Bjorn Bekker, on 18 March 2019 - 12:42 PM, said:
Confused. You start out your post with "some Clanners" then go on to "Clanners i fight ALL refuse to take action", "they ALL bring Lurms and ATM...etc"
Just trying to figure out which one you're going with. Some or ALL.
And when you complain about Clanners bringing all Long Range stuff like it's a guaranteed tactic to win for Clanners then threaten to use Assassin rushes like you know its benefits are a guaranteed way to win for IS...isn't that kind of the pot calling the kettle black? Curious for science.
Pretty narrow-minded viewpoint you got there bud blaming just clanners for particular cheez tactics then threatening with your own side's cheez tactic when both factions do it all the time. Don't get me wrong dude, I'm with you. This game has a lot of mechs and tactics that "shouldn't" be used but are that cheapen gameplay and cheat people out of quality matches. Give me a straight up fight any day. But painting just one side as abusing quirks and gameplay mechanics and ignoring your own side's advantages isn't helping this community get better at all. Particular players and units are the problems, not an entire faction.
I dont ignore IS side. But i fight Clanners so i just can tell about what i see. There are groups like yesterday who fight active and with pressure, we lost both times against them, but still i had more fun than against falling back Clanners.
There are some, but in fact there are many, almost all, but no 100 %. Ok?
And i focus on Clanners because this "i stay far away tactic" counters many tactics from IS AND is boring. After
weeks of dissapointments we said to ourselves that from now on we use ASN and stuff. It was not vice versa. First we got bored, then we took ASN.
And i dont know why dudes here are contradicting that. Everybody knows that Clanners are faster and have more focus on long range, especially pugs tend to that.
Maybe you guys are surprised from my reaction, but then try to see this from IS-point of view. We are slow, we cant run after them, we usually have less range (because we take weapons FITTING to the map/mode).
You will find Clanners on the wall (3-4 Shadowcats) with ERPPC on Manifold. You will not find Clanners on Polar, too far away. You will find Clanners outside of every gate on attack mode with Lurms, camping there and then running away. You will find Clanners on nearly every spawn, never leaving this zone, waiting for slow IS fatties.
I really hope you guys can try to see this from our point of view. A turtle running after a rabbit, all the time, is just frustrating and make no fun. Thats all what i wanted to say.
As long as this stay like this, we will do ASN as often as possible, even on defense, conquest and whatever. Sometimes we loose yes, but its too yummy to shoot these hiding Lurms boats...and there are always Lurm boats.
You know its sad that we dont need intel anymore, i always know where the Clanners are, because they dont move (until we come, then they move backwards).
Nothing against groups like CWCG or MJ12, they are really fighting, some hope at least.