Jump to content

The Eve Of Lurmageddon: Join Us Or Die Edition.


104 replies to this topic

#61 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,526 posts
  • LocationNew Hampshire, USA

Posted 18 March 2019 - 02:07 PM

It depends on who you ask.
It may be good as this patch pleases NO ONE.

View PostBowelhacker, on 18 March 2019 - 02:02 PM, said:

So... can someone clarify for me is: is this terrible or good?


#62 whatever it takes

    Member

  • PipPipPipPipPip
  • CS 2024 Silver Champ
  • CS 2024 Silver Champ
  • 196 posts

Posted 18 March 2019 - 02:19 PM

View PostBowelhacker, on 18 March 2019 - 02:02 PM, said:

So... can someone clarify for me is: is this terrible or good?

It's bad, IMO personally. They could've increase the cooldown on LRM's like they did with PPC's and it would make the QP experience better, but they are increasing the velocity of the rockets, WTH is that? Usually you have no time to hide somewhere when LURMS are flying towards you, unless you are standing right by the cover, but they INCREASE THE FLIGHT SPEED even further...

#63 Bowelhacker

    Member

  • PipPipPipPipPipPipPip
  • Hero of Marik
  • Hero of Marik
  • 922 posts
  • LocationKooken's Pleasure Pit

Posted 18 March 2019 - 02:40 PM

View PostHammerMaster, on 18 March 2019 - 02:07 PM, said:

It depends on who you ask.
It may be good as this patch pleases NO ONE.


Yeah, that was kind of why I asked. "It's horrible!" shrieks one poster, "about time!" says another.

Time will tell if it stands the test of time.

#64 Burning2nd

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 984 posts

Posted 18 March 2019 - 03:46 PM

View PostVonBruinwald, on 18 March 2019 - 06:14 AM, said:


Why the hell would you put a plasmaStar XL in your A1? The Magna 260 was perfectly fine.

The plasmaStar XL's are basically an imported Rawlings with the shielding stripped and replaced. Odds are the secondary ignition coils aren't firing, a common problem when they've been sitting for a while, best thing to do is rip them straight out and bypass the whole bank. They don't do much and only serve serve to sustain a reaction if the primary's fail while it's running.

Hold override when you start the ignition sequence and she should start fine. NEVER start your engine this way with failed secondary coils, you risk shorting them all out which will require a complete rebuild.



dude! she fired right up... Im gonna have take her in for service the next time i get to a planet that doesn't want to kill me or rob my equipment lol thanks man your the best

#65 The6thMessenger

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Nova Captain
  • Nova Captain
  • 8,133 posts
  • LocationFrom a distance in an Urbie with a HAG, delivering righteous fury to heretics.

Posted 18 March 2019 - 03:48 PM

I'm going to have fun marking targets with narc.

#66 Burning2nd

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 984 posts

Posted 18 March 2019 - 03:48 PM

View PostBowelhacker, on 18 March 2019 - 02:40 PM, said:


Yeah, that was kind of why I asked. "It's horrible!" shrieks one poster, "about time!" says another.

Time will tell if it stands the test of time.



in general all weapon changes bring large changes to almost every aspect of the game... From how people play, to how people build...

LRM changes on the other hand.. BRING a WHOLE new game... (like just shy of a new .exe) its not going to be the same game tomorrow night

builds will change.. cbills will burn

<o

#67 PhoenixFire55

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 5,725 posts
  • LocationSt.Petersburg / Outreach

Posted 19 March 2019 - 04:44 AM

View PostHammerMaster, on 18 March 2019 - 12:57 PM, said:

Bracket builds IS SOMEONE ACTUALLY trying to play the game.
Just not the stale 6x this one weapon stuff people like you keep trying to stuff down our throats.


Nova has TWELVE medium lasers in STOCK. For someone who claims he is such a diehard BT fan you sure do love to ignore BT facts that don't suit you way too often.

#68 Johny Rocket

    Member

  • PipPipPipPipPipPipPipPip
  • The People's Hero
  • The People
  • 1,214 posts

Posted 19 March 2019 - 07:09 AM

Honestly as a guy who named his character to reflect his love of all things missile I'm stoked about this change. It rewards guys like me and punishes the lazy backfield lurmers.
I play them aggressively and prefer to spam 4-5 lrm5. I see this old favorite getting dusted off today.
A:3:20l0|2@|NdpX0|i^|2@|2@|[O|[O|0=2qX0|Z<2rT0|2@|2@sT0|]?td0|[O|[Oud0|[O|[Ov@0w<0<0<0

#69 Warning incoming Humble Dexterer

    Member

  • PipPipPipPipPipPipPipPip
  • Bridesmaid
  • 1,077 posts

Posted 19 March 2019 - 07:39 AM

Players complain because too many players are using LRM as indirect weapons, instead of getting their own locks.

Indirect LRM fire gets nerfed in exchange for an equal amount of direct LRM fire buffs, to encourage more players to get their own locks.

Players complain because more players are going to use LRM as direct weapons, instead of letting someone else get their locks for them.

And I'm sure the same players would also complain if those changes were rolled back in a later patch...

So nothing has changed, because the problem remains that... players like to complain all the time :)

If you don't agree with what I said, feel free to complain about it :P

#70 Lykaon

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,815 posts

Posted 19 March 2019 - 07:47 AM

View PostAthom83, on 18 March 2019 - 12:55 PM, said:

Except they still arc like previously if they aren't in LOS, and only fly like ATMs when in direct LOS?



And the indirect fire lock on times got nerfed as well as the LRM spread for indirect fire ...so two nerfs to indirect fire.

The Buffs to LRMs in general are 20 MPS increase in velocity.

The flattened trajectory only applies to direct LOS where LRMs will be in direct competition against actual threats that frequently out range them,out damage them and possess pinpoint accuracy notto mention the lack of passive counters like AMS effecting PPC/Lasers/Gauss/Autocannon fire.

Overall it's looking like a net nerf to LRMs with a few buffs that leave LRMs firmly in place as the worst choice for direct fire at mid to long ranges.

#71 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 19 March 2019 - 07:50 AM

As a notorious LRM proponent (that's me below), I welcome the changes.

Posted Image

#72 TheLuc

    Member

  • PipPipPipPipPipPipPip
  • The 1 Percent
  • 746 posts

Posted 19 March 2019 - 08:03 AM

I really don't get the panic over the LRMs, never seen the difference from one patch to the other, its a very situational weapon. On a other note its quite easy to counter too.

#73 Weeny Machine

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 4,014 posts
  • LocationAiming for the flat top (B. Murray)

Posted 19 March 2019 - 09:00 AM

View PostTheLuc, on 19 March 2019 - 08:03 AM, said:

I really don't get the panic over the LRMs, never seen the difference from one patch to the other, its a very situational weapon. On a other note its quite easy to counter too.



For me it is not even power level. The point is that the ability of indirect fire across half the map enforces static gameplay. Light mechs have to disengage or get shredded, flankers need to pull back and so on. The reason for that the is free C3 computer aboard every mech

#74 Prototelis

    Member

  • PipPipPipPipPipPipPipPipPip
  • Shredder
  • Shredder
  • 4,789 posts

Posted 19 March 2019 - 10:39 AM

Free c3 = good

Indirect fire implementation = bad

#75 Novakaine

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,744 posts
  • LocationThe Republic of Texas

Posted 19 March 2019 - 11:00 AM

Except for direct fire capability.........

This is a whole scale nerf don't believe the hype.
Maybe........

Edited by Novakaine, 19 March 2019 - 11:02 AM.


#76 Racerxintegra2k

    Member

  • PipPipPipPipPipPipPip
  • The God
  • The God
  • 801 posts

Posted 19 March 2019 - 11:23 AM

View PostAthom83, on 18 March 2019 - 12:55 PM, said:

Except they still arc like previously if they aren't in LOS, and only fly like ATMs when in direct LOS?


They may arc like before out of LOS ... but they have been nerfed in that state. If they arc the same as ATMs why bring LRMS ? The potatoes are not going to go to the front like people want them to. Matter of fact you dont want them in the front as they will get wrecked fast and be even less effective than that 600m LRM boat.

#77 HammerMaster

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 2,526 posts
  • LocationNew Hampshire, USA

Posted 19 March 2019 - 12:02 PM

View PostPhoenixFire55, on 19 March 2019 - 04:44 AM, said:


Nova has TWELVE medium lasers in STOCK. For someone who claims he is such a diehard BT fan you sure do love to ignore BT facts that don't suit you way too often.

You DO KNOW that's an omnimech not a battlemech sir?
You know? Podspace?

#78 Gas Guzzler

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 14,274 posts
  • LocationCalifornia Central Coast

Posted 19 March 2019 - 12:34 PM

Everyone is bringing AMS now, my SRMs barely work

#79 FupDup

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 26,888 posts
  • LocationThe Keeper of Memes

Posted 19 March 2019 - 12:36 PM

View PostHammerMaster, on 19 March 2019 - 12:02 PM, said:

You DO KNOW that's an omnimech not a battlemech sir?
You know? Podspace?

Battlemechs in stock form can boat weapons too, like the Piranha, Komodo, and Bane.

#80 MischiefSC

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPip
  • The Benefactor
  • The Benefactor
  • 16,697 posts

Posted 19 March 2019 - 12:52 PM

View PostFupDup, on 19 March 2019 - 12:36 PM, said:

Battlemechs in stock form can boat weapons too, like the Piranha, Komodo, and Bane.


And the Javlin, a couple Jenner variants, the majority of mechs in both IS and Clan have variants that use only lasers to deal with ammo dependency issues.

Longbow, Archer and several others boat LRMs with a couple lasers for backup.]

Tons of vehicles boated single weapon types.

'Boating' is absolutely in the lore. For variety the developers intentionally made most mechs at least a bit bad so you wouldn't have a couple of absolute best mechs in general or even specific situations. The idea that mechs are supposed to be sorta bad is one of those terrible tropes that's plagued the game since it tried to move beyond a tabletop turn based strategy game played with a variety of house rules between friends and usually with no real attachment to the mechs or pilots, to make up for issues with game design.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users