Top 5 Annoying Things In Mwo Atm?
#21
Posted 18 March 2019 - 11:58 PM
2) Matchmaker
3) Weapons Balancing
4) Quirks
5) Weapon hardpoint inflation
#22
Posted 19 March 2019 - 12:31 AM
2. Players complaining about PGI
3. Players still bitching about the skills tree
4. l33t skillz players telling everyone else to git good.
5. Loading screens, loading screens, and some more loading screens (hey, if I want to be part of this community I need to complain about PGI too!)
#23
Posted 19 March 2019 - 01:21 AM
6. Nascar
7. Poor map design
8. No new content aside from one map a year plus monthly mechs.
9. Lack of marketing.
10. LRMs.
#24
Posted 19 March 2019 - 02:45 AM
1.Consumables-cool shots,arty,airstrikes- all need to go.
2.Maps-there are many issues here, but lack of variety is the main one.
3.Third party lock-on mechanic-needs removing.
4.Matchmaking/Tier system- the Tier system needs to be more than an XP progression bar.
5.Sync dropping-it's lame, makes the whole match making issue ten times worse, and it seems to be worse than i remember from a year and half ago, especially among a lot of streamers who actively encourage it, stop it!.
#25
Posted 19 March 2019 - 02:56 AM
1. PGI
2. PGI
3. PGI
4. PGI
5. PGI
#26
Posted 19 March 2019 - 04:23 AM
#27
Posted 19 March 2019 - 04:26 AM
Racerxintegra2k, on 19 March 2019 - 04:23 AM, said:
Not really, I mean nearly all the annoyances listed come down to PGI (see immediately above your post), some folks just went into more detail.
Edited by Bud Crue, 19 March 2019 - 04:26 AM.
#28
Posted 19 March 2019 - 07:57 AM
1. More in universe unit decals for clans and Inner Sphere.
2. In universe camo schemes (Clan alpha galaxy, beta galaxy etc., Genyosha regiment, Lyran guards etc.)
3. A choice betty voices based on the different factions. Same voice lines but a Kuritan style or clan style.
4. Dynamic combat music
5. Some minor visual choices mentioned way back when like the alternate atlas heads for instance.
Keeping with the theme of the thread though.
1. People complaining about LRM's being noobtacular while then pressing da alfa stryke buttun and laser vomiting.
2. Being told after a match in group "the lobby has been destroyed" which is odd.
3. Clipping on maps that mean your weapons hit invisible walls.
4. Disconnects still being a thing
5. GG's at the end of a 12-0 stomp from the winners.
But honestly the game has rattled on so long now, the best PGI can do is minor changes. Maybe MW5 will allow them to make MWO2 or something because the engine just isn't good enough for the kind of things PGI probably would want to do with the game.
#29
Posted 19 March 2019 - 11:21 AM
Bud Crue, on 19 March 2019 - 04:26 AM, said:
Bud, your right no question. All the problems are PGI's fault because they are the developers. My point was depending on who they listen to there are conflicting ideologies coming from the "community" at any given point. LRMS OP .please nerf ... LRMS need a buff !
#30
Posted 19 March 2019 - 11:29 AM
2. LRM NERFs
3. Light mech 35t useless.
4. Jenner F armor nerfs.
5. Light mech (insert current meta light) OP must nerf threads.
#31
Posted 19 March 2019 - 11:36 AM
2. No development of new maps.
3. No development of new modes.
4. No development.
5. Only 3 or 4 lights are viable.
#32
Posted 19 March 2019 - 11:37 AM
2 disconnects
3 matchmaker putting all 1 & 2 on blue team
4 other players
5 red team eagerly taking a 12-0 stomp just to try and suppress you exclusively while the rest of your team curb stomps them because they were focusing you but you don’t get any rewards because you had to go totally evasive.
#33
Posted 19 March 2019 - 12:20 PM
Tiewolf, on 18 March 2019 - 01:15 PM, said:
After a few games so far mine are:
1. The unreasonable xp grind (the reason why i stoped playing for half a year)
( not really that big of an issue, just play and it will get skilled up, if not use some GXP and play more games to build it up, I play until I get 10K exp and then go set 10-12 nodes)
2. The skillmaze
(also not a really big issue once you get you head around what you want to improve o your mech, some are obvious)
3. LFE-sidetorso-loss-heatspike (seriously why was it changed?)
(Yes, is a bit harsh but you have lost half your mech. it does hurt those single sided laser vomit builds that use one side as a shield)
4. Consumables = win,
(everyone has them, its just if you are willing to spend 40-120K cbills per game)
5. Lurmagaddon even before the LRM changes
( will wait and see but I worry over the atm/lrm medium pop tarts, they are alreaqdy very difficult for the assaults to counter , AMS to be a standard on many mechs)
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