GoodTry, on 14 February 2019 - 07:03 AM, said:
MWO isn't an RPG, it's a shooter.
This is exactly why the game fails.
Every iteration of BT before this was an RPG is some form. That's why a lot of founders bought into the game, because they were promised an epic first person mech sim with RPG elements and what they got was a 1st person shooter which isn't even that good for a shooter.
Most people agree that the basic game play is good, sure there are balance issues but generally once you get a handle on things it is good. For the majority of people the endless grinding of new mechs, is not enough motivation to keep playing. Likewise trying to get to the top of whatever respective pile is only motivation for so long. Lack of any RPG elements, which is what appeals to a lot of people about BT, is why this game continues to die.
-1 Bucket killed FP because people could no longer fight against their hated faction, it also made loyalists meaningless because there is no point being Davion if you can't shoot Capellans (or the other way)
-map resets made taking planets and moving borders likewise meaningless
-quick play was never meant to exist, but was kept to appease the masses because no other mode had any meaning either
-no goals (other than grinding mechs) equals boring stale game play, made worse by the fact that once you rise up the tier system you basically gimp yourself by not playing only the best, full skill tree'd mechs making grinding new mechs a chore
-no reason to accumulate resources except to buy more mechs (ie no strategic level game)
RPG elements added to this game will keep people playing long after the grind and stale game play otherwise forces them to stop through boredom. As an example:
I played as much as I could in the lead up to CW, because I wanted to save enough Cbills (215m) so I could buy my unit a dropship so we could play in community warfare. When I created the unit I immediately donated 50m Cbills and another 50m over time (1m a week for a year). So I went with out mechs for a time to save and then donate 100m Cbills to the unit for a dropship that never eventuated. To this day I have all that money locked in my unit that I can't get back and the unit has absolutely nothing (not even invites any more) to spend it on. Do you have any idea how demoralizing that is? I guess I could get it back if I disbanded the unit but that would be the last RPG element left in the game for me. I don't need it now anyway (over 800m in the bank).
Having more goals (RPG elements) in this game will keep more people playing longer ie
-personal goals, special mechs gained through the loyalty trees that no one else can get (think gold mechs with out the $500 price tag)
-unit goals, tagging planets but with real benefits to the units, ie cheap mechs/weapons, drop and jump ship access, planetary fortifications, stuff you can spend unit Cbills on. Unit mech pool.
-faction goals, with universal bonuses for all loyalists, ie more planets owned=buff to cbill earnings per player
Essentially the game needs more reasons to play, not less and less as mentioned by many in this thread.