Patch Notes - 1.4.197.0 - 19-Feb-2019
#21
Posted 15 February 2019 - 06:47 PM
#22
Posted 15 February 2019 - 06:56 PM
#23
Posted 15 February 2019 - 07:09 PM
And most players don't have Boiler, MC wall. Nightstar on cbills, but not that common either.
#24
Posted 15 February 2019 - 07:20 PM
It's the stock build! hueh
#25
Posted 15 February 2019 - 08:01 PM
#27
Posted 15 February 2019 - 08:40 PM
#28
Posted 15 February 2019 - 09:13 PM
InnerSphereNews, on 15 February 2019 - 04:42 PM, said:
- Scouting mode's Intel Collected displayed on the in-game HUD no longer resets to 0 when a player quits and re-joins the match.
If its a server-side communications dc then no, this will be just one more nail in the coffin of CW/FW/FP.
#29
Posted 15 February 2019 - 09:59 PM
GamerPro4000, on 15 February 2019 - 06:47 PM, said:
Probably about as soon as you volunteer to optimize those maps for them....
Joe Decker, on 15 February 2019 - 08:01 PM, said:
Solaris City....
#30
Posted 15 February 2019 - 10:38 PM
#31
Posted 15 February 2019 - 11:26 PM
#32
Posted 15 February 2019 - 11:44 PM
#33
Posted 16 February 2019 - 12:44 AM
#34
Posted 16 February 2019 - 01:04 AM
It could even be made customizable so we can shift the information in a Monitor we want to show it
Koniving, on 15 February 2019 - 04:56 PM, said:
(Also: I recently "resaw" the old post about how our great monitor system finally got placeholders and how in the upcoming months they'd be working on real functionality....from 3 years ago. Any news on that?)
(I know I sound bleh. There are good things here, some long awaited and others showing that the art team is hard at work and its appreciated. We've even seen a hip fix, so I'm sure we may see some other tweaks in the near future as well. But sometimes little reminders help to find out if things are still on a backburner or if they're completely forgotten.
The old heatsink monitor
that PGI removed would be absolutely crucial to helping players understand why they suddenly shut down in losing a side torso even with a standard engine, due to losing the 6 to 10 heatsinks they shoved into that side and the arm accompanying it so we'd stop hearing all these damn salty tears about how the game is bugged.... or how the LFE/Clan XL is too punishing [when its actually that + losing the heatsinks they boated in the side they lost that really screws them over].)
Also missed is the old ammo monitor, which made it clear what body parts were expendable and which needed to be protected for ammo-dependent units.
Edited by Cyrilis, 16 February 2019 - 01:06 AM.
#35
Posted 16 February 2019 - 01:34 AM
Great news for me.
#37
Posted 16 February 2019 - 02:10 AM
-no new maps;
-zero changes for CW/FP;
-mg ammo buff after 2 year of release new tech;
-uac20 quirks for hero supernova(lol) and nighstar(loool). Plus lowlander with 4 erppc(yay);
-"Bolt-On and Weapon Door shadows have been removed due to these shadows not animating along with the 'Mech." well no comments;
-but hey guys now u can buy glowing eyes for mech
#38
Posted 16 February 2019 - 02:36 AM
#39
Posted 16 February 2019 - 02:46 AM
Where on Earth is the 2019 roadmap???
#40
Posted 16 February 2019 - 03:50 AM
The Unstoppable Puggernaut, on 16 February 2019 - 02:46 AM, said:
...Where on Earth is the 2019 roadmap???
PGI - Roadmap 2019
- finish MW5 - Mercenaries till deadline
- finish MW5 - Mercenaries till deadline
- finish MW5 - Mercenaries till deadline
- finish MW5 - Mercenaries till deadline
- finish MW5 - Mercenaries till deadline
.
.
.
- wait we have another product?
- make half hearted changes for MWO, so that it looks like we did something for MWO.
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