Is Ac 10 Vs Is Uac 10
#1
Posted 14 February 2019 - 12:40 PM
When I started playing I used a common Warhammer build (WHR-6R) with (2) AC10 and (4) Medium Lasers.
Two months later, I started to find I struggled with it more in matches, so switched out the AC10s for the UAC 10s and things have been a bit better.
What I hadn't realized was that the UAC build seems more efficient, whereas it weighs an extra ton per gun, it multiplies the magazine size compared with regular ACs.
Is there a drawback that I'm missing? Arguably even if you run the UAC like an AC with a single shot per reload you are still ahead in terms of ammo capacity.
#2
Posted 14 February 2019 - 12:43 PM
#3
Posted 14 February 2019 - 12:44 PM
The AC/10 does technically have an advantage in placing all of its damage in a single bullet rather than two bullets per trigger pull, but the drastically higher volume of fire coming out from the UAC/10 more than makes up for that.
On a side note, the ammo thing you're noticing is just a result of the UAC/10 shooting two bullets per mouse click rather than one bullet, thus your ammo counter is doubled but one ton of ammo gives you the same number of trigger pulls.
Edited by FupDup, 14 February 2019 - 12:47 PM.
#4
Posted 14 February 2019 - 12:46 PM
#5
Posted 14 February 2019 - 12:48 PM
FupDup, on 14 February 2019 - 12:44 PM, said:
The AC/10 does technically have an advantage in placing all of its damage in a single bullet rather than two bullets per trigger pull, but the drastically higher volume of fire coming out from the UAC/10 more than makes up for that.
On a side note, the ammo thing you're noticing is just a result of the UAC/10 shooting two bullets per mouse click rather than one bullet, thus your ammo counter is doubled but one ton of ammo gives you the same number of trigger pulls.
Ah, then I misunderstood the IS UAC. I thought it was 1 round per trigger pull and that you could simply pull the trigger twice in rapid succession. Hence if you avoided the second pull (and the chance of a jam) you effectively had an AC with double ammo.
#6
Posted 14 February 2019 - 12:49 PM
Sagara Sousuke 011011001, on 14 February 2019 - 12:48 PM, said:
Ah, then I misunderstood the IS UAC. I thought it was 1 round per trigger pull and that you could simply pull the trigger twice in rapid succession. Hence if you avoided the second pull (and the chance of a jam) you effectively had an AC with double ammo.
The IS UAC/2 and UAC/5 are one bullet per click. The IS UAC/10 is two bullets and the IS UAC/20 is three bullets.
#8
Posted 14 February 2019 - 01:01 PM
#9
Posted 15 February 2019 - 12:27 AM
Angel of Annihilation, on 14 February 2019 - 01:01 PM, said:
While this is true in the moment you fire, I still prefer the UAC10 for reducing total facetime on mechs that need careful positioning.
As one of those clowns who plays the HBK-4H for example, the chance to pop out 20 damage and go back into cover is pretty much always worth it. The gun box is a huge target, so I'd be very uncomfortable trying to put out useful damage numbers with a regular AC10. The burst of the UAC10 gives me more damage per exposure if I'm in a situation where return fire is a risk and I can't just hang my hump out and blaze away. Especially since the 4H's ballistic cooldown quirk is so modest compared to certain Centurions and Enforcers, or the specialized quirks on the 4G.
I specifically bring up the UAC10 because it's the only Ultra that cycles slower in regular fire mode than the AC10 does. At the other sizes, there is no difference in cycle time between regular AC and UAC without double tapping.
I prefer the AC10 if I'm in a mech that can't afford the jam risk or has big cooldown quirks to make use of the AC10s already superior reload speed (Cent's, Enforcers, Grey Death, etc)
Edited by Psykmoe, 15 February 2019 - 12:32 AM.
#10
Posted 15 February 2019 - 05:28 AM
#11
Posted 15 February 2019 - 06:18 AM
El Bandito, on 15 February 2019 - 05:28 AM, said:
Unless there are quirks for AC10 or there crit space weight reasons you can't the UAC10 are better. UAC10 is always the better choice for the double tap.
Edited by SirSmokes, 15 February 2019 - 02:35 PM.
#13
Posted 15 February 2019 - 05:24 PM
El Bandito, on 15 February 2019 - 05:28 AM, said:
I use an X2 alot. How did you fit two UAC10s on it?
I originally had twin RAC5s and then realized there wasn't as much dps, so I changed it to a UAC10 + SRM6, SRM4,SRM4.
#15
Posted 15 February 2019 - 08:28 PM
Sagara Sousuke 011011001, on 15 February 2019 - 05:24 PM, said:
Bombast, on 15 February 2019 - 05:33 PM, said:
Something like that but I use 265 XL for a bit more speed.
#16
Posted 15 February 2019 - 10:46 PM
Bushwacker is pretty XL friendly without the missile ear hitboxes.as long as you keep the enemy in front of you.
#17
Posted 16 February 2019 - 12:39 AM
#18
Posted 16 February 2019 - 11:16 AM
#19
Posted 16 February 2019 - 11:52 AM
Sagara Sousuke 011011001, on 14 February 2019 - 12:40 PM, said:
You get twice the ammo...and use twice the ammo per trigger pull.
Each bullet does 5 damage, and you fire 2 bullets per trigger pull. Sometimes your double tap actually only uses 1 shot instead of two so instead of firing 20 damage you might have done 15.
There are other subtle things.
Though its less noticeable as it is divided between two projectiles, the UAC/10 has 25% more heat per trigger pull.
It has a slower cooldown rate, so the AC/10 actually has more DPS, provided you land your shots. Ultra/10's burst fire nature however can ensure that half the damage might land on the target, while the AC/10 is all or nothing.
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