Narc/tag Should Negate Nerfs
#1
Posted 18 January 2019 - 02:18 AM
#2
Posted 18 January 2019 - 02:32 AM
#3
Posted 05 February 2019 - 12:46 PM
Siegegun, on 18 January 2019 - 02:32 AM, said:
I still think nerf indirect locks without tag or narc abit more than now.
IMO the performance gap between indirect locks with and without TAG/NARC needs it be wider.
This will make make narc/TAG abit more nessasary for Lerm users and indirect locks without TAG/Narc less of a free ride.
#4
Posted 05 February 2019 - 06:06 PM
No amount of NARC/TAG should effect it.
If only we could remove the free C3 lock on, you could apply this properly.
Out of LOS is Indirect fire
END OF STORY.
#5
Posted 05 February 2019 - 06:19 PM
Indirect is a playstyle, I don't want it nerfed to uselessness, just the freeloaders to get a nerf
Indirect should be powerful, just not in the same way as direct fire and that power should not be free and easy.
So let it be powerfull if there is TAG and NARC around
And pretty sure TAG and indirect fire is in the same sentence some where in the Lore.
And narc dont need a lock, as any unlocked missile will be drawn to the beacon in the Lore.
But that aint gonna happen in this game so indirect locks is the best we got for narc.
With narc I can win games, just not carry them, that's the direct fire guys job.
We both have different jobs and can both be powerfull in our own way.
I don't want indirect fire-fu to be nerfed outta existence
Besides half the posts are due to skill gap not the weapon
END OF STORY
Edited by OZHomerOZ, 05 February 2019 - 06:21 PM.
#6
Posted 07 February 2019 - 03:28 PM
OZHomerOZ, on 05 February 2019 - 06:19 PM, said:
END OF STORY
Yes this is true.
I see your point but I don't want our elite overlords continuing to **** people with raven narc/3 stupor nova matches.
And say LRM is still a problem.
I DO WANT out of LOS nerfs. But again agreed it does have its place.
But it CAN NOT BE FAVORABLE over direct.
#7
Posted 07 February 2019 - 04:38 PM
like if used with a streak boat, you could use it to increase the probability of hitting the desired section (that you lased) in the same way that pgi just weights the ct a little more. you can put that weight where you want it with tag.
or use it to steer any missile with a tracking system (exclusions for mrms and rockets) towards the laser spot. so like if you use tag in los mode you should be able to put those missiles into a specific section of the mech. id love to see lerm headshots from 600m out. they would even guide og srms, albeit very slowly.
when used indirectly tag should all but eliminate lock times, and it should also be more effective than narc since you need to put a scout in danger for longer periods of time.
Edited by LordNothing, 07 February 2019 - 04:50 PM.
#8
Posted 07 February 2019 - 04:42 PM
#9
Posted 07 February 2019 - 05:02 PM
The6thMessenger, on 07 February 2019 - 04:42 PM, said:
like in living legends where you had to have c3 hubs, taggers, narcers, an angel ecm mech to hover around and then you could turn on your active sensors and loose your lerms with great vengence. it was neither op nor a noob weapon and it was hella fun. oh and there were also arrow cats.
the consequences of free 3c everywhere (target sharing) are nerfed lrms, nerfed narc, nerfed tag, nerfed los, nerfed idf, nerfed ecm, buffed ams, and boring electronic warfare.
Edited by LordNothing, 07 February 2019 - 05:04 PM.
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