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Pathetic Payouts On Losses


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#41 Bud Crue

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Posted 18 February 2019 - 04:59 AM

View PostLances107, on 18 February 2019 - 04:46 AM, said:

2. The second problem is allot of things are pulling on peoples cbills these days, and the company needs to make money. So if you increase the cbills too much, then no one buys packs or anything else, and the game really does die.


If people buy mech packs as a consequence of being c-bill poor or that they think buying a pack will allow them to avoid the grind, they are wrong. Most mechs need to be rebuilt, or at least optimized (especially many IS mechs). Nostalgia, and aesthetics are what drive real mech sales, not c-bill earnings. Honestly, if the grind wasn’t so bad I think a lot of folks would buy a heck of a lot more with real money, rather than an easier grind leading to less real money sales.

#42 PhilTKaswahl

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Posted 18 February 2019 - 05:03 AM

View PostLances107, on 18 February 2019 - 04:46 AM, said:

Dooming and glooming a game has never worked and 100 percent of the time, the people that call it are wrong.

This is why you doom and gloom over everything. You only need to be right once to start being smug and claiming you called it. :P

#43 Angel of Annihilation

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Posted 18 February 2019 - 09:47 AM

View PostKiran Yagami, on 17 February 2019 - 02:18 PM, said:

I'm ok with the c-bill payout, but exp gains on losses are brutal. I'm already playing at a handicap with a mech that isn't fully skilled. I don't need insult to injury by giving me less than 800 xp so I can't even get 1 SP off that match.


I feel you but as I pointed out earlier in the thread, your not getting XP because you didn't do anything. Your team lost which means you didn't have the same performance as you would have had if you team won. You would have had more KMDD, Kill Assist, Flanking, etc if your team was in the winning position.

Also you can lose and still get exceptional rewards. I have make 300k C-bills and 1200-1500 XP in a loss, but that is in a close loss where I have managed to perform nearly as well as I would have if my team would have won.

However, if we are talking about rewards in general then I agree they should be adjusted upward. They new system only benefits you if you only every buy one variant of a given chassis, if your like me and you tend to buy 2-4 variants then your still having to buy the 3 mechs plus spend 4.2 million more to skill them up plus spending about 3 times as long grinding XP to get to the same competitive level you would have gotten under the old system. I personally would like to see skill nodes cost more like 20k C-bills and 400 XP each or even less because is way too costly and time intensive as it is now and discourages experimentation with your builds because who the hell wants to grind out another 20+ skill points and 2 million more c-bills just to test out if you perfer having radar dep or perhaps additional armor and structure instead. This is an independent issue though and has nothing to do with the rewards received.

#44 Angel of Annihilation

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Posted 18 February 2019 - 09:55 AM

View PostBud Crue, on 18 February 2019 - 04:59 AM, said:

If people buy mech packs as a consequence of being c-bill poor or that they think buying a pack will allow them to avoid the grind, they are wrong. Most mechs need to be rebuilt, or at least optimized (especially many IS mechs). Nostalgia, and aesthetics are what drive real mech sales, not c-bill earnings. Honestly, if the grind wasn’t so bad I think a lot of folks would buy a heck of a lot more with real money, rather than an easier grind leading to less real money sales.



Actually Bud, I often by Mech Packs specifically for that reason, simply because I never seem to have enough C-bills for what I need or want to buy. Sure I still need to outfit those mechs but I figure that eventually I will want to buy the mechs in the pack anyway, and by spending a bit of cash, I can avoid having to grind the 20-45 million C-bills it would cost me to buy the mech for C-bills when it finally comes out. Also the plain truth is that I don't have the time to play enough to ever hope of killing up with the C-bills needed to buy 2-4 variants of each new mech as they come out each month so if I don't supplement my lack on time to grind with real cash, I don't get access to these mechs for a long, long time.

Now that is not to say that is my only motivation because it isn't. I genuinely do like to get early access to the mechs and the early adopters awards have saved me a ton of MC buying colors, camos and decals over the years so there is that to. However I can't discount the C-bill savings part of the equation and honestly have to say there are times when I probably wouldn't have purchased a mech pack if my C-bill balance had been higher.

Edited by Angel of Annihilation, 18 February 2019 - 09:58 AM.


#45 Bud Crue

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Posted 18 February 2019 - 11:44 AM

View PostAngel of Annihilation, on 18 February 2019 - 09:55 AM, said:



Actually Bud, I often by Mech Packs specifically for that reason, simply because I never seem to have enough C-bills for what I need or want to buy. Sure I still need to outfit those mechs but I figure that eventually I will want to buy the mechs in the pack anyway, and by spending a bit of cash, I can avoid having to grind the 20-45 million C-bills it would cost me to buy the mech for C-bills when it finally comes out. Also the plain truth is that I don't have the time to play enough to ever hope of killing up with the C-bills needed to buy 2-4 variants of each new mech as they come out each month so if I don't supplement my lack on time to grind with real cash, I don't get access to these mechs for a long, long time.

Now that is not to say that is my only motivation because it isn't. I genuinely do like to get early access to the mechs and the early adopters awards have saved me a ton of MC buying colors, camos and decals over the years so there is that to. However I can't discount the C-bill savings part of the equation and honestly have to say there are times when I probably wouldn't have purchased a mech pack if my C-bill balance had been higher.


This just doesn’t follow to me. I mean do you get a few million c-bills and/or a bunch of GXP when you buy a mech pack these days? If so, then I guess I can see how buying with real $ avoids or reduces the grind, but otherwise I just don’t. These days a single variant is all you need to master, and even the best mechs are less than $20 mil and most are far less. 1 Mech plus another 10mill to get it operational then skill it vs buying 3 mechs for $20 bucks, spending 30 million to get them operational, then skilling each. To me that is an incentive to NOT spend real money. Even for a fairly clueless player like me...just wait for the meta variant, or the fun variant (or whatever you are looking for) to be identified by the community and buy the 1-2 variants with c-bills. That’s still a c-bill cost savings (and reduced so grind) compared to the real money purchase of a mech pack.

EDIT: Just speaking from my own experience here, but since I stopped spending real $ on this game (Thanks Chris!) I have never been more c-bill rich. Since I stopped I have acquired maybe another 30 mechs, including a half dozen heroes thanks to all the free MC over the last year and seemingly non-stop sales.

Edited by Bud Crue, 18 February 2019 - 11:48 AM.


#46 Khale MacGregor

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Posted 18 February 2019 - 11:48 AM

View PostRickySpanish, on 17 February 2019 - 02:27 AM, said:

TBH you shouldn't get anything for a loss. In fact, bring back repair/reload so if you consistently throw games, you end up going bankrupt. Maybe that will teach people to pay attention instead of yoloing/running away to preserve KDR.

Spoken like a true clanner.

#47 MechaBattler

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Posted 18 February 2019 - 11:52 AM

We can at least say that regardless of the mech you play. You won't be restricted from using it because of a lack of C-bills. Unlike some games where you need to get premium just to play your top tiers casually. Or be really pro at the game.

#48 RickySpanish

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Posted 18 February 2019 - 06:30 PM

View PostKhale MacGregor, on 18 February 2019 - 11:48 AM, said:

Spoken like a true clanner.


I have my unit mate to thank for that - he fancied the skin more than Kurita so he flipped our allegiance. With that said, the skin *is* nice, I like their 'Mechs, and leaving the coffee pot empty is considered extremely dishonourable. Since joining I've found myself to be largely in agreement with their policies and the never ending java. Although the extreme caffeination might explain their crazy, cult like eyes... and the smell.

#49 DaZur

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Posted 18 February 2019 - 07:51 PM

View PostBud Crue, on 17 February 2019 - 08:52 AM, said:

The real tier 1 players get to play with the likes of me and even some who are worse.

Why is everyone staring at me... Posted Image

Posted Image

#50 Belkor

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Posted 23 February 2019 - 04:28 AM

View PostKynesis, on 16 February 2019 - 10:41 PM, said:

Even if we play an epic round or make a great last-stand while the rest of our team falls apart - the payout for a loss is abysmal.

By contrast, if we spend our time yelling at clouds and our team wins, we're awarded (especially with premium time) with a bounty that would make even the most superior of royals blush.

By all means, award players for doing well and being part of a winning team - there are many things people do that are difficult or impossible to quantify by algorithm, but the contrast is absurd.

This unnecessary discrepancy has lingered for years; I feel strangely like you've listened to other feedback recently - can you please re-examine match rewards?


On an adjacent issue, I know you've invested in the whole reward for time-played cache thing, but again almost everything in them is inconsequential and divorced from what's going on in the game.

Please consider changing them so that instead, at the end of a match we have a chance at salvage that's actually relevant to builds we use. I have enough targeting computers and SRM-2 Artemis.

It makes no sense to me to parade glorious supply caches as a prize to pursue and reward us for our continued loyalty, only to troll us with cheap socks & underwear that don't even fit.


Edit: Patched spelling to bring it in line with more conventional standards.


One major reason for weak payouts on loss is to disincentivize bots and suiciders.

#51 admiralbenbow123

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Posted 23 February 2019 - 04:49 AM

View PostBelkor, on 23 February 2019 - 04:28 AM, said:


One major reason for weak payouts on loss is to disincentivize bots and suiciders.


Bots? Those are a thing as well?

#52 kapusta11

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Posted 23 February 2019 - 05:34 AM

You shouldn't get anything for losing, otherwise there's no motivation to do better.

#53 Racerxintegra2k

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Posted 23 February 2019 - 06:35 AM

View PostBud Crue, on 18 February 2019 - 11:44 AM, said:

This just doesn’t follow to me. I mean do you get a few million c-bills and/or a bunch of GXP when you buy a mech pack these days? If so, then I guess I can see how buying with real $ avoids or reduces the grind, but otherwise I just don’t. These days a single variant is all you need to master, and even the best mechs are less than $20 mil and most are far less. 1 Mech plus another 10mill to get it operational then skill it vs buying 3 mechs for $20 bucks, spending 30 million to get them operational, then skilling each. To me that is an incentive to NOT spend real money. Even for a fairly clueless player like me...just wait for the meta variant, or the fun variant (or whatever you are looking for) to be identified by the community and buy the 1-2 variants with c-bills. That’s still a c-bill cost savings (and reduced so grind) compared to the real money purchase of a mech pack.

EDIT: Just speaking from my own experience here, but since I stopped spending real $ on this game (Thanks Chris!) I have never been more c-bill rich. Since I stopped I have acquired maybe another 30 mechs, including a half dozen heroes thanks to all the free MC over the last year and seemingly non-stop sales.



When i stopped spending real money on this game ... i also accumulated more cbills. Buying mech packs leads to a never ending cycle of grinding to level them and build them. Playing this game as a free to play leaves you with more cbills oddly enough.





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