Curccu, on 05 March 2019 - 04:35 AM, said:
I actually agree to that but since the critic of my post did not add a lot of material to work with i.e. respond to I reacted accordingly.
Horseman, on 05 March 2019 - 03:51 AM, said:
- if your WLR is below 1, your presence is statistically detrimental to your team's odds of success.
- If your WLR is above 1, your presence is statistically advantageous to your team's odds of success.
- If your KDR is below 1, your team has to pick up your slack.
- If your KDR is above 1, you're picking up someone else's slack.
- If you're managing 250+ average score with WLR < 1, you're doing plenty of damage, but it's not really good damage as in you're not applying your DPS in a way that's advantageous to your team.
- If you're managing KDR > 1 with WLR < 1 , you're either prioritizing targets wrong or using a degenerate KDR-farming "strategy" - either way, you're getting kills but those are not really good kills as in you're not applying your DPS in a way that's advantageous to your team.
- Static gameplay: the lurmer has no motivation to change position and thus falls to tunnel vision, failing to move with his team (and thus dying to enemy lights when caught out unprotected)
- Risk-avoidance: the lurmer doesn't need to see the enemy, his teammates will do that for him... as each of them gets in the line of fire, and the lurmer is out of sight, purely dependent on their teammates ability to provide target locks.
- Using team as a meat shield: as the lurmer is motivated to stay in the back (or in a static position entirely), his teammates are left to tank more damage than they would have to if the lurmer took position in the front line
- Lack of effective fire on target: since the lurmer doesn't see the targets, he commonly fails to realize his salvos were just landscaping for past minute or two.
- Lack of effective damage on target: since lurmers often rely on parasitic locks, they don't stay on targets long enough to convert their DPS into kills. A sandblasted enemy Marauder with zero armor can still have all of its' weapons and happily kill a third of your team before it's taken out.
- False sense of competence: the damage accounts for most of the match score formula, locking some players in the mindset that nothing but damage matters (we all know that's false - what really matters is crushing your enemy, seeing them driven before you and hearing the lamentations of their mothers) and giving them the impression they don't need to improve in any way.
That's actually a very good summary about the perception of contribution to the team and why LRMs are hated. The best point though is the last one "False sense of competence".
That's exactly how I feel about LRM players, especially those that get ripped apart in 3 seconds as soon as they have any sort of enemy contact.
To be fair though one has to add that LRMs are a good weapon system for new players since it allows you to take away some burden and especially ease the grind since you can do more "free" damage which will lead to higher CBill payouts.
I acually also played LRMs when I started because I had no idea what was going on and aquiring locks seemed easy enough.
LRMs are allowed me to do damage without confronting the enemy which I learnt quickly means death in 3 seconds if you dont know what you are doing.
That said however at some point I realized that direct fire weapons are far superior to LRMs and never used them again after I learnt th basics of the game.
One more thing is that while LRMs are "allowed" for new players to get into the game they are not for for somebody playing since beta. If somebody still plays LRMs after 5 years they just show the ineptitude and/or inability of people improving their gameplay while at the same time using their long "experience" to tell others what to do.
If somebody has super low frame rates and still wants to play or some sort of disability or injury that prevents him from playing anything other than LRMs effectively then my last point does not apply of course.
We got somebody on this forum that falls in the "injury" category who opened my eyes and made me feel kinda embarassed when hating LRM players
Edited by Antares102, 05 March 2019 - 09:07 AM.