Jump to content

This Will Fix Mwo


25 replies to this topic

#1 GeminiWolf

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 743 posts
  • LocationCalifornia

Posted 18 February 2019 - 05:32 PM

This will fix everything that everyone complains about with MWO. Will fix people claiming machine gun mechs are OP. Will remove Quirks. Will fix everything. Remove separate armor for components. You will have health for the entire mech, no more AIMBOT shots to your head, it will spread across the whole mech. Armor Health then Structure health. Every mech will have a health bar above their head so you will know how much damage it has taken and the Paperdoll will be removed from the UI which will in turn free up resources your computer has to process! This is the solution, this will fix the whine, make it like a console shooter!

#2 Mazen Drakhov

    Member

  • PipPipPip
  • The Death Wish
  • The Death Wish
  • 53 posts

Posted 18 February 2019 - 05:49 PM

Honestly that sounds kinda fun. Even if it was just a separate game mode, I think it'd definitely improve TTK and change how matches are played out (for the better)

Edited by Mr_Fission, 18 February 2019 - 05:49 PM.


#3 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 18 February 2019 - 06:08 PM

It would fix the vast majority of geometry problems with mechs, sure, but I think that the loss of gameplay depth would not be worth it.

Another factor to consider is the impact this would have on auto-aim weaponry. The downside of being unable to manually target the hitbox you want to hit would be gone entirely.

#4 Bombast

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 7,709 posts

Posted 18 February 2019 - 06:13 PM

I know this is a meme thread, but it's still making my eye twitch.

#5 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,742 posts
  • LocationThe Republic of Texas

Posted 18 February 2019 - 07:58 PM

Nope.

#6 Johnathan Tanner

    Member

  • PipPipPipPipPipPipPip
  • The Patron Saint
  • The Patron Saint
  • 899 posts
  • LocationCurrently dodging the pugs war crimes tribunal

Posted 18 February 2019 - 08:03 PM

View PostGeminiWolf, on 18 February 2019 - 05:32 PM, said:

This will fix everything

Posted Image

#7 GeminiWolf

    Member

  • PipPipPipPipPipPipPip
  • The Howl
  • The Howl
  • 743 posts
  • LocationCalifornia

Posted 18 February 2019 - 08:16 PM

View PostNovakaine, on 18 February 2019 - 07:58 PM, said:

Nope.

Think of it though...LRM's would do full damage :)

#8 Anjian

    Member

  • PipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 2
  • FP Veteran - Beta 2
  • 3,735 posts

Posted 18 February 2019 - 08:50 PM

View PostGeminiWolf, on 18 February 2019 - 05:32 PM, said:

This will fix everything that everyone complains about with MWO. Will fix people claiming machine gun mechs are OP. Will remove Quirks. Will fix everything. Remove separate armor for components. You will have health for the entire mech, no more AIMBOT shots to your head, it will spread across the whole mech. Armor Health then Structure health. Every mech will have a health bar above their head so you will know how much damage it has taken and the Paperdoll will be removed from the UI which will in turn free up resources your computer has to process! This is the solution, this will fix the whine, make it like a console shooter!



1. That sounds like War Robots.

2. Not only is this already taken up by War Robots, it also works very well.

3. It won't necessarily solve machine gun builds.

4. Yes it would solve geometry problems.

5. And yes the ability to manually hit a particular area of a mech would be gone entirely using a semi-auto aim mechanism. While auto aiming sounds OP, this mechanism can be gamed against its favor, like for example corner shooting.

6, While in paper it sounds like a universal health pool can affect game play depth, it only makes up just a tiny part of it. Game depth has more to do with map or level design, the game mode, the careful and timed use of various special abilities and attributes each mech has in synergy with the team and the way it matches with the map and the match. War Robots doesn't NASCAR nor murderball, those things don't work in that game as winning strategies.

7. But of course, while it all works, and wonderfully well on War Robots, it just isn't Mechwarrior and in Mechwarrior we expect modular segmented damage as an important keystone to the franchise identity. Every mech game or franchise has their own mechanical and property identity. Just like we expect a banana to taste like a banana, an apple to taste like an apple, and an orange to taste like an orange. Some properties are both good and bad, but they are an essential part of the game's character and flavor no less, and something just has to be accepted as part of the landscape.

Edited by Anjian, 18 February 2019 - 08:59 PM.


#9 ACH75

    Member

  • PipPipPipPipPipPip
  • The Grizzly
  • The Grizzly
  • 251 posts

Posted 18 February 2019 - 08:56 PM

Maybe sharing SideTorsos+CT Amor leaving only internals separated should be a good compromise...

For Headshots there is "torso cockpit" technology nice to be implemented as it is frees up a lot
of slots in the head to mount bigger energy weapons or AC5 ballistic... details on Sarna http://www.sarna.net...i/Torso_Cockpit

#10 PhilTKaswahl

    Member

  • PipPipPip
  • The Marauder
  • The Marauder
  • 94 posts

Posted 18 February 2019 - 10:08 PM

Yes, fix.

In the dog's bollocks sense.

#11 Rick T Dangerous

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 354 posts
  • LocationExactly above Earth's center

Posted 19 February 2019 - 04:46 AM

View PostGeminiWolf, on 18 February 2019 - 05:32 PM, said:

This will fix everything that everyone complains about with MWO. Will fix people claiming machine gun mechs are OP. Will remove Quirks. Will fix everything. Remove separate armor for components. You will have health for the entire mech, no more AIMBOT shots to your head, it will spread across the whole mech. Armor Health then Structure health. Every mech will have a health bar above their head so you will know how much damage it has taken and the Paperdoll will be removed from the UI which will in turn free up resources your computer has to process! This is the solution, this will fix the whine, make it like a console shooter!


And to help the grind they could make golden coins jump out of knocked over street lamps, trees and shrubbery (also helps to detect those sneaky light mechs).

#12 Bud Crue

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Rage
  • Rage
  • 9,985 posts
  • LocationOn the farm in central Minnesota

Posted 19 February 2019 - 04:54 AM

View PostRick T Dangerous, on 19 February 2019 - 04:46 AM, said:


And to help the grind they could make golden coins jump out of knocked over street lamps, trees and shrubbery (also helps to detect those sneaky light mechs).


Ha! That this isn’t far off from how Russ originally pitched adding goodie crates to the game. Hard to write good parody given the source material around here.

#13 Asym

    Member

  • PipPipPipPipPipPipPipPipPip
  • Nova Captain
  • 2,186 posts

Posted 19 February 2019 - 05:27 AM

What!?! After all of these years of "Get GuD" noob and learn to aim.........now, we having a discussion about not even having to seriously aim....

Sigh....... no. In fact, to make the game better, they need to un-nerf everything from the new skill tree forward and return long range precision to the mech's hit box mechanics and weapons.

There are enough silly arcade FPS games.

#14 Syanis

    Member

  • PipPip
  • Survivor
  • Survivor
  • 48 posts
  • LocationSE Asia

Posted 21 February 2019 - 02:32 AM

First off it won't fix everything because it doesn't fix the population or how I can't get a group drop with my 2 friends.

Second its just a nonsense ridiculous idea. It takes any skill out of the game trying to share armor on your mech and torso twisting. It also means your either alive or dead, that it is. There would be no legged mechs, tearing off arms, or advantage to getting behind besides the couple seconds for them to turn. It would pretty much kill the little that is left.

#15 Curccu

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 4,623 posts

Posted 21 February 2019 - 03:36 AM

View PostGeminiWolf, on 18 February 2019 - 08:16 PM, said:

Think of it though...LRM's would do full damage Posted Image

Nope, some of them would still miss.

#16 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 21 February 2019 - 03:41 AM

View PostCurccu, on 21 February 2019 - 03:36 AM, said:

Nope, some of them would still miss.


To fix this issue next patch will remove trees, rocks and terrain.

#17 thievingmagpi

    Member

  • PipPipPipPipPipPipPipPip
  • 1,577 posts

Posted 21 February 2019 - 09:43 AM

Just make MWO into this

No aiming, no thinking required. Just push the button to shoot the bad mech man.



#18 LordNothing

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 17,669 posts

Posted 21 February 2019 - 12:01 PM

its already too console. i wanted a simulator where it takes no fewer than ten keystrokes to start your reactor.

#19 MechaBattler

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 5,122 posts

Posted 21 February 2019 - 12:38 PM

Let's turn all the mechs into bullet sponges and have loot rarity so you're stuck in an endless grind to get that purple quality version of the same weapon. That sounds like fun! It'll be just like the last dozen or so crappy online game offerings. :3

#20 Khobai

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 23,969 posts

Posted 21 February 2019 - 12:38 PM

View PostFupDup, on 18 February 2019 - 06:08 PM, said:

It would fix the vast majority of geometry problems with mechs, sure, but I think that the loss of gameplay depth would not be worth it.


They could make mechs a single hitbox but then have damage assigned to random locations. So your mech would get hit as a single hitbox then weighted RNG would determine what location to assign the damage. So you wouldnt lose the depth of having multiple hit locations.

Being able to aim for specific locations is responsible for a lot of the balance problems this game has.

And for people who still want to manually aim they could enable the higher level Targeting Computers to allow manually aiming. Which is what targeting computers are supposed to do anyway.

Edited by Khobai, 21 February 2019 - 01:15 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users