is it by design that an AMS can go through walls and ceilings?
or PGI is doing something to fix this?


Question About Ams
Started by eminus, Feb 19 2019 12:43 AM
3 replies to this topic
#1
Posted 19 February 2019 - 12:43 AM
#2
Posted 19 February 2019 - 12:56 AM
one could argue that it is not by design choice but rather by limitation in computing power needed.
for any missile launched the server would have to calculate whether the AMS mech can see the missile or not
for any missile launched the server would have to calculate whether the AMS mech can see the missile or not
#3
Posted 19 February 2019 - 01:01 AM
Its not a bug, its a featureTM.
#4
Posted 19 February 2019 - 03:39 AM
Well, since they draw a line to it to make the bullet visible, they could do that twice. The first time they draw an invisible line to it and check for object interceptions. If nothing intercepts the path, then draw the bullet and destroy a missile. That shouldn't be that much extra computing power. A bit more, but not a bunch.
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