FRAGTAST1C, on 16 March 2019 - 09:52 AM, said:
I was looking at the reward mechs that are on offer and that Highland IIC is very versatile, I feel. It's got decent mobility and a nice selection of hardpoints. I could go with something like C-UAC10 + C-LBX10 + Dual C-LRM 20 + 2 ERSML + XL 325, lots of ammo and heat sinks to sustain a fight. I could pump out damage before the fight actually starts and when it's time to brawl, the dakka comes out, not that I couldn't use them against easy targets early on either. The torso speed is quite decent as well. It might have bad hit-boxes, I don't know.
But out of all the listed mechs there and with what I own (Mauler and Hellbringer), the Highlander does offer quick burst damage as well as long-range firepower and lots of armour. I could swap out the LRMs and go with ATMs instead and do a bit of re-arranging of ammo and backup weapons to go with more heat sinks maybe.
Okay, I'm gonna be fair and not judge this thing because I know of the power that IS AC/10 and LBX-10 combos can have.
I can get what the LRMs are for, that's pretty obvious. Not sure if I'd bother with 2 of them, but okay...
No, what has me baffled is the final choice: What are the ER SLs for? If I'm not mistaken these are still torso mounted for the Clan Highlanders right?
....then why?
If its for use against lights, why not pulse? Far more effective.
If just a close range punch...why not mediums or heavy lasers? Better punch...
Sorry but I'm just baffled at the laser choice.
(Not sure if I'd approve of Clan AC/LBX combinations, the sput-sput-sput doesn't mesh as well as an IS version's simultaineous fire of the two without any trickling 'sputs' following up but that's how the Frag do..)