Kiran Yagami, on 04 March 2019 - 08:27 AM, said:
So if the mechanic already exists, why can't we have it in quick play? I'd settle even for just changing the loadout or variant on the same chassis. Or the exact same weight. Or the same class. I'll take anything other than map roulette. It's dumb as all hell for the match to be decided because the opposing team had all the LRM boats who all voted for polar. Or for it to be decided because the opposing team had all the flat ground brawlers, and all blew their multipliers on Solaris. The result of the map vote should not be the deciding factor in match outcome. Letting us all prepare for the map and mode is just keeping the playing field level. Hell, if they let you decide on your mech after knowing the map, I'd be totally cool with no map voting at all. But our current system is just dumb.
Minimal viable product, it's a thing.
The better solution to this is that the MM should take a second, 1 second, to shuffle the mechs based on a few criteria so both teams get at least sorta the same chances.
If you have the 24 mechs you can try and put the LRM boats and ECM mechs (for instance) evenly amongst the teams.
I'm sure there are a lot better criteria smarter pilots could come up with, just an example.
MM could try and even things out using some smart criteria.
But since tiers are not even skill based (not even pretending to be) its absurd to think that we would ever get a better MM, or voting option (if we have to keep voting then Veto like Solaris would work nicer me thinks)
And btw, totally random was better as voting of any kind just skews the results really.
When it was random, sure you got Therma with a laser boat, but you also got frozen city, and not because someone stacked his votes.
Also it's another loading screen basically.
With random you had to keep building mechs around a little bit of contingency, just a little.
Edited by Peter2k, 04 March 2019 - 10:19 AM.