Khobai, on 05 March 2019 - 05:34 PM, said:
no because the way the tier system is setup everyone eventually ends up in tier 1 regardless
Ummm... That's not entirely true. I know of several players who haven't changed rank, and some that have even gone down in rank. So not everyone will end up in T1. That's... kinda been a falsehood from a lot of people. Now, I will comment and agree that it's typically easier to go up in rank than it is down, and most players will slowly rise in rank, but not all will make it to T1.
But still, it seems like LRMs should be balanced upon the middle class of players, rather than the top or bottom percentage of players. If balanced for the top tier only, they have a chance of wrecking the lower tiers of play. If they are balanced for the low/new level of players, then they have the chance to becoming the ultimate and only weapon in the upper levels of the game play. It's a hard thing to balance, especially when you consider that they are indirect capable and homing weapons.
theplayerx4734, on 05 March 2019 - 05:53 PM, said:
The fact that ATMs do 0 dmg under 120 M and have low ammo is the balance for having 3 damage between 120-270 meters and IDF capability.
ATM IDF capability is rather limited. They really don't have an IDF ability (for the most part), as their arc just isn't high enough for most classifications of "indirect" capability. Though, yes. They can do indirect fire in a fairly limited ability.
Personally speaking, I'd rather see a drop off soft minimum range for ATMs. As the purpose of ATMs (in lore) was to be able to shoot different types of missiles (short, mid or long range) depending upon the situation needed. In this game, we can't effectively have different ammo types, so PGI combined all the profiles into one "adjustable" missile. However, the 3 damage missile in lore has no minimum range, but the long range and mid range missiles do. Thus, I'd rather see a soft minimum range and maybe more leveling of their damage.
Then again, I also think LRMs currently outclass ATMs in every situation (per tonnage, ammo, crit space and heat generated) with only an exception to the 3 damage per missile bracket. That gives ATMs only a small window of "better" performance over LRMs, a reasonable window for "similar, but slightly worse" and a "you shouldn't be shooting ATMs that far, and LRMs are not good at those ranges either" for the last bracket.
As for balance between ATMs and LRMs, I'm not specifically certain. All I know is, I tend to get more mileage out of LRMs on average than I do ATMs. Some of that is probably a lack of familiarity though...