Advancing The Timeline, Any Plans And When?
#21
Posted 06 February 2019 - 12:46 PM
#22
Posted 06 February 2019 - 12:59 PM
Phyrce, on 06 February 2019 - 12:46 PM, said:
That probably has something to do with why the Dark Ages existed in the first place. Essentially, it isn't just an MWO thing, but a franchise thing all together.
It's also probably why we won't see a Dark Age timeline in MWO, or at least the loss of tech aspect of it.
#23
Posted 06 February 2019 - 01:00 PM
Phyrce, on 06 February 2019 - 12:46 PM, said:
Gameplay over Lore. It can always be balanced. Anyways, I'm not so much interested in weapons as I am in the insane mech designs.
#24
Posted 06 February 2019 - 01:16 PM
Hell we still haven't gotten IS Omnis yet.
#25
Posted 06 February 2019 - 01:21 PM
MechaBattler, on 06 February 2019 - 01:16 PM, said:
That hardly requires a time advancement. In fact, I think that by 3067, 60% or more of the IS omnimechs that will ever be built have already been built (They kind of abandoned the idea).
We just need someone at PGI to be brave enough to champion this most dire cause. Gimme a Sunder!
EDIT: Actually, 52%, not 60%. 13 of the 25 IS Omnimechs have already been made. Another 6 are made during the Jihad (All Wobbie trash) and 6 more are made during/after the Dark Ages.
Edited by Bombast, 06 February 2019 - 01:26 PM.
#26
Posted 06 February 2019 - 01:26 PM
#27
Posted 06 February 2019 - 01:29 PM
MechaBattler, on 06 February 2019 - 01:26 PM, said:
I assume that, at the end of the day, they just don't believe they will sell because only one or two of the IS omnimechs are going to be meta driven, barring mega-quirk.
#28
Posted 06 February 2019 - 01:39 PM
Edited by MechaBattler, 06 February 2019 - 01:40 PM.
#29
Posted 07 February 2019 - 12:41 AM
That way, they could sink their teeth into it a bit more, without lore buffs going off the chain..
But alas, since PGI has not done much with the civil war, and FP doesn't feel like there's a galactic war going on..
What would be the point?
Until PGI introduces some much-needed immersion into the setting, any time jump is pointless..
Edited by Vellron2005, 07 February 2019 - 12:42 AM.
#30
Posted 07 February 2019 - 02:02 AM
But anyway, personally, I don't give a damn about the lore and story, especially not when it comes to MWO. Who cares if Devlin Stone is some sort of deus ex machina vanilla hero if all we do is shoot each other in a 12v12 team death match? We're getting new toys to do so. And I'd definitely love to see Alex' take on Mechs such as the Götterdämmerung or the Omen.
#31
Posted 07 February 2019 - 03:57 AM
Luminis, on 07 February 2019 - 02:02 AM, said:
But anyway, personally, I don't give a damn about the lore and story, especially not when it comes to MWO.
Others do, and that is the point of the BT/MW universe, not to simply go out and shoot things.
If I and other longtime fans of the IP wanted to just do that, then we'd go play Call of Duty or World of Tanks or some other shallow FPS. MWO was supposed to be immersive and have depth, which was it's appeal, and PGI's failure to deliver that is the source of so much bitter disappointment in the community.
The Lore matters to most of us, whether you like it or not. No lore, no game.
#32
Posted 07 February 2019 - 04:06 AM
Luminis, on 07 February 2019 - 02:02 AM, said:
There's a difference between "Some of the stuff in this lore is stupid" and "Wow, this lore is stupid." It's like the difference between a person who thinks kale may make them live a decade longer and a full blown anti-vaxxer hippy.
Edited by Bombast, 07 February 2019 - 04:06 AM.
#33
Posted 07 February 2019 - 04:30 AM
#34
Posted 07 February 2019 - 07:06 AM
Joshua McEvedy, on 07 February 2019 - 03:57 AM, said:
That's all MWO has been since day one and all MWO will ever be.
Joshua McEvedy, on 07 February 2019 - 03:57 AM, said:
Well, you're still here despite that claim.
But, pray tell, how is advancing the time line going to make MWO less immersive? Will it mess with MWO's great story telling and character development or something?
I mean, you just said yourself that PGI completely failed to implement the lore & immersion aspect of MWO and you're opposing a timeline advancement because you dislike that bit of the lore. Let that sink in for a second.
Bombast, on 07 February 2019 - 04:06 AM, said:
Agreed. Thing is, and I say this as someone who very much likes the Clans (Diamond Shark ftw), we got to the "full blown anti-vaxxer hippy" point when the Clans were introduced.
Oh boy, here I go triggering people again.
Edited by Luminis, 07 February 2019 - 07:07 AM.
#35
Posted 07 February 2019 - 07:29 AM
Luminis, on 07 February 2019 - 07:06 AM, said:
Bold words from someone who only joined the game in December 2015.
Quote
I'm still here for my friends that I've made over the past 6 years, and that's it.
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PGI still hasn't fixed all the broken weapon systems it introduced in the last timeline advance, so why would you expect anything different with another one?
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No, the game can't stand any more new weapon systems when the ones we're stuck with now are still broke after all these years.
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No, you're just missing the whole point of the game and demanding something that very few other players want or need.
#36
Posted 07 February 2019 - 07:43 AM
Luminis, on 07 February 2019 - 07:06 AM, said:
Oh boy, here I go triggering people again.
Not really? The Clan Invasion is pretty interesting, with a lot of good fluff, lore, and stories attached. Some of it's silly, yes, and some of it's contrived, but overall it was pretty well executed and conceived.
#37
Posted 07 February 2019 - 07:44 AM
Joshua McEvedy, on 07 February 2019 - 07:29 AM, said:
Bold words from someone who only joined the game in December 2015.
There was lore in the game before 2015? Serious question.
I started when CW arrived thinking that was when the game was going to finally put in the lore of the “rich Battletech Universe” that it was advertising. I’m still waiting. Heck with the removal of faction buckets as an aspect of the mode, I’d say if anything, PGI has removed at least the underling lore based motivation for playing the game as a loyalist for example.
For good or ill (I no longer care), as far as I can tell, the only lore this game has ever had is in the few planets that actually have description and in the vignettes they provide with the release of new hero mechs. That’s it. We play red team vs blue team with a variety of weapons and chassis, and that’s all there is to the game. May as well change the name of a Warhammer to “bot no one uses the arms on” for all it matters to the “lore” of this game.
A time line advance, should we get one (which I sincerely doubt the game will last long enough to warrant), will, much like the last one, have nothing to do with “lore” and only add some stuff to play with and which lacks any lore based description. Keep in mind also that the civil war advance, had ZERO to do with the civil war era (PGI even said at the time that the in game date was actually 3059 and not really the civil war era at all despite civil war tech); even the civil war event had no lore based element to it.
Sorry, but lore just doesn’t matter...except of course when Chris and Paul decide that lore should matter to some value they are fixating on in one of their balance passes; but that’s it.
#38
Posted 07 February 2019 - 08:18 AM
Luminis, on 07 February 2019 - 02:02 AM, said:
In all fairness, this is implies a disinterest in BattleTech lore in general, and especially MWO. When a statement that open to interpretation like this (intended or not) is made in a forum full of BattleTech fans, it is going to get some feedback on it . Of course, as long as people are having fun, it really doesn't matter what level of investment they make into the story.
I'll agree that MWO hasn't really been a platform for truly investing people in the lore of the franchise, but other games made about the universe do a good job IMO. Computer games like BattleTech (80's version and new version), MechWarrior, MechCommander, and even the much maligned MechAssault.
I'm hoping that the more story focused MechWarrior 5: Mercs will do a good job of capturing the feel of the BattleTech universe (especially the earlier days when things were a little more is disarray and despair). The new BattleTech did a good job of this, so I am thinking the new MW5:Mercs will too.
As for MWO's take on the Jihad/Dark Ages...If they go there, I just expect new mechs and weapons. They can't really take things away if they enter the Dark Ages (mechs/weapons) considering people invest time/money into those things, so that is why I question if they will even try. It's hard to say without knowing their plans.
Edited by MeiSooHaityu, 07 February 2019 - 08:20 AM.
#39
#40
Posted 07 February 2019 - 08:33 AM
Joshua McEvedy, on 07 February 2019 - 07:29 AM, said:
What lore was there?
Joshua McEvedy, on 07 February 2019 - 07:29 AM, said:
So you're not playing it for the lore.
Joshua McEvedy, on 07 February 2019 - 07:29 AM, said:
Which ones, exactly? At any rate, I'll take a few bugs to change things up, lest game gets even more stake.
Joshua McEvedy, on 07 February 2019 - 07:29 AM, said:
You can't stand them, you mean.
Joshua McEvedy, on 07 February 2019 - 07:29 AM, said:
The point of the game being the lore that - according to yourself - PGI failed to implement, which you - according to yourself - are not playing MWO for anymore, but I'm the one missing it?
You can't have your cake and eat it too, mate, so make up your mind and stop contradicting yourself. Did PGI implement the BT lore that my "demanding" of not being stuck with the same content for years is gonna **** up, or did PGI fail to implement anything my "demands" could **** up, which is why you only play because of your friends?
If you're not talking outta your butt and you're only here because of your friends anyway, what difference is it gonna make?
Last but not least, I bet if we started a poll asking who'd like to see HAGs and associated Mechs / variants in the game, there's gonna be more than just "very few players" in support of the idea. At least going by how often "I want my HAGs" comments pop up in even competency unrelated threads.
MeiSooHaityu, on 07 February 2019 - 08:18 AM, said:
Honest question:
Is it such a foreign concept to like something despite being aware of its shortcomings? I'd assume most of us to be adults here who are able of at least that much critical thinking, no?
I also like The Expandables movies for what they are, but I'll be the first to admit the they're utterly brain-dead flicks that solely hinge on one's nostalgia, filled with cheesy writing, mediocre acting and threadbare plot.
Fed0t, on 07 February 2019 - 08:25 AM, said:
But with Omen you are already looking on Alex's take.
Well, that explains why the art looks as good as it does
Plenty of other Mechs he needs to touch up left, though.
Edited by Luminis, 07 February 2019 - 08:43 AM.
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