Structure Quirks On Corsair?
#1
Posted 15 March 2019 - 10:04 AM
This thing is wide as all get out, structure quirks are meaningless.
This thing needs ARMOR.
#2
Posted 15 March 2019 - 10:09 AM
#3
Posted 15 March 2019 - 10:10 AM
#4
Posted 15 March 2019 - 10:12 AM
It's too easy to crit out the structure of a mech.... plz pgi, give us armor
#5
Posted 15 March 2019 - 10:18 AM
Prototelis, on 15 March 2019 - 10:10 AM, said:
I meant, like how when they released the Thant it had middling structure quirks on all variants, and only over time have they given some armor and and upwardly adjusted the other’s structure, etc. It would appear that the Corsair will follow the same pattern at least initially.
#6
Posted 15 March 2019 - 10:47 AM
#7
Posted 15 March 2019 - 10:51 AM
Koniving, on 15 March 2019 - 10:47 AM, said:
....and make a Zeus look thick a.f.
Or here it is again
with a King Crab
Judging by the standardized size of the laser emitters, and the comparison between Kingcrab and the Corsair, it's scrawnier than the King Crab.
What we have is an issue with perspective.
Koniving, on 15 March 2019 - 10:12 AM, said:
In the map...that damn thing looks to be as scrawny as the Warhammer II...
I be thinkin' we need to see it next to some other mechs, since our mechlab doesn't have an orthogonal (orthographic) view anymore (and it'd be really nice to have one that we can toggle on and off.)
Orthogonal (Orthographic) view.
Perspective view
#8
Posted 15 March 2019 - 10:55 AM
#9
Posted 15 March 2019 - 10:56 AM
Koniving, on 15 March 2019 - 10:47 AM, said:
Also note the 4 in the background.
King Crab covers a chunk of it, the not-as-wide-as-PGI-makes-it-look-with-this-HORRIBLE angle... does not.
Now compare the 4 with the Zeus image.
....It is almost as skinny as a Zeus.
Just saying... Might even be skinnier if you think about how the camera's actually pulled back, making the 4 smaller for the Zeus...
So the camera chooses to zoom in on the Corsair... Strange behavior, actually... this is usually done with smaller mechs...not bigger ones.
Edited by Koniving, 15 March 2019 - 10:59 AM.
#10
Posted 15 March 2019 - 11:58 AM
Koniving, on 15 March 2019 - 10:56 AM, said:
Just saying... Might even be skinnier if you think about how the camera's actually pulled back, making the 4 smaller for the Zeus...
So the camera chooses to zoom in on the Corsair... Strange behavior, actually... this is usually done with smaller mechs...not bigger ones.
i love how I am the first one to acknowledge what you are saying and I am simply here to say, calm down and stop posting. Play the game more and post on here less. We have better shots to look at than the quirk shots.
Edited by GTKA, 15 March 2019 - 11:58 AM.
#11
Posted 15 March 2019 - 12:30 PM
#12
Posted 15 March 2019 - 12:49 PM
http://www.sarna.net...etheus_(Unbound)
So...when are we getting our Shadow Griffin?
Timber Wolf, Thor, Mad Dog, and Hellbringer cobbled together to make...Prometheus.
Corsair Reminds me of the kitty ninja.
http://www.sarna.net...x_Cat_Ninjabolt
Actually there's a number of minor similarities...
.....a lot of them....
#13
Posted 15 March 2019 - 12:52 PM
This thread is a salt mine for what is clearly a bad set of quirks on a huge mech that needs armor.
#14
Posted 15 March 2019 - 01:34 PM
Edited by RickySpanish, 15 March 2019 - 01:34 PM.
#15
Posted 15 March 2019 - 01:57 PM
Prototelis, on 15 March 2019 - 12:52 PM, said:
This thread is a salt mine for what is clearly a bad set of quirks on a huge mech that needs armor.
You mean a relatively tiny mech that you want to have even more armor.
Which don't get me wrong, I think the structure quirks are crap too, but the point is...it's a ******* tiny mech by MWO standards.
Its basically a taller Zeus, which isn't all that fat.
#16
Posted 15 March 2019 - 02:09 PM
Koniving, on 15 March 2019 - 01:57 PM, said:
Which don't get me wrong, I think the structure quirks are crap too, but the point is...it's a ******* tiny mech by MWO standards.
Sure, don't touch on shitposting images everywhere like you usually do.
You can't trust mechlab perspective. We can't see the depth of the mech and everything in the mechlab is fish-eyed to make it look bigger. Those torso's are yuge, and you have to be a certain kind of special not to see that.
#17
Posted 15 March 2019 - 04:35 PM
#18
Posted 15 March 2019 - 06:03 PM
Koniving, on 15 March 2019 - 01:57 PM, said:
Which don't get me wrong, I think the structure quirks are crap too, but the point is...it's a ******* tiny mech by MWO standards.
Its basically a taller Zeus, which isn't all that fat.
people who are 30% on jarls list really shouldnt be posting on forums like they know stuff...
#19
Posted 15 March 2019 - 08:58 PM
#20
Posted 16 March 2019 - 12:00 AM
Over all people will just sit in the back and lrm away anyway.
This game is now 50% lockon weapons.
Edited by Monkey Lover, 16 March 2019 - 12:01 AM.
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