First and foremost, we need more ballistic hardpoints in the game. It’s that simple. When it comes to ballistic weapons, only a few mechs in the current lineup can fulfill that loadout. The King Crab hardpoint system allows us to mount dual Gauss Rifles or dual AC20’s! Like myself, many players prefer to use heavy ballistic weapons in battle and it would be nice if the developers gave us a mech that can fulfill that role. The King Crab takes the cake. Hence, crab cake.
Second, the addition of the King Crab would add an area denial weapon to the game. No one in their right mind would challenge this mech up close, especially with their dual Autocannon/20s. This mech adds unique tactics and strategies to the battlefield. To combat this mech, it requires smaller and faster mechs running around this lumbering giant slowing picking away its armor from behind.
Third, the King Crab would add a mech that is less-humanoid in shape. In full confidence, the art team could definitely make the concept art look absolutely sickening! With all of that said, I would love to see the art team tackle this mech design. But, you may ask yourself, what about the Annihilator? While the Annihilator is a great mech design, it looks like all the other mechs… humanoid.
Fourth, the King Crab is a very popular assault mech.
I understand that the King Crab is restricted to Comstar in the current timeline, so we can only hope!
Edited by Maverick01, 25 July 2012 - 06:04 PM.