Right now on Steam
Last 30 Days Avg (players on at one time) 764.8 Peak 1,411
Russ said last year the actual numbers are closer to double Steam's numbers. (Guess that's because they're in the PGI launcher, and that bucket and the Steam Bucket are split...)
Anyway, buckets aside, there's often only 1 to 5 people in Solaris, which has 7 different buckets...
Then you got the faction play which has 2 buckets (IS and Clan) and another two buckets (for the Scouting)... then you got the group play bucket... then the tiers 1 through 5 buckets which have a bit of inter-pliability, which collectively congeals into a single bucket at times of especially low activity.
Now if faction play was genuinely worth playing, I'd be all over it. That's all I wanted from the get-go. But it was nothing like what they described, which made me think of
Multiplayer Battletech 3025...
That, while it lasted, was real good. As Steiners we had a group that made a B-line straight for another faction's homeworld. Other Steiner players saw what we were doing and the fast progress we had made and began building the supply lines and garrisons that we completely neglected in our Blitzkrieg, but alas... as the other side realized what we were doing they began the tedious process of moving units from numerous other planets, jumping from system to system in order to try and beat us to the next planet. Some would make it to our next destination and fall. But eventually there was a point where enough had gathered to stall us... with our own supplies exhausted, we ran out of the ability to repair, was running super low on ammo, had few mechs left, and our reinforcements were too far out. We made our stand, as team after team would come in to hit us...and promptly make an exit to keep their costs down. No sooner than we're back in the lobby, we're under attack by the next group to queue up...again..and again.. even if we had some ability to repair, we had
no time as time is a
precious resource, as were the
logistics..
(The entire ordeal, from the impulsive "Why not? Lets do it" to the final demise of what we had, lasted 9 real life days of around 3 to 5 hours each. A week later, the game was shutdown, Microsoft had the Mechwarrior rights, and EA as the publisher for this obscure game company was using the name Battletech, and either tried to debate it and failed or just folded on it.)
MWO...has none of this.
Despite all the talk we heard for CW... ain't none of it here.
Dresari Iain, on 23 February 2019 - 11:16 PM, said:
Got it. Although the answer dissapoints me (can you really rely on some hypothetical, temporary events?), I thank you for that clear answer
Can you attack a clan planet as a Davionist? Or does your faction have to border the faction you want to attack?
Depending on that I'll either join Steiner or Davion.
You can technically attack any planet faction play has selected, regardless of where you are.
Side note: IS versus IS fights were great when we had them, and they had an event not that long ago where it was IS versus IS and Clan versus Clan.
Edited by Koniving, 23 February 2019 - 11:27 PM.