases risk.
Also the Assassin still has superior geometry for rolling off damage, and the ASN-23 has armor quirks which are more desireable than structure quirks.
The Bloodlust is still quite competent at this role but I think over enough games the Assassins edge it out IF you invest in Artemis on them.
Edited by Psykmoe, 06 February 2019 - 11:55 AM.
#16
Posted 06 February 2019 - 12:23 PM
Psykmoe, on 06 February 2019 - 11:52 AM, said:
My friends and I run our Assassins with Artemis SRMs, which isn't an option on my Bloodlust. The CT missile mount can't take an ASRM6 and the head mount can't take ASRM4, so if you insist on taking Artemis anyway you're limited to 2 ASRM6 and an ASRM4 in the torso, which is the tube-count of most Assassin-21 builds but with worse cooldown on most of them.
I still enjoy the Bloodlust a lot without Artemis, 2 SRM 4 and 2 SRM6, and that's a decent punch but you have to be closer to land a decent focused hit which increases risk.
Also the Assassin still has superior geometry for rolling off damage, and the ASN-23 has armor quirks which are more desireable than structure quirks.
The Bloodlust is still quite competent at this role but I think over enough games the Assassins edge it out IF you invest in Artemis on them.
Thankyou for straightening that out for me.
#17
Posted 06 February 2019 - 02:08 PM
#18
Posted 06 February 2019 - 02:40 PM
#19
Posted 06 February 2019 - 03:11 PM
#20
Posted 06 February 2019 - 03:30 PM

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