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Riddle Me This


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#41 VonBruinwald

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Posted 24 February 2019 - 12:42 PM

From back when crits were first changed: Link

All they did was narrow the gap for total crit HP

Edited by VonBruinwald, 24 February 2019 - 12:44 PM.


#42 B L O O D W I T C H

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Posted 24 February 2019 - 12:42 PM

View PostJackal Noble, on 24 February 2019 - 12:23 PM, said:

But! But I'm not totally off, just too quick to respond.

Weak Clan weapon gets destroyed (most have 5HP or less for lasers and 16.5HP on ballistics for 20s and then down, C-gauss is 5HP lol), let's say it gets 'critted, all of the rest of that awesome damage gets applied to what is already weaker structure.


In some aspects, i have to agree.
If i were to look at a medium laser.
The clan variant has it's offset for the higher damage and range in higher burntime and heat required. It shouldn't have to deal with 50% less health as both are 1 slot 1 ton items.
On the contrary, er large are fine with less heath for having an additional weight and slot advantage over the IS equivalent.

If i were to look at ACs, the clan ACs usually win handsdown.
Clan UAC5, required 22% less tonnage and 40% less critspace, in combination with Clan XL and 7 slot upgrades that is too much of an advantage for only having the downside of being a 2 projectile weapon.
Having 25% health less is only a minor downside imo.

View PostJay Leon Hart, on 24 February 2019 - 12:37 PM, said:

LPLs are 2 slots for both sides, same chance to be hit. Now, ERPPCs...


Thanks! Dunno what i was looking at.
Still, having less health and higher burntime is an okayish offset for the higher range, damage and weightsaving.

Edited by Toha Heavy Industries, 24 February 2019 - 12:46 PM.


#43 Jackal Noble

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Posted 24 February 2019 - 12:51 PM

Ya, idk maybe weapon health could be better revised on a per weapon basis?
As Von said some weapons would benefit from having a higher hp pool esp when paired with their other characteristics.
Also, I know there was a lot of hooplah years back about cdhs component health which is a lot of the reason why component health is setup the way it is now. I find it odd that both IS dhs (7.5hp, 3 slots) and Clan (4hp,2 slots) while shs is 10hp for both.
Clan shs has more health than 90% of Clan everything else lol.

#44 Jay Leon Hart

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Posted 24 February 2019 - 01:07 PM

Oh I agree, all those equal slot/tonnage weapons should have equal component HP.

IMHO, component HP should only be used as a "balance" method for equipment of a different size and/or weight. We already have heat, cooldown, Ghost Heat and (duration/velocity/spread) to balance damage & range.

IS AC2 would be an outlier, maybe Posted Image

#45 B L O O D W I T C H

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Posted 24 February 2019 - 01:12 PM

View PostJackal Noble, on 24 February 2019 - 12:51 PM, said:

I find it odd that both IS dhs (7.5hp, 3 slots) and Clan (4hp,2 slots) while shs is 10hp for both.
Clan shs has more health than 90% of Clan everything else lol.


Well, you can stuff a lot more Clan DHS into a mech then IS DHS in synergy with less weight and less critslots for upgrades it's totally fine for them to have less health (and worse stats).

Afaik, there is only one kind of SHS which both IS and Clan can use. Why SHS have 10 health is a bit beyond me too. Maybe it's an offset for having like 10 of them in a single sidetorso?

#46 Y E O N N E

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Posted 24 February 2019 - 01:15 PM

View PostJay Leon Hart, on 24 February 2019 - 01:07 PM, said:

Oh I agree, all those equal slot/tonnage weapons should have equal component HP.

IMHO, component HP should only be used as a "balance" method for equipment of a different size and/or weight. We already have heat, cooldown, Ghost Heat and (duration/velocity/spread) to balance damage & range.

IS AC2 would be an outlier, maybe Posted Image


plz no more 100% chance to explode on cGauss. plz.

#47 Mystere

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Posted 24 February 2019 - 01:30 PM

View PostPhoenixFire55, on 24 February 2019 - 01:59 AM, said:

Oh great. Another Tier 1 who has no clue what reinforced casing actually does lol.

If crit chance was 0 (or a very small number) you wouldn't be losing any weapons to crits to begin with, clan or IS.


Posted Image

View PostToha Heavy Industries, on 24 February 2019 - 02:24 AM, said:

Firstly, "x" can be anything from 0 to 100 %.
Secondly the crit change is never 0%.

I do not even understood what kind of pun you've tried to make, guess i got /whoosh'd


You said it, not I. Posted Image


View PostKhobai, on 24 February 2019 - 08:34 AM, said:

The whole purpose of a skill tree should be to give players meaningful choices that radically change how they play the game ...


At least someone gets the idea.

Edited by Mystere, 24 February 2019 - 01:33 PM.


#48 B L O O D W I T C H

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Posted 24 February 2019 - 02:08 PM

View PostMystere, on 24 February 2019 - 01:30 PM, said:

You said it, not I. Posted Image


You still left me confused tbh.

Idk, i'd say if it's worth spending a ton for a TC to get some crit boosting. It's also worth to unlock some anti crit role nodes.
I can also totally skip survival and dump everything into mobility (which equally helps with actual surviving just in a different way).





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