Hazeclaw, on 01 March 2019 - 11:02 AM, said:
ams takes weight and slots, and many builds need every 0.5 ton they can get for their primary loadout to be as effective as it can be.
An interesting point you bring up, but allow me to counter...
Did you ever stop to think that maybe, JUST MAYBE... that's intentional?
See, you say for the optimal loadout, every .5 tons is important... and you're right, if you're minmaxing. And here's the rub... Battletech, and by extension, Mechwarrior, was never intended for you to min/max your loadouts... yes, you have unfettered customization [at least as far as location based hardpoints are concerned] but that inherently breaks whatever "Balance" there was to the game in the first place, so now, PGI is stuck in a position where they must balance a game around a mechanic that is being abused by it's playerbase...
And I know, everyone wants to min-max to their hearts content,but the truth of the matter is, these games are not built for that, that's not how battlemechs are intended to work, let alone how the game was intended to be balanced around... and now, every creator of a mechwarrior title that's included multiplayer has had to contend with that fact... and it leads to the same old problems we always see... x is over performing, y is under performing, and z never get's utilized at all...
I honestly, don't envy PGI one bit, considering what they have to deal with concerning all of this... between people who can do nothing but whine on the forums, to the clear, calculated imbalances that are shown in game data... they have to do things in a way to keep some symbolance of balance in a system that's inherently tilted AWAY from balance.
in the event we ever get a MWO2, or an enhanced multiplayer for MW5... I feel sorry for whoever ends up working on the balancing, because it'll never be what everyone wants... especially considering the systems at play.
EVERYONE, seems like they have an answer to the problem, but the reality is, there is no real answer to the problem, only minor constant tweaks to try to get things passable.