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Long Range Missile Updates Pts Final Results And Change List


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#41 Navid A1

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Posted 27 February 2019 - 08:36 PM

Uuuuhhhh.... Velocity buffs?



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#42 Navid A1

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Posted 27 February 2019 - 09:05 PM

I mean... was increased velocity ever tested in PTS?

Its not just like 2.576% random spread change. it's a pretty big deal.

Don't you guys think it should have been... like... F*inG TESTED FIRST?

#43 denAirwalkerrr

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Posted 27 February 2019 - 09:21 PM

PGI: lol nerfs cSPL dmg by 33%
Also PGI: “This will mean that the final direct fire spread of LRM’s will see a 10% buff over the live value, but indirect LRMs will see a 10% nerf over the live value.

But to counterbalance this, we will be providing LRM’s with a 10% velocity boost over the tested PTS values. Across the missile line up, we want LRMs to be the premier “Long Range” option for Missile Hardpoint Weapon systems. And with the overhaul to the Weapon Lock-On system greatly affecting an LRM user’s ability to get indirect locks at long range, we want to ensure that pro-active LRM users that go out and directly engage with the weapon can better compete at longer ranges when using the weapon in direct fire scenarios compared to alternative missile systems.”

Posted Image

Edited by denAirwalkerrr, 27 February 2019 - 09:35 PM.


#44 Kaeb Odellas

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Posted 27 February 2019 - 09:35 PM

You ought to nerf cooldown if you're going to buff velocity.

#45 Kamikaze Viking

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Posted 27 February 2019 - 09:54 PM

everything looks good EXCEPT the velocity buff. it doesn't help that wasn't tested just slapped onto the end.

Is there a corresponding AMS buff to counter?


Ohh DenAir. that graph is too real!

Edited by Kamikaze Viking, 27 February 2019 - 09:56 PM.


#46 Prototelis

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Posted 27 February 2019 - 09:55 PM

Stop trying to buff auto-aim to compete with actual aim.

#47 Curccu

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Posted 27 February 2019 - 10:41 PM

View PostFupDup, on 27 February 2019 - 08:13 PM, said:

Yeah...you get +25 meters extra range.

Now that we mention it why doesn't [L]AMS have its max range as 2x optimal like most weapons?

And why can't we shutdown LAMS without shutting down AMS also :(

View Postflyboy179, on 27 February 2019 - 08:28 PM, said:


Implying anyone actually gives a **** about the comp scene in this game.

Implying anyone gives a **** about your opinion about comp scene in this game.

#48 Corqund

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Posted 27 February 2019 - 11:47 PM

You Really Are Crazy?

I'm not going to test your stupid game. I'm not going to rebuild my machines. Forget it.



#49 NUMBERZero1032

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Posted 27 February 2019 - 11:48 PM



#50 NUMBERZero1032

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Posted 27 February 2019 - 11:57 PM

With the buff to missile health from smaller launchers, LRM 5 boats are going to come back into style. And if Chris thinks a ton of AMS ammo can shoot down a ton of LRM ammo, that's definitely going to change for the worse.

Also why does LRM 5's still have insane impulse? It's going to get worse and worse now.

#51 Nomad One

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Posted 28 February 2019 - 01:07 AM

Spread values from the LRM PTS1.0 for indirect LRMs? Alright. You know how poorly that went over. The velocity increase will still not let direct fire LRMs compete with existing direct fire weaponry. Not to mention the increased spread over 2.1 PTS for direct fire LRMs. This is a straight quadruple nerf to LRMs across the board. They won't be effective to use without both Artemis and NARC, at which point they'll become really infuriating to be on the receiving end of.

Edited by Nomad One, 28 February 2019 - 01:33 AM.


#52 -P U R E-

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Posted 28 February 2019 - 01:18 AM

But 2xAC20 shot is still to OP Posted Image

Edited by puresense, 28 February 2019 - 01:23 AM.


#53 flyboy179

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Posted 28 February 2019 - 01:25 AM

View PostCurccu, on 27 February 2019 - 10:41 PM, said:

And why can't we shutdown LAMS without shutting down AMS also Posted Image


Implying anyone gives a **** about your opinion about comp scene in this game.


Implying this game is worth playing competitively. You wanna delude yourself this game is mechanically demanding. Go right on ahead

As for me i'm just gonan ***** they didn't test this on the PTS before going ahead with this ****.

Edited by flyboy179, 28 February 2019 - 01:55 AM.


#54 Curccu

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Posted 28 February 2019 - 02:42 AM

View Postflyboy179, on 28 February 2019 - 01:25 AM, said:


Implying this game is worth playing competitively. You wanna delude yourself this game is mechanically demanding. Go right on ahead

People are playing it competitively so it's worth playing clearly and if you have not played it you got no ******* clue what you are talking about.

#55 flyboy179

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Posted 28 February 2019 - 03:04 AM

View PostCurccu, on 28 February 2019 - 02:42 AM, said:

People are playing it competitively so it's worth playing clearly and if you have not played it you got no ******* clue what you are talking about.


Alpha and turn away. Alpha and turn away. maybe the odd stare down dakka build. This game's competative scene is about as exciting as watching paint dry. There's more skill in the TF2 open divisions than this game at the top level half the time.

#56 Curccu

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Posted 28 February 2019 - 03:50 AM

View Postflyboy179, on 28 February 2019 - 03:04 AM, said:


Alpha and turn away. Alpha and turn away. maybe the odd stare down dakka build. This game's competative scene is about as exciting as watching paint dry. There's more skill in the TF2 open divisions than this game at the top level half the time.

Yeah that is not how it is but thanks for proving my point and you were talking about playing not watching, pretty much every e-sport is boring to watch IMO.
And sure 2018 has been bad year for competitive scene as whole game because PGI uses all of it's resources to make MW5 instead of developinh MWO so loads of players have lost interest in this game (and stock MWOWC 2018 didn't help)

and comparing game with (December 2018 stats both) with TOTAL population of <27k vs TF2 PEAK players 116k is kinda silly, specially when other game of those if developed from the beginning to be played competitively.

#57 justcallme A S H

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Posted 28 February 2019 - 04:33 AM

View Postflyboy179, on 28 February 2019 - 01:25 AM, said:

Implying this game is worth playing competitively. You wanna delude yourself this game is mechanically demanding.


Mechanically demanding enough that you're not overly good at it?

Anyway I made myself ~$1500 playing MWO last year which mean a 2 week O/S trip through the US and Canada. Met some amazing people and had a killer life experience.

Worth it to me for something I do as a hobby.

#58 Vellron2005

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Posted 28 February 2019 - 05:49 AM

So, I see mostly LRM hating people crying over "mega uber buff" to LRMs in terms of velocity buff... but nobody is saying anything about the actual "stealth nerf" that is going to hit by my own estimate, a good 90% of LRM users - 10% spread nerf to indirect LRMs..

Yes, this is a NERF for most of us.. because most Lurmers don't go much into DF.. it's not the way the weapon system is used in most situations.. and those that do.. play ATMs..

So, for the relative few people that already don't play LRMs like most people, this change is a buff.. and flack the rest of us that play IDF huh?

Again with the vocal LRM hater minority affecting those that just want to play their LRMs and have some fun.

Well.. lemme remind you of one thing.. one UNHOLY thing...

Higher LRM spread means... LIGHTS GET HIT IN THE LEGS. Posted Image

Edited by Vellron2005, 28 February 2019 - 05:53 AM.


#59 banana peel

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Posted 28 February 2019 - 05:52 AM

Would you look at all these positive comments. PGI must've done something right.

Final and radical changes after the last PTS, untested, effectively throwing all the feedback out the window. AGAIN.
Brilliant.

#60 Admiral Ackbar 86

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Posted 28 February 2019 - 06:30 AM

What's the point of wasting our time with PTS if they are just going to sneak In changes that nobody wants. Apparently and handful of people in an office who rarely play the game know more about what it needs than their community they love ignoring.

I'm not one for conspiracy theories, but I am 90% sure that PGI is trying to slowly kill MWO so it doesn't have to pay for servers/ has to pay for less servers when MW5 comes out.







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