Grus, on 26 February 2019 - 06:10 AM, said:
No I want a smaller skill maze. Frankly I don't want a maze at all just a reasonably straight progression up a tree without the junk in it. i.e. cooldown level 1, cooldown level 2 without the junk in between
I do want it in smaller chunks though. As this will make it easier to understand and will also add short term goals into the skill tree rather than a long meandering maze where completing it feels anticlimactic because you've just reduced that heat by another 1.5% which is meaningless and doesn't make the mech feel any better.
So lets take a laser hardpoint (I am making up figures for illustration only and I am not going to pretend they are realistic).
There are 5 Trees,
1. Range
2. Cooldown,
3. Heat generation
4. Beam duration
5. velocity
Each of those trees have say 3 levels, (you could vary this however for each tree for balance or require more than 1 skill point).
So with Cooldown. Tier 1 give a 2% reduction in cooldown, tier 2 an additional 3% and Tier 3 5%.
Therefore for this example a laser hardpoint would have a maximum of 15 Skills.
but as the trees aren't interlinked and there is no junk you can just go I want to increase range spend 3 points and anything that is in that one hard point has the increased range.
You want to max out that hard point then you can but you are going to have less skills to spend on other hardpoints and on the mech speed, turn etc.
I think it would likely be a good idea to have a maximum number of skill points that can be used per hard point. So if there are 15 skills you might cap the max number of points that can be used in that hardpoint at 7.
The advantage of this is that it would make mechs with limited hardpoints more viable because they don't have to spread the skill points about as much.
It might encourage focus on one big weapon over boating lots of smaller weapons.
It might also encourage a mix of weapons as you can make different weapon types work together easier, by adjusting each individual weapon. eg increasing the range on a small laser and reducing the heat on a medium laser.
So there may be more skill trees overall but they are all going to be off a 6 standard models that are much shorter and easier to do.