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Is This Game Dead?


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#41 Monkey Lover

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Posted 16 March 2019 - 02:16 AM

View PostMiZia, on 16 March 2019 - 12:22 AM, said:

If u Still think tier=skill where its just an exp bar u might aswell live on an island Posted Image


Its a very slow xp bar. Some people are just now hitting it when others hit tier1 in the first few weeks. I know people who play 10 times as many games as me but they're still in tier 2 or 3.

All they have to do is reset it again. The top bracket is too full.

Edited by Monkey Lover, 16 March 2019 - 02:18 AM.


#42 Mystere

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Posted 16 March 2019 - 04:41 AM

View PostXetelian, on 13 March 2019 - 03:50 PM, said:

I do NOT mind adding group queue to solo queue and having one queue.


I've been calling for the return of the one-single-queue since they were first removed. However, that might just not fly in the current environment.

A good alternative is to allow daring solos to drop in the group queue.

View PostBesh, on 15 March 2019 - 11:05 PM, said:


Rather go with Kroete's suggestion to let Groups have GroupQ, and make FP PUG only . The thought seems weird and outrage some people ...


And rightly so.

There are good ways to make FP solo-friendly. But making FP solo-only is not one of them.

Edited by Mystere, 16 March 2019 - 04:47 AM.


#43 Cyanogene

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Posted 16 March 2019 - 05:14 AM

View PostMystere, on 16 March 2019 - 04:41 AM, said:


I've been calling for the return of the one-single-queue since they were first removed. However, that might just not fly in the current environment.



Because all 15 of the remaining players have brain damage. This game will be completely dead when that atrocious asset flip that they call MW5 releases.

#44 2DaT

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Posted 16 March 2019 - 05:49 AM

View PostWrathOfDeadguy, on 15 March 2019 - 11:55 PM, said:

MWO used to allow small groups in solo queue.

It permitted unscrupulous high-level players to farm the unholy hell out of uncoordinated PUGs, it was terrible, and there was much rejoicing when it was finally disallowed. It might just have been the one and only time in this game's history that solo queue got better after a major patch.

No more of that silliness, please. Failed experiments should not be repeated.

Sync dropping is just as bad if not worse.

#45 Prototelis

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Posted 16 March 2019 - 06:02 AM

Sync dropping group is heinous. Its easy to get a sync and that team gets a ridic tonnage advantage.

Sync dropping solo is mostly harmless, when we do it we're mostly trying to fight each other while earning rewards.

#46 VonBruinwald

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Posted 16 March 2019 - 06:21 AM

View PostPrototelis, on 16 March 2019 - 06:02 AM, said:

Sync dropping solo is mostly harmless, when we do it we're mostly trying to fight each other while earning rewards.


Then go play Solaris.

Trying to justify sync dropping would be like me trying to justify teamkilling you when you syncdrop... you don't do it, it's wrong and you know it.

#47 Prototelis

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Posted 16 March 2019 - 06:51 AM

View PostVonBruinwald, on 16 March 2019 - 06:21 AM, said:

Then go play Solaris.

Trying to justify sync dropping would be like me trying to justify teamkilling you when you syncdrop... you don't do it, it's wrong and you know it.


And it isn't sync dropping when we all bomb solaris?

There is nothing wrong with filling soloQ. We don't give out locations, we aren't giving each other intel, its just like any normal friday night but 5 people in your match might have the same tags. Stop being a baby.

#48 Ralatar

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Posted 16 March 2019 - 09:45 AM

Hmm..is the game dead, guessing it's getting close as this thread is still not locked. If the mod's aren't even trying to kill the 'dead game' threads then that may say volumes given their past behavior of killing these quickly.

#49 Angel of Annihilation

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Posted 16 March 2019 - 10:50 AM

Just a curious figure to add to the speculation.

I finally found the bottom of the leader boards on the website. According to that, for season 32, there were 18,392 player recorded there last night. That is the bad news. The good news is that I checked again this morning and there are now 18,677 players being recorded so the game gained 285 players since last night. Of course I don't have any way to tell how many players actually quit since season 32 started.

Overall, I have to think that the number are pretty bad though. With only 18,677 players being recorded, I have to think that we really only have about 10,000, maybe 12,000 active players. That kind of puts it into perspective why there isn't much content being added to the game. Still if only half the active players are buying a mech pack every month, the game is still earning $120k a month or enough to keep the lights on and the game active.

Edited by Angel of Annihilation, 16 March 2019 - 10:51 AM.


#50 VonBruinwald

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Posted 16 March 2019 - 12:13 PM

View PostPrototelis, on 16 March 2019 - 06:51 AM, said:

And it isn't sync dropping when we all bomb solaris?

There is nothing wrong with filling soloQ. We don't give out locations, we aren't giving each other intel, its just like any normal friday night but 5 people in your match might have the same tags. Stop being a baby.


At least in Solaris you're only fighting yourselves, at worse you get a 1v1 or end up facing another pair you never intended to fight, you're still fighting on equal terms. Unless you're playing something novel like BLanners only in which case use a private lobby.

But sure, sync-drop solo and claim you're not gaining an unfair advantage...

#51 Cyanogene

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Posted 16 March 2019 - 12:18 PM

View PostVonBruinwald, on 16 March 2019 - 12:13 PM, said:


At least in Solaris you're only fighting yourselves, at worse you get a 1v1 or end up facing another pair you never intended to fight, you're still fighting on equal terms. Unless you're playing something novel like BLanners only in which case use a private lobby.

But sure, sync-drop solo and claim you're not gaining an unfair advantage...


The only unfair thing about sync dropping is that you get matched with your friend once in an hour and you're on the same team only once a year.

#52 scadateck

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Posted 16 March 2019 - 01:20 PM

Why doesn't PGI advertise this game, even a little bit? Even MW5 is quiet for a supposed AAA title...

#53 Cyanogene

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Posted 16 March 2019 - 01:32 PM

View Postscadateck, on 16 March 2019 - 01:20 PM, said:

Why doesn't PGI advertise this game, even a little bit? Even MW5 is quiet for a supposed AAA title...


What is there to advertise? MWO doesn't even come close to modern standards. It's a poorly optimised mess that was looking mediocre even at the time of release, now it looks plain bad. MW5 is a cluster of reused assets from MWO slapped together on a new gaming engine. It looks relatively better but the age shows in everything else, especially clunky animations and an atrocious AI.

#54 scadateck

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Posted 16 March 2019 - 01:54 PM

View PostCyanogene, on 16 March 2019 - 01:32 PM, said:


What is there to advertise? MWO doesn't even come close to modern standards. It's a poorly optimised mess that was looking mediocre even at the time of release, now it looks plain bad. MW5 is a cluster of reused assets from MWO slapped together on a new gaming engine. It looks relatively better but the age shows in everything else, especially clunky animations and an atrocious AI.


Fair points, but that doesn't matter quite so much these days. Also, might I recommend limiting your salt intake?

#55 Cyanogene

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Posted 16 March 2019 - 02:06 PM

View Postscadateck, on 16 March 2019 - 01:54 PM, said:


Fair points, but that doesn't matter quite so much these days. Also, might I recommend limiting your salt intake?


First of all, I like salt. I even put it in my beer right before I warm it up in the microwave, so DON'T YOU DARE telling me to limit myself again! In regards to gaming, it actually matters more and more nowadays, especially after all these controversies with garbage like F76 and Anthem. Mark my words, the only people who will be "enjoying" MW5 are the ones who buy every mech pack in MWO. The best thing MW5 can hope to be is "mediocre", and it'll probably be an insignificant release unless they choose a time window when there are no other games around for a couple of months at least. Personally, I'm not even considering buying it after I saw those trailers. The era of good MW games has ended for me after MW2.

Edited by Cyanogene, 16 March 2019 - 02:11 PM.


#56 Kanil

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Posted 16 March 2019 - 02:24 PM

View PostAngel of Annihilation, on 16 March 2019 - 10:50 AM, said:

Just a curious figure to add to the speculation.

The leaderboard only counts people who've played at least 10 matches, and the month is only half over, so anyone who's currently playing but still progressing towards their 10th game this month won't show up.

https://leaderboard.isengrim.org/stats has a nice chart of how many players have completed 10 matches since the leaderboards became a thing. MWO has about half as many players playing 10 matches each month as it did two and a half years ago.

#57 Besh

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Posted 16 March 2019 - 02:34 PM

View PostAngel of Annihilation, on 16 March 2019 - 10:50 AM, said:

Just a curious figure to add to the speculation.

I finally found the bottom of the leader boards on the website. According to that, for season 32, there were 18,392 player recorded there last night. That is the bad news. The good news is that I checked again this morning and there are now 18,677 players being recorded so the game gained 285 players since last night. Of course I don't have any way to tell how many players actually quit since season 32 started.

Overall, I have to think that the number are pretty bad though. With only 18,677 players being recorded, I have to think that we really only have about 10,000, maybe 12,000 active players. That kind of puts it into perspective why there isn't much content being added to the game. Still if only half the active players are buying a mech pack every month, the game is still earning $120k a month or enough to keep the lights on and the game active.


Acc. Steamcharts, at this mment the Game his 1.081 people playing. 30 day avg. being 756 . I assume it is safe to think there are at least as many people playing through the Client . As a comparison off the top of my Head, The Division dropped below 4k players within about 1 1/2 years after Launch .

View Postscadateck, on 16 March 2019 - 01:20 PM, said:

Why doesn't PGI advertise this game, even a little bit? Even MW5 is quiet for a supposed AAA title...


That, and the Lack of a concise, thorough and complete knwoledge/information resource ( like a Wiki [I know there is one, but its lacking badly XD]) are imho the 2 main reasons the Game is not doing better .

Edited by Besh, 16 March 2019 - 02:37 PM.


#58 Angel of Annihilation

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Posted 16 March 2019 - 04:29 PM

View PostKanil, on 16 March 2019 - 02:24 PM, said:

The leaderboard only counts people who've played at least 10 matches, and the month is only half over, so anyone who's currently playing but still progressing towards their 10th game this month won't show up.

https://leaderboard.isengrim.org/stats has a nice chart of how many players have completed 10 matches since the leaderboards became a thing. MWO has about half as many players playing 10 matches each month as it did two and a half years ago.


Well that is still only showing about 24k players which is not far off the ~18,500 or so on this sites leader boards. Also I don't know I would call players active it they haven't managed to play 10 matches in over 2 weeks.

#59 Cyanogene

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Posted 16 March 2019 - 04:45 PM

Those stats don't seem to be representative of the real player amount. I'd guess that on average this game has around 1000ish people playing at it's peak moments. The fact that group queue/FP/Solaris are unplayable unless it's during US prime time is a dead giveaway of that. It's not the amount of players that log in here and there that matters, it's the players that play consistently. And when I play I recognise the majority of the players, which is also not a sign of a healthy player base.

Edited by Cyanogene, 16 March 2019 - 05:07 PM.


#60 Kanil

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Posted 16 March 2019 - 06:21 PM

View PostAngel of Annihilation, on 16 March 2019 - 04:29 PM, said:

Also I don't know I would call players active it they haven't managed to play 10 matches in over 2 weeks.

Well, if 10 matches over 2 weeks, or 20 matches over the course of a month is "inactive" to you, then MWO has about 5,000 people who are inactive, yet still combine for roughly 75,000 drops a month. Or roughly one match consisting of nothing but 24 "inactive" players every 15 minutes.





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