-Hold top, get lrmed and flanked->LOSE
-Push tunnel, get ambushed and flanked->LOSE
-Take island, good luck with the people who didn't bring erppc and er larges->LOSE
-Push saddle, possibly reverses roles if the enemy doesn't hold the high ground near north tunnel entrance->POSSIBLY WIN
-Push to lower, also best option resulting in a brawl->POSSIBLY WIN
-Don't move out of spawn, pinnacle of map design but sadly this is the most effective way to play the map->POSSIBLY WIN
...Meanwhile the enemy can do pretty much any of these maneuvers reversed and still come on top. East sides only losing strat is saddle push.
TLDR East has much more viable approaching options while west is stuck with a few which don't even quarantee a win if left unchecked... [Redacted]
Edited by draiocht, 17 March 2019 - 05:56 PM.
griefing