Kynesis, on 23 March 2019 - 06:40 PM, said:
- Does this mechanic add unnecessary complication?
- Is its existence and consequence apparent?
- What goal does it achieve?
- Does that goal align with the objectives of the game?
- Is it fun?
- Does it contribute to the give-and-take of piloting challenges?
- Are the consequences manageable?
- Does it enhance or degrade the differences between equipment choices?
1. This game is already fairly complex. I think the thought behind the penalty is simple, consider the best engine for your intentions. I do not believe it is unnecessarily complex at the moment, thought can be "surprising".
2. It's existence should be apparent and the consequence should be evident. Otherwise, these engine types would completely invalidate all other engine types (with of course a few exceptions, such as H. Gauss and the occasional XL engine build, particularly on lighter mechs). Some kind of penalty needs to be in place to keep Std engines relevant.
3. It's goal is simple, to make sure these engine choices do not invalidate all other choices presented. The engine crit penalty was in TT for much the same reason, as well as to provide additional ways to knock a mech out of a fight, without needing to completely destroy it.
4. The objective of any game is to have fun... In this case this game was originally suppose to be a "mech simulator". To that end, it does help nudge things in that direction.
5. Death and penalties are rarely considered "fun". But game balance and letting people have more freedom of choices tends to lead to more fun. So it does add an element to that concept, depending upon how well it is implemented.
6. I feel most of the mechanic, in it's intention, does add to the piloting challenges. That isn't necessarily saying that the mechanic might not need adjusting. It might be too severe of a penalty for the decision, considering that it does almost always lead to a mech with a cXL or LFE to basically being shut down and subsequently destroyed... it's almost (key word is almost) lending itself out as acting like an XL engine now. I can not contest to it with perfect accuracy, but I do recall a few times shutting down with around 60% heat on my gauge when losing a side torso. That seems a little too punishing for the engine type selected.
7. I feel that, beside the options to take an XL or Std, the consequences are barely manageable considering you can lose a side torso so fast you often times don't even have recognition that it's about to go until it's just... gone. Sometimes, a single concentrated blast can do that. (Concentrated can be from a single mech, or several mechs hitting the same location.)
8. Once again, the core concept enhances the differences, but the "heat spike" might be a little too much. It's hard to tell overall, especially without more concrete numbers about the effects. If it's shutting people down at 60-70%, than it's probably too punishing. If it's only doing it at 80-90%, than it's probably fine. It also might be more punishing for lighter mechs who can't mount many external heat sinks, and even more penalizing for IS mechs in general, who become crit/slot starved easier with their 3 crit slot DHS, heavier weapons (on average) and crit soaking upgrades... Of course I'm not certain what the LFE penalties are exactly in comparison to cXL. I think someone posted that information here... somewhere...
A lot of this discussion doesn't seem to be "Should you be penalized for losing a side torso when using a LFE or cXL engine" and more so "Is the drop in threshold from the top (heat spike) too much". I don't recall anyone claiming to completely remove the side torso destruction penalty, just debating on if it's too much.
(Okay, some people might be lobbying for it's removal.)
Edit: Insertion of quote.
Edited by Tesunie, 23 March 2019 - 09:18 PM.