KhanBhacKeD, on 18 March 2019 - 07:40 AM, said:
From where did you hear no double crit damage on Clan LBX? C-lbx and is one share the same mechanic.
For the range argument I thought it was only c-lb20 which have a difference with is counterpart but I have to double-check it before saying something wrong.
And by the way it's not really really a double crit damage.
https://mwo.smurfy-net.de/equipment
Highlight the crosshair next to LBX for IS and Clan.
IS LBX does
2 damage per crit per pellet.
Clan LBX does
1 damage per crit per pellet.
Thus IS gets double, Clan does not.
Quote
Remember each time you hit structure you have a crit roll up to 3 times.
Crit does 1 times damage to internal systems but only a % of that dammage was done as bonus on the srtucture. (it means an AC20 crit does 20 + X%*20 damage to structure.) so maximum damage is : 20 + 3*X%*20 damage for an ac 20.
The LBX each pellets can deal 2 times damage to internal systems but the same as normal weapon % are transfered to structural damage. And you have to remember each pellet rolls their crit change independently of others. So the formula is a bit more longer. Let's state you use a lb20X and each of your pellet hit the same opened component.
So you does 20 + N*X%*2 damage and to a maximum of 20 + 3*20*X%*2 damages. (N is the numbers of pellet which get a crit roll)
Internal systems = weapons, dhs, equipment etc...
The percentage damage done to internal structure is 15% of the damage to crits.
So an AC/20 (IS) does 20 damage to armor.
To structure, assuming a single crit, does 23 damage to structure.
An IS LBX 20, assuming every pellet does a single crit, would do 26 damage to structure.
A Clan LBX 20, assuming the same as above, would do 23 damage to structure.
Its been this way since late 2017 I think, early 2018? Somewhere in there. It was also that way back in 2014 but then it was removed.