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Griffin Build


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#21 PhoenixFire55

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Posted 04 March 2019 - 04:12 AM

View PostDRA282, on 04 March 2019 - 03:38 AM, said:

I have made a few changes to my build after tinkering with it for a day. I changed the xl enigine to a light 300, and i changed the mpls to just standard mediums, i didnt go with artemis bc it is way too heavy for me (and its hard to miss the ct at <50 meters) i was playing some good games with my best being a 4 kill 750 damage quickmatch. My skill tree focuses mainly on missile spread reduction and more crit chance. Once again thanks for all the replies:)


Now ask yourself a question, how often do you really need/use those medium lasers. Because that one second beam duration during which you are staring at the enemy surely doesn't help your damage spreading. Personally I would ditch 'backup' weapons alltogether and go for a bigger engine, because you can never have enough speed advantage over stuff you are brawling up. And if you feel like you absolutely need something more pinpoint than SRMs to finish components off, then I'd suggest strapping a snub-nose PPC on it, since it is frontloaded damage and only takes a split second to fire off, hence synergizes way better with SRMs. If snub is too heavy / too hot, just go with 2-3 SPLs, since you are wrecking face at 50m anyway and they have much shorter duration.

In terms of skill nodes, you surely want both missile spread nodes, both missile rack (more ammo / more tonnage) nodes, all or nearly all armor and structure nodes from survival tree, and all or nearly all heat and coolrun nodes from operations tree. Personally I would also max out speed tweak and do a lot of agility, but thats my preference and isn't common at higher skill tiers.

If you are enjoying the Griffin I would suggest upgrading to a GRF-3M which has 4 missile hardpoints instead of 3 for more brawling firepower. Having all SRMs in the same location helps a great deal with reducing their spread, and 4xSRM4 volley from a 3M in good hands can very well take a leg off a light mech in one shot. GRF-2N might also be a good option for solo quickplay, since it has same 4 missile hardpoints, albeit in different torsoes, but also an ECM, which is useful most of the time in QP. 2N is much harder to skill properly tho since ECM requires a dozen or so points in sensors tree to be at max efficiency.

Edited by PhoenixFire55, 04 March 2019 - 04:14 AM.


#22 Redshirt4Life

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Posted 04 March 2019 - 05:34 AM

I'm a big fan of the pulse lasers. Ripping up light mechs is pretty nice. Medium lasers just didnt output enough damage fast enough. But I'm also rolling a Griffin Ares, which has less hardpoints.

Switching to XL here is my revised build:
https://mwo.smurfy-n...97b4c8e5d8595d4

Plan is to be a very fast brawling harasser. I like the fast alpha strikes with speed and jumpjets. Any time I can hit the enemy without getting hit in return is a good trade.

Edited by Redshirt4Life, 04 March 2019 - 05:34 AM.






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