Kubernetes, on 08 March 2019 - 01:17 PM, said:
Here's the deal: I don't have a problem surviving vs LRMs, and most good players don't either. I'll explain why, but let's get the truth of LRMS.
1) They suck in QP. Not all the time, but enough to create huge variance in performance. The weapons themselves put out tremendous DPS, but effectiveness is often dependent on factors outside of your control. You aren't guaranteed to get Narc Lights or other spotter support. You're not guaranteed to match up with any other LRM boats. A good deadsided build can survive against a single LRMer for a seeming eternity. Ever tried to kill a Std engined Marauder 3R with LRMs? Tell me how long it takes.
2) They're almost (some would say definitely) OP in FP or any organized team play. Why? Because a team can negate all the disadvantages. You can drop with two Ravens, 8-10 boats, and maybe some brawlers as close-in bodyguards. Ever been in a match like that? It's disgusting. No AMS can stop that. The enemy can drop with 12 trip-AMS Novas and still they'll die seconds after getting targeted. You can win 48-12, and the 12 deaths are from ejecting when running out of ammo.
3) I don't care all that much because I've pretty much just been playing QP this past year. I probably die from LRMs once a week. It's simply not worth 1.5 tons for such a minimal threat, especially when I'm running Lights or Mediums.
And yeah, I keep pointing to your stats, Tesunie. I really don't understand how you can perform so poorly despite thinking about the game so much. Maybe you should do the opposite of everything you're doing now and see how that works out.
So, what does stats have to do with my technical information on how things operate make my information "wrong". I'm not sure when you really entered into this conversation, but stats was first pulled in after I explained how effective AMS can be, and other technical information about equipment in the game. I was retorted with "you're wrong, because you have X K/D". I still want to know why my K/D has to do with the technical information posted being incorrect.
I've posted ways to utilize AMS to better effect. Not saying I can shoot the wings off a fly. So, I'm still wondering how that impacts my presentation of technical data.
So far, I've gotten "it impacts the advice you give, because you obviously die too much and thus have no idea what you are talking about". Rather than "AMS shoots down X missiles on average, rather than your posted 5-8".
There is a difference between technical knowledge and ability to utilize said knowledge in practical situations. I can tell you how a car's motor typically works and how it operates. My inability to repair said motor doesn't invalidate that I know how it works. Not being a race car driver doesn't mean it invalidates any knowledge of their car's technical specs I may have, such as Horsepower and how many seconds it might take for their car to hit 60 MPH.
The opposite of what I'm doing now would be going back to LRM/lasers, going back to my Huntsmen, stop experimenting with new mechs, stop trying to get better with assaults, heavies and lights... Oh, and stop the pain in my knees from interfering with my gameplay. I also should stop playing with my friends, who are all relatively new players and in T5.
I like to experiment. I like to play with my friends. I wish to improve my performance in mechs outside the medium mech class (if you looked at Jarl's List, you'd notice a correlation between my performance and the average mech class I used for that season). I also wish to maintain a wide diversity of weapons I am familiar with, rather than the same Huntsmen build that just works well all the time.
As for your bullet points, it seems like LRMs need to become less feast or famine somehow. I'd also like to mention, in those FP drops... did you have anyone with AMS? Did your who team take AMS? Or did you all drop AMS off your mechs for "more important things"? Also, AMS is only helpful if people stay together. (I highly doubt your FP drops went as you describe, and I don't think anyone has tried to compare and LRM team with an AMS team. Might make for a fun experiment if we could round 24 players together to give it a try.)
I'd like to make mention that I don't mind discussing changes to LRMs. No system is perfect. However, I haven't seen much discussion about LRMs here so far, and instead people just railing into them.
I'm going to attempt to add direction to this conversation again:
- If you have an issue with LRMs, the current or proposed changes coming, what are they specifically?
- Of those issues you have, what solutions or changes might you suggest, without gutting the core of what makes LRMs different and interesting? (No, out right removal or the weapon or it's indirect capabilities are not an option here.)
- How do you envision those changes happening, and how do you foresee their impact onto the game?
- Why do you feel your envisionment of LRMs is more balanced, fun and fair?
As stated, we want to have a discussion on LRMs, lets have one. People have concerns and don't like elements of LRMs, lets see what they actually are and what solutions you might have to correct the issue.
I personally feel that AMS is too punishing to lower count launchers. As I don't tend to boat LRMs, I often find my 40 or less tube count launchers to be decimated by a single AMS or two. I'd like to see AMS take a gradually reduced amount of missiles off every volley, capping out around 90% total missiles taken for a volley when the max number of AMS is achieved. Thus, missiles will always be able to land something (maybe), despite AMS. Then, the number of AMS needed to achieve this (remember, it's per volley, not number of missiles over time) could be set to 4-8 (balancing and testing before any 'final' numbers). This keeps AMS effective towards large launchers, while not decimating smaller launchers. This results in boating not being the only 'effective' way to play missiles. (People will still boat though, of course.) (Reminder, numbers are mostly placeholders to relay the idea, not actual exact figures.)