The6thMessenger, on 03 March 2019 - 04:44 PM, said:
Are you kidding me?
Recoil, moron. Have you even shot a gun before? Isaac Newton, do you know him?
Such as you know you are shooting a more powerful round, if it has more powerful recoil by comparison. Such as a 9mm Luger vs a 45-ACP versus a 50-AE, a 357-Magnum vs a 44-Magnum, a 5.56-NATO vs 7.62-Soviet, or 7.62-NATO vs 338-Lapua vs 50-BMG. Idiot.
This high-recoil also, somewhat, contributes to lowered ROF to maintain accuracy over high recoil. Such as the difference of ROF between the 7.62-NATO FN MAG (650-1000 RPM), to the 338-Norma (stronger cartridge, at 500 RPM) that is the LWMMG. Of course that is designed by choice, but they had to take account of the stronger cartridge and have to lower the ROF so it becomes controllable.
As for the impact. Well, that depends how flashy the explosion, such as I don't need to tell you that a Nuclear Explosion from a Nuclear Missile would be a lot more impactful versus, say a MOAB, precisely because the Nuclear Missile has a larger fireball.
In this case however, I do implore a larger explosion from ATMs, with perhaps, slower volley ROF. If the ATMs are doing more damage/missile, wouldn't it makes sense to have a larger fireball?
Because it is. It's a comment to the current special effect, not the balance. As far as I'm concerned, if the missile-health is properly adjusted, it would still be doing similar damage/volley, though burst-of-damage would be normalized to that of ATMs.
Jesus. You just saw a thread and thought you could spam your idea?
Get the **** out.
Huh? I didnt spam any ideas. I just destroyed yours. And you threw a tantrum. lol. "GTFO" you so mad.
you get recoil regardless of whether you hit the target or not. you dont only get recoil if you hit something. regardless of whether you hit the target or not firing the gun feels the same. lmao. recoil isnt feedback that you damaged a target so recoil has absolutely no bearing on this discussion.
your whole complaint about atms is that they dont "feel" like they do any damage. And again... when someone shoots someone else the person firing the gun doesnt "feel" it. firing the gun (i.e. the recoil) "feels" exactly the same regardless of whether the bullet hits or not. The person firing the gun doesnt "feel" the gun do damage. So why would you "feel" ATMs do damage? The only person that should "feel" ATMs doing damage is the person getting hit by them. And believe me if youre getting hit by ATMs you feel it. They do broken damage.
And nobody getting hit by ATMs wants bigger explosions either. its bad enough when you get hit by autocannons in the cockpit you cant see !@#$ing anything. the last thing we need is ATMs blinding you too. the explosions arnt big for a reason. ITS DELIBERATE.
if you cant tell your ATMs are doing damage thats your problem. Dont screw up the game because of it.
Edited by Khobai, 03 March 2019 - 07:04 PM.