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Long Range Missile Updates Pts Final Results And Change List


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#181 martian

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Posted 04 April 2024 - 08:13 AM

View Postambosen, on 09 March 2024 - 02:25 PM, said:

Actually, they never worked against MRM's to begin with. As in, ever. Nor against rocket launchers. This is somewhat based off of the lore for the tabletop setting, where AMS systems require a a signal from an actual targeting system to make it so they can engage missiles. Most SRM's, and all MRM's in setting are dumbfire systems, and thus have no onboard targeting systems to target.
You are wrong:

1) Anti-missile system works against MRMs, SRMs and RLs in MechWarrior Online. I have tested it.

2) Anti-missile system works against MRMs, SRMs and RLs in the tabletop BattleTech. Your idea that "This is somewhat based off of the lore for the tabletop setting, where AMS systems require a a signal from an actual targeting system to make it so they can engage missiles. Most SRM's, and all MRM's in setting are dumbfire systems, and thus have no onboard targeting systems to target." is absolute nonsense. The tabletop BattleTech materials say explicitly that AMS can engage all those missiles. (Total Warfare, p. 130, 303)

You are invited to post / quote your tabletop BattleTech sources.

View Postambosen, on 09 March 2024 - 02:25 PM, said:

Then again, if Void Angel had played this game at any point post 2019ish, he'd know that.
Void Angel has clocked more than 2 000 games since 2020.

View Postambosen, on 09 March 2024 - 02:25 PM, said:

This has been pretty common knowledge, with literal videos on youtube demonstrating these missile behaviors for almost 6 years now.
Great! You are invited to post / link videos that show such missile behaviour.

View Postambosen, on 09 March 2024 - 02:25 PM, said:

There was a brief time where AMS systems would try to engage MRM's and SRM's but that was a not a popular change with the SRM or MRM missile boat crowd for numerous reasons, and they literally had the actual tabletop game lore to point to as a reason why LRM's should be priority or sole targets since in universe, all LRM's have at least some level of guidance signal being broadcast between them and the targeting mech, unlike the majority of SRM's and *ALL* MRM's which again, are dumbfire only. Streak or Artemis guided SRM's in comparison could in fact be targeted initially as they explicitly had vulnerability in table top game lore.
Actually, AMS has been effective against SRMs in MWO since 2013.

See the relevant official quote from 2013:

Thomas Dziegielewski said:

Welcome to Breakdown, where we explore and explain features in MW:O
....
AMS - ANTI MISSILE SYSTEM
....
Works against all missiles : LRM, SRM, SSRM, NARC.
...
Again, you are invited to post opposing official statements.

View Postambosen, on 09 March 2024 - 02:25 PM, said:

But the devs for whatever reason included them in the blanket AMS systems won't engage ruleset they made clear back in 2020. Which is one reason why MRM's and SRM's got so popular. They specifically bypass AMS by design in the game as of about 6 years ago to the present.
I have checked all 2020 game patch notes and there is nothing about AMS, MRMs or SRMs. It seems that you are wrong again.

You are invited to post relevant MWO links that would support your claims.

View Postambosen, on 09 March 2024 - 02:25 PM, said:

Coincidentally the velocity and typical engagement distances both of of MRM's and SRM's is so much faster and at closer range then LRM's there really wasn't any point trying to make them engage the missiles using the behavioral rules for targeting LRM's as the majority if not all would get through largely unscathed to begin with anyways. Essentially, to have the kind of effect on SRM's and MRM's you'd need AMS systems to have multiple interception rules for variant of missile they were targeting where they could fire a lot faster or do more damage to missiles fired up close, ideally both. This would've meant you'd end up in a situation where a mech would do quantifiably more damage to SRM's and MRM's, and then for once the crowd of perpetually demanding continual nerfs to LRM's mioght have for once had a point despite themselves.

[redacted]
You are invited to post links to official MWO stuff detailing those specific "behavioral rules for targeting LRM's" and that "the blanket AMS systems won't engage ruleset" that precludes AMS from engaging MRMs, SRMs and RLs.

#182 Tesunie

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Posted 05 April 2024 - 05:12 AM

View Postmartian, on 04 April 2024 - 07:49 AM, said:

Of course Anti-missile system engages all missiles in MWO - SRMs, MRMs, LRMs, RLs, etc.


I see you found who I was talking about...

Yeah, I was fairly certain AMS worked on all missiles, but as it's been a while since I played and have only patch notes I read along the way (life happens). Figured "maybe I missed something". I didn't think I had, but I always like to give the chance I recall incorrectly or missed a change... (I wasn't even going to touch TT rules, as they typically do not apply here.)

#183 Void Angel

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Posted 05 April 2024 - 02:15 PM

Don't hang up your neurohelmet for good. I took a break for like two years, and came back again. =)

#184 martian

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Posted 10 April 2024 - 08:37 AM

View PostTesunie, on 05 April 2024 - 05:12 AM, said:

I see you found who I was talking about...
Yeah.

View PostTesunie, on 05 April 2024 - 05:12 AM, said:

Yeah, I was fairly certain AMS worked on all missiles, but as it's been a while since I played and have only patch notes I read along the way (life happens). Figured "maybe I missed something". I didn't think I had, but I always like to give the chance I recall incorrectly or missed a change... (I wasn't even going to touch TT rules, as they typically do not apply here.)
I will wait to see what he can come with.

#185 ambosen

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Posted 13 August 2024 - 04:37 PM

I see you falsely reported my posts to avoid being called out on your lies again. Real mature *******.

#186 martian

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Posted 13 August 2024 - 08:19 PM

View Postambosen, on 13 August 2024 - 04:37 PM, said:

I see you falsely reported my posts to avoid being called out on your lies again. Real mature *******.
What?

No. Posted Image

Just post any BattleTech / MechWarrior Online source that would support your claims.

#187 Tesunie

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Posted 19 August 2024 - 11:35 AM

View Postambosen, on 13 August 2024 - 04:37 PM, said:

I see you falsely reported my posts to avoid being called out on your lies again. Real mature *******.



Is someone seeming to think everyone else is out to get them...?

If a moderator is deleting/moderating your posts, it has nothing to do with any specific person "making them do it". What this means is that a moderator felt your posts were outside the accepted conditions (be it via thread topic, forum rules, or whatever) for the discussion. I'm fairly certain no one normal member has such powerful sway on moderators to "falsely report" you and "make your posts go away". I think you give others too much credit here...

#188 caravann

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Posted 07 September 2024 - 10:53 AM

Missile intel sync system (M.I.S.S)

A nearby mech automatic shoot their LRM.

The user of the miss system loan the missiles from a mech within distance.

both mechs will have the miss system and with help of a radar distance the other mech will loan their missile system.

The missiles have X amount of shots and will only work inside the miss system. Which means the missiles can only be shot when within range of both mechs ECM with the miss system.

Both mechs will have a ghost of the missiles. But neither of them own the missiles.

This extend the Visual range. Both mechs have better visual as both players have 4 eyes.

It means 360 visual missile launch.

1+1 = 2

LRM extend amount of missile shot in a barrage. This doesn't change limited ammo.

You burn up 2x as faster as 2 players burns up missiles faster than 1 player.

Neither player has control over the system while they do.

Machine and player working with each other by simulate the other player as a robot.

The Slave(Robot) works for the player and make decisions for the player.

#189 Tesunie

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Posted 08 September 2024 - 07:58 AM

View Postcaravann, on 07 September 2024 - 10:53 AM, said:

Missile intel sync system (M.I.S.S)

A nearby mech automatic shoot their LRM.

The user of the miss system loan the missiles from a mech within distance.

both mechs will have the miss system and with help of a radar distance the other mech will loan their missile system.

The missiles have X amount of shots and will only work inside the miss system. Which means the missiles can only be shot when within range of both mechs ECM with the miss system.

Both mechs will have a ghost of the missiles. But neither of them own the missiles.

This extend the Visual range. Both mechs have better visual as both players have 4 eyes.

It means 360 visual missile launch.

1+1 = 2

LRM extend amount of missile shot in a barrage. This doesn't change limited ammo.

You burn up 2x as faster as 2 players burns up missiles faster than 1 player.

Neither player has control over the system while they do.

Machine and player working with each other by simulate the other player as a robot.

The Slave(Robot) works for the player and make decisions for the player.


Ahhhmmmmm.... What!?!?

I am not sure what this is talking about. Whatever it is, it isn't BT related? Is this a new equipment suggestion? What BT related parts of this are there? I'm just... confused about this now...

#190 Void Angel

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Posted 08 September 2024 - 01:07 PM

He's suggesting a totally new and non-canon weapon system that synchs two players' LRM launchers to automatically fire at targets within range - it's hard to decipher, but it seems like the players will magically launch missiles while within range of each other, and they both share locks, or something? It's... not a good idea.





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