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I Want Mml's, Multi Missile Launcher


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#1 BrunoSSace

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Posted 09 March 2019 - 08:51 PM

Been using them alot in Roguetech, the mod for Battletech. They are pretty much the Inner Sphere try at Clans ATMs. It is great using them. You can fire them at range and then you can close for a bear hug and use them as Srms. It saves you having to bring 2 different types of weapon systems.

They don't preform as well as Lrms and they don't hit as hard as Srms. They are the middle child. I would probably enjoy using them.

Here is the link to good old http://www.sarna.net...issile_Launcher
If you like a read. Boating these, probly break the game a little tho.


#2 FupDup

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Posted 09 March 2019 - 08:55 PM

In MWO the SRM function of the MML would probably act more like SSRMs because PGI can't make a weapon that has both a lock-on firing mode and a dumbfire firing mode. I wish that PGI would go from the opposite direction and make both the long and short range functions dumbfire but the chances of that happening are nil.

In either case they would be guaranteed to use the same range-based damage bracket system that ATMs have in MWO.

#3 HammerMaster

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Posted 09 March 2019 - 09:01 PM

OR!
We could roll back to 3039 and our balance woes would be nullified.

#4 BrunoSSace

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Posted 09 March 2019 - 09:11 PM

View PostHammerMaster, on 09 March 2019 - 09:01 PM, said:

OR!
We could roll back to 3039 and our balance woes would be nullified.


I want more fitting options not less. Its like they release Vanilla MWO.
I like the balance atm, light engines are awesome.

Edited by BrunoSSace, 09 March 2019 - 09:12 PM.


#5 LordNothing

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Posted 10 March 2019 - 10:24 PM

View PostFupDup, on 09 March 2019 - 08:55 PM, said:

In MWO the SRM function of the MML would probably act more like SSRMs because PGI can't make a weapon that has both a lock-on firing mode and a dumbfire firing mode. I wish that PGI would go from the opposite direction and make both the long and short range functions dumbfire but the chances of that happening are nil.

In either case they would be guaranteed to use the same range-based damage bracket system that ATMs have in MWO.


in lieu of ammo switching i see it as being like an atm but with 2 stages instead of 3 and no min range. the srms would behave more like lrms than ssrm, no bone homing and rather just spreading about the target.

i still want ammo switch proper as it would add a lot of expansion to current weaponry without needing those length retrofit passes. though you could bring in new lasers and new missile launchers with the existing hardpoints. streak lrms for example.

Edited by LordNothing, 11 March 2019 - 01:10 AM.


#6 Khobai

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Posted 10 March 2019 - 11:52 PM

View PostFupDup, on 09 March 2019 - 08:55 PM, said:

because PGI can't make a weapon that has both a lock-on firing mode and a dumbfire firing mode.


huh? LRMs can both dumbfire and lock-on.

Streaks should be able to dumbfire too so you can still dumbfire them if the other guy has ECM.


And the reason the MML cant exist is because the game doesnt have ammo switching. But personally I dont buy that excuse because AMS and ECM both have state toggles. Which means weapons can have state toggles too. Maybe they cant make the different weapon states use different ammo types but certainly they can make weapons have a state toggle between two different firing modes that both use the same ammo type as a workaround.

So you could have an LBX switch between cluster and slug mode but they would both use the same ammo type.

You could have ATMs switch between short, medium, and long range mode but they would all use the same ammo type.

And MML could switch between SRM and LRM states but again it would have to use the same ammo type probably.

The truth is that PGI is so lazy and cares so little about improving their game that they havent even tried to find a creative workaround to the problem.

Edited by Khobai, 11 March 2019 - 12:03 AM.


#7 LordNothing

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Posted 11 March 2019 - 01:12 AM

technically you need ammo switching to do atms and they seem to work. mmls would just have to be done the same way.

i still want ammo switching though. i want my narc e-pod.

Edited by LordNothing, 11 March 2019 - 01:12 AM.


#8 FupDup

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Posted 11 March 2019 - 09:07 AM

View PostKhobai, on 10 March 2019 - 11:52 PM, said:

huh? LRMs can both dumbfire and lock-on.

Okay, you can technically fire LRMs without a lock-on, but the weapon is clearly designed not to do that and is correspondingly very terrible if dumbfired.

#9 LordNothing

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Posted 11 March 2019 - 09:38 AM

View PostHammerMaster, on 09 March 2019 - 09:01 PM, said:

OR!
We could roll back to 3039 and our balance woes would be nullified.


hell i want to get into the dark ages. i dont think any of the mechwarrior games got into that. it would be completely new territory.

Edited by LordNothing, 11 March 2019 - 09:39 AM.


#10 FupDup

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Posted 11 March 2019 - 09:40 AM

View PostLordNothing, on 11 March 2019 - 09:38 AM, said:

hell i want to get into the dark ages. i dont think any of the mechwarrior games got into that.

The furthest into the timeline that any BT game got was Mechassault going into the Jihad, but I think most people won't count that one...

When it comes to the timeline I honestly want to just go whole hog and go all the way to the 3100s. I must have ALL the things!

#11 Dee Eight

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Posted 11 March 2019 - 11:41 AM

View PostFupDup, on 09 March 2019 - 08:55 PM, said:

In MWO the SRM function of the MML would probably act more like SSRMs because PGI can't make a weapon that has both a lock-on firing mode and a dumbfire firing mode.


Ummm...yes they can. ATMs & LRMs already dumb fire perfectly well. I do this all the time with them. Without a lock they'll go to wherever you put the aim point of your HUD assuming its within their maximum range. LRMs are particularly useful for this because you can use their indirect fire arc to hit enemies in defilade behind cover. Aim for a point at the edge of the cover the enemy is using and the spread of the missiles is generally enough to ensure some hit the enemy. The employment of this tactic is why you often see people claiming "hacks" when hit by LRMs when they think they're hidden by their ECM, radar deprivation nodes or stealth armor.

Edited by Dee Eight, 11 March 2019 - 11:42 AM.


#12 MechaBattler

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Posted 11 March 2019 - 12:06 PM

Roguetech just makes me want all the weapons and customization options.

Makes me think of what this game could have been...

#13 Novakaine

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Posted 11 March 2019 - 12:50 PM

View PostHammerMaster, on 09 March 2019 - 09:01 PM, said:

OR!
We could roll back to 3039 and our balance woes would be nullified.


Nah 3025Posted Image

#14 HammerMaster

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Posted 11 March 2019 - 01:01 PM

View PostNovakaine, on 11 March 2019 - 12:50 PM, said:


Nah 3025Posted Image

I went with 3039 because of the LosTech Resurgence.
So found and rebuilt StarLeague type stuff ACTUALLY MEANS SOMETHING!

#15 Grus

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Posted 11 March 2019 - 01:04 PM

They cant get LBX's to have dual ammo and you expect PGI to do MML's justice? Rrriiiggghhhtt...

#16 Teenage Mutant Ninja Urbie

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Posted 11 March 2019 - 03:12 PM

don't need another weapon-system they don't balance. don't want another meaningless mechpack that they won't balance, either.
but I'd actually pay for actual content.

(btw: isn't it refreshing that at least HBS' battletech has content .. :) )

Edited by Teenage Mutant Ninja Urbie, 11 March 2019 - 03:14 PM.


#17 LordNothing

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Posted 11 March 2019 - 07:57 PM

View PostFupDup, on 11 March 2019 - 09:40 AM, said:

The furthest into the timeline that any BT game got was Mechassault going into the Jihad, but I think most people won't count that one...

When it comes to the timeline I honestly want to just go whole hog and go all the way to the 3100s. I must have ALL the things!


so much this.

#18 Khobai

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Posted 13 March 2019 - 05:05 AM

View PostTeenage Mutant Ninja Urbie, on 11 March 2019 - 03:12 PM, said:

don't need another weapon-system they don't balance. don't want another meaningless mechpack that they won't balance, either.
but I'd actually pay for actual content.

(btw: isn't it refreshing that at least HBS' battletech has content .. Posted Image )


That is true. They wont balance them properly. And the biggest problem with MMLs is that theyd make SRMs and LRMs completely obsolete.

Because why would you ever take SRMs or LRMs again when you can take MMLs for only slightly more tonnage.

A pair of MML9s is only slightly more tonnage than x3 SRM6s but you also get a built-in LRM18 too at a super discounted tonnage cost.

MMLs are basically just a straight upgrade to what we have now. I see no reason to add them to the game even if PGI could solve the ammo switching issue.

Weapons should only be added if they can be made sufficiently different from weapons that already exist. And sadly since the main differences in weapons are numerical stats theres really not a whole lot of variation thats possible. Thats why weapons need more special abilities with indeterminate value to add variation; for example PPCs causing HUD disruption.

Edited by Khobai, 13 March 2019 - 05:17 AM.


#19 D VA

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Posted 13 March 2019 - 05:19 AM

View PostFupDup, on 11 March 2019 - 09:07 AM, said:

Okay, you can technically fire LRMs without a lock-on, but the weapon is clearly designed not to do that and is correspondingly very terrible if dumbfired.

Yes and no... the only thing about Lurm dumbfire is... still warnings you about that you gonna receive some missile from above)))
By my own experience, dumbfire Lurms does kill well. Just lesser than MRM's but still.





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