Mystere, on 21 March 2019 - 12:43 PM, said:

Change the mechanics (e.g. require TAG, NARC, and/or UAVs -- stack the effects too) if you must, but make them deadly at LONG range. Otherwise, what's their point?
The thing is, "Long range" and "LONG" range doesn't translate well between tabletop and a fps. In tabletop (And "lore") they are "dumb"fire weapons that are targeted at a spot on the map, with a lot of the missiles missing because of individual hit chances etc, sort of like artillery in WoT. Its true they did have a "lock on" function to some extent, but they were limited to when the fhe platform had C3 and the target was being painted by a TAG/NARC or when using specialized munition like "Listen-kill", Heat seeking, "Follow the Leader", or Anti-Rad (plus one missile type that could be dumbfired then lock on to a target from a TAG spotter without the use of C3).
Also, the LRM was a shorter range weapon than the AC/2, while barely beating out the 'optimal' range of the AC/5.
Edited by Athom83, 21 March 2019 - 01:54 PM.