

Ammo/ton Still Not Enough
#1
Posted 18 February 2019 - 09:05 PM
#2
Posted 18 February 2019 - 09:13 PM
#3
Posted 18 February 2019 - 09:19 PM
#4
Posted 18 February 2019 - 09:20 PM
#5
Posted 18 February 2019 - 09:21 PM
#6
Posted 18 February 2019 - 09:49 PM
#7
Posted 18 February 2019 - 11:19 PM
That being said, Lights need increased ammo-ton to make ballistic weapons more enticing to bring than energy weapons.
#9
Posted 19 February 2019 - 01:13 AM
#10
Posted 19 February 2019 - 01:15 AM
The6thMessenger, on 18 February 2019 - 11:19 PM, said:
That being said, Lights need increased ammo-ton to make ballistic weapons more enticing to bring than energy weapons.
Nah. The problem isnt ammo per ton. The problem is the lack of ballistic options for lights.
Machine Guns are basically the only option and theyre only good on lights that can spam 8+ of them.
The game desperately needs some lightweight ballistic weapons that are good without having to spam them (something in between a machine gun and an AC2).
We need weapons like mech rifles, light autocannons, PACs, AP Gauss, etc... to give light mechs more options.
PGI needs to add some new weapons to their game. Its been forever since weve gotten a meaningful content update. And solaris was a huge letdown.
Edited by Khobai, 19 February 2019 - 01:25 AM.
#11
Posted 19 February 2019 - 04:54 AM
Khobai, on 19 February 2019 - 01:15 AM, said:
Nah. The problem isnt ammo per ton. The problem is the lack of ballistic options for lights.
Machine Guns are basically the only option and theyre only good on lights that can spam 8+ of them.
The game desperately needs some lightweight ballistic weapons that are good without having to spam them (something in between a machine gun and an AC2).
We need weapons like mech rifles, light autocannons, PACs, AP Gauss, etc... to give light mechs more options.
PGI needs to add some new weapons to their game. Its been forever since weve gotten a meaningful content update. And solaris was a huge letdown.
Bring in Mech Mortars. Gives you another indirect fire weapon that unlike LRMs or ATMs isn't guided, so you have to figure out the ranging. So that's already something new in the playbook.
If you must have a justification with a veneer of lore, they were brought back in said lore after AMS proliferated because AMS couldn't track them.
Plus, it would introduce the "******* nade spammer" salt in the vein of Demoman/Junkrat, and what else would rally a community that yet another thing to call "unskilled"?

Edited by PhilTKaswahl, 19 February 2019 - 05:00 AM.
#12
Posted 19 February 2019 - 04:58 AM
#13
Posted 19 February 2019 - 05:09 AM
#14
Posted 19 February 2019 - 05:13 AM
Khobai, on 19 February 2019 - 01:15 AM, said:
Machine Guns are basically the only option and theyre only good on lights that can spam 8+ of them.
The game desperately needs some lightweight ballistic weapons that are good without having to spam them (something in between a machine gun and an AC2).
We need weapons like mech rifles, light autocannons, PACs, AP Gauss, etc... to give light mechs more options.
PGI needs to add some new weapons to their game. Its been forever since weve gotten a meaningful content update. And solaris was a huge letdown.
Well, that's up to PGI. They haven't even updated every mech's hardpoints for Civil-War tech, i doubt another jump to another timeline is a move they'll be doing soon.
I'd like Light ACs, but unless we're going to the Jihad, best we could do is put up with the ballistics we already have now, just give it increased ammo and god-quirks and we're good to go.
Edited by The6thMessenger, 19 February 2019 - 05:16 AM.
#15
Posted 19 February 2019 - 05:44 AM
for other accessory equipment or slightly better engine...
wasting so many tons and slots of space while transforming your mech in a roaming mine sounds a bit excessive to me
#16
Posted 19 February 2019 - 06:13 AM
#17
Posted 19 February 2019 - 06:28 AM
Because Potatoes will stuff their mechs with way to much ammo.
They will die to more ammo explosions...
...and they will blame MGs and Light mechs that have to boat them.
#18
Posted 19 February 2019 - 07:18 AM
#19
Posted 19 February 2019 - 07:29 AM
Mister Maf, on 19 February 2019 - 07:18 AM, said:
I'm speaking for ballistic weapons not missile ones
#20
Posted 19 February 2019 - 07:48 AM
Include 1 ton of ammo for every weapon (except MG), AND reduce the ammo count per ton
What we need is to discourage boating, and encourage of using more type of weapons.
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