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Bravo Pgi And Haters! Please Remove Lrm Altogether


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#141 UnkerZ

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Posted 21 March 2019 - 02:13 AM

The AMS buff against bigger launchers need to be adjusted - its cleaning waves out too easily. LRM direct fire is doing fine as intended, but the trajectory is still a bit messed up running into terrain and allies.

Rather than reduce the overall health of the whole pack, they should emulate what it would actually be like shooting into more missiles - higher probability of hits at peak density, and as missiles get shot down, the remainders become more difficult to deflect - basically sort of a damage curve as if shooting at 20 missiles vs 5 - its clear a pig could hit at least 1 of 20 missiles blindfolded, but much less so for 1 of 5 missiles.

#142 dwwolf

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Posted 21 March 2019 - 03:05 AM

It feels like they nerfed bigger launchers instead of buffing small launchers TBQFH.

#143 The6thMessenger

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Posted 21 March 2019 - 04:46 AM

View PostBishop Six, on 21 March 2019 - 01:41 AM, said:

The one thing this patch shows me is how many people used the Lurm easy mode and how they are upset now that their easy damage is gone.

Its your own fault if you focus your play style exclusive on a lock on weapon which includes the necessity of teamplayers doing the work for you backstanders.

The 2nd thing this patch shows me is that there is much life in this community, just look this debate, its wonderful.


The DF change is actually quite nice. Sure it doesn't scale over soft-covers well, but it's a lot better cause you hit faster and have tighter spread. It's the one great change that made LRMs supposedly more self-sufficient which would have made it less parasitic.

Problem is the AMS, so much so that even SRMs and MRMs are having problems.

#144 Yondu Udonta

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Posted 21 March 2019 - 04:52 AM

View PostThe6thMessenger, on 20 March 2019 - 11:29 PM, said:


I would agree with you if LRMs were actually low-skill easy-weapon, but no you got a lot of dedicated counters such as ECM and AMS, the 25-degree lock-cone and lock-time to complicate things. It's easier, but not "easy" or "low-skill".

Sure, inferior, but not stupidly useless. I'm sure there's some way to make AC2s, UAC2s, and ERPPCs superior to LRMs at long-range, but LRMs are still viable long-range.

Just because it has its counters does not make it not low skill, tf you talking about? Are you trying to tell me that because someone has AMS it makes it harder to aim? It just results in less damage dealt. ECM is only applicable to certain mechs and the umbrella time only helps so much more, like if you can't hold your reticle over a slow moving mech under ECM maybe you shouldn't even play a FPS game.

LRMs seem to be stupidly useless because people are massively boating AMS. Wait for the AMS spam to subside before judging.

#145 Battlemaster56

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Posted 21 March 2019 - 04:56 AM

Tried it yesterday on my lrm45 pink archer it ok at best , df reduce flight time but why bother when I can nuke someone at the 500 and below range with atm's or just pick up mrm's and have more freedom to engage.

Also the lock r@ping for idf so bad it took forever even with uav in the air, by the time I get half way through the uav is shot down and I wasted my time trying to get a lock, and continue marching forward to more deadlier laser boat(require high skill folks) and azz blast my mech to bits around 450+ meters.

Edited by Battlemaster56, 21 March 2019 - 05:02 AM.


#146 Curccu

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Posted 21 March 2019 - 05:04 AM

View Postdwwolf, on 21 March 2019 - 03:05 AM, said:

It feels like they nerfed bigger launchers instead of buffing small launchers TBQFH.

Well if you bothered to read patch notes that is exactly what they did.

#147 Weeny Machine

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Posted 21 March 2019 - 05:07 AM

I am fooling around with missiles and I really hated missiles before. Yes, hated...but currently I love them as a direct fire weapon and treat them as a long range LB-X or MRM. Finally the weapon system is somehow fun :)

Edited by Bush Hopper, 21 March 2019 - 05:08 AM.


#148 The6thMessenger

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Posted 21 March 2019 - 05:15 AM

View PostYondu Udonta, on 21 March 2019 - 04:52 AM, said:

Just because it has its counters does not make it not low skill, tf you talking about? Are you trying to tell me that because someone has AMS it makes it harder to aim? It just results in less damage dealt.


No, I'm saying that because someone has AMS makes it harder to contribute, and if you're doing less damage then you're contributing less. And since when is aim the only skill in the game?

Even then, the moment it lost the 45-degree cone to 25-degrees, that it needed more precision, no it needed a lot more aim, and that is on top of having to stare for a long time. The point of a cheap weapon, such as the Noob-Tube is that you're making a quick-kill. If you're jumping a lot of hoops that complicates the use, then it defeats the point of being easy, it's not the cheap easy-weapon, it's just easier.

View PostYondu Udonta, on 21 March 2019 - 04:52 AM, said:

ECM is only applicable to certain mechs and the umbrella time only helps so much more, like if you can't hold your reticle over a slow moving mech under ECM maybe you shouldn't even play a FPS game.


Sure, not a slow-moving, but a fast one. Again, when the homing-system lost that 20-degrees of lock-cone, it's no longer an easy-weapon.

View PostYondu Udonta, on 21 March 2019 - 04:52 AM, said:

LRMs seem to be stupidly useless because people are massively boating AMS. Wait for the AMS spam to subside before judging.


Sure.

View PostBattlemaster56, on 21 March 2019 - 04:56 AM, said:

Tried it yesterday on my lrm45 pink archer it ok at best , df reduce flight time but why bother when I can nuke someone at the 500 and below range with atm's or just pick up mrm's and have more freedom to engage.


ATMs have lower damage mid-range for higher CD and heat/shot. So it's a matter of what distance are you engaging.

Edited by The6thMessenger, 21 March 2019 - 05:29 AM.


#149 Teenage Mutant Ninja Urbie

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Posted 21 March 2019 - 05:31 AM

my experiences have been different.

sorry, but I don't get the crying about LRMs at the moment; I tried a few boats in QP the last 2 days and they perform BETTER than before.
the missile-speed is rediculously fast right now, which helps to overcome the AMS everywhere. in matches with less AMS, they feel to be buffed out of the wazzoo atm.
so.. "get your own locks" and your golden. simple as that ;)

#150 S t P a u l y

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Posted 21 March 2019 - 05:38 AM

You guys mind if I take a load off, here?

Posted Image

#151 Novakaine

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Posted 21 March 2019 - 05:48 AM

View PostTeenage Mutant Ninja Urbie, on 21 March 2019 - 05:31 AM, said:

my experiences have been different.

sorry, but I don't get the crying about LRMs at the moment; I tried a few boats in QP the last 2 days and they perform BETTER than before.
the missile-speed is rediculously fast right now, which helps to overcome the AMS everywhere. in matches with less AMS, they feel to be buffed out of the wazzoo atm.
so.. "get your own locks" and your golden. simple as that Posted Image


Well you simply have no clue.

#152 Teenage Mutant Ninja Urbie

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Posted 21 March 2019 - 05:59 AM

View PostNovakaine, on 21 March 2019 - 05:48 AM, said:


Well you simply have no clue.



being in the 200-300mtr bracket with my lurms all the time most times, I guess you're right. cya in the backfield, mate ;-))

Edited by Teenage Mutant Ninja Urbie, 21 March 2019 - 06:04 AM.


#153 iLLcapitan

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Posted 21 March 2019 - 06:07 AM

View PostNovakaine, on 20 March 2019 - 09:54 AM, said:

PGI seriously just stop.
What you have effectively done is halved the effectiveness of LRM's.
The indirect fire aspect is good, but to bump up the AMS rendered that near useless.
I can deal with this for the sake of players who don't bother to use effective cover.
But what I can't deal with is the "massive" heat increase.
See patch notes.
I would rant but why bother now.
Velleron2005 I'm right there with ya.


HaHaaa all the right people complaining, I might play a bit of MWO again

#154 Battlemaster56

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Posted 21 March 2019 - 06:47 AM

View PostThe6thMessenger, on 21 March 2019 - 05:15 AM, said:



ATMs have lower damage mid-range for higher CD and heat/shot. So it's a matter of what distance are you engaging.


I general engage around 400 to 330m depending on the map most. For DF missile between the two my quad atm48 supernova will hit the target faster while doing more significant damage than a clrm80 supernova in the mid range bracket (280-500m is midrange for atm's) anything farther lurms wins out.

#155 Ahh Screw it - WATCH THIS

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Posted 21 March 2019 - 06:50 AM

View PostdenAirwalkerrr, on 20 March 2019 - 02:45 AM, said:

LRM 33% ammo buff - haha haters gonna hate
LRM 20% velocity buff - haha haters gonna hate
LRM 10-15% heat buff - haha haters gonna hate
LRM 10% velocity buff, 10% heat nerf and 0-20% health nerf and people taking AMS to counter this cancer -


This needed to be reposted.

How long have we heard "Stop complaining about LRMs. Just bring AMS - enough AMS and LRMS are useless!!!"

Now people bring AMS and what do we hear? "REEEEEE everyone has AMS!! LRMS are useless!!! REEEEE!!!"


We're just doing what we were told to do.

Edited by Ahh Screw it - WATCH THIS, 21 March 2019 - 06:50 AM.


#156 denAirwalkerrr

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Posted 21 March 2019 - 07:17 AM

View PostTeenage Mutant Ninja Urbie, on 21 March 2019 - 05:59 AM, said:



being in the 200-300mtr bracket with my lurms all the time most times, I guess you're right. cya in the backfield, mate ;-))

You won't cuz they sit 700-800m away from engagement.

#157 Teenage Mutant Ninja Urbie

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Posted 21 March 2019 - 07:26 AM

View PostdenAirwalkerrr, on 21 March 2019 - 07:17 AM, said:

You won't cuz they sit 700-800m away from engagement.


ah, no worries mate. enjoying my grinner so much, it's very easy to find them;
drawing a direct line between

'my team' --------------- 'their team' ------------------------------------ 'lurm "support" '

.... and they don't run a noticable amount of backarmor, either... Posted Image

#158 Dark Wooki33 IIC

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Posted 21 March 2019 - 07:48 AM

View PostTeenage Mutant Ninja Urbie, on 21 March 2019 - 07:26 AM, said:

and they don't run a noticable amount of backarmor, either... Posted Image

You would be surprised my young cave dwelling padawan. Posted Image

#159 Bishop Six

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Posted 21 March 2019 - 08:30 AM

View PostTeenage Mutant Ninja Urbie, on 21 March 2019 - 07:26 AM, said:


ah, no worries mate. enjoying my grinner so much, it's very easy to find them;
drawing a direct line between

'my team' --------------- 'their team' ------------------------------------ 'lurm "support" '

.... and they don't run a noticable amount of backarmor, either... Posted Image


And because they know that they are backstanders they have low armour on legs to take more ammo with them ;)

#160 JediPanther

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Posted 21 March 2019 - 08:50 AM

The amount of open hostility and hate to a player wanting to use and have fun with lrms in mwo is like getting a jew and {Godwin's Law} to be room mates.News flash you *******. Lrms have always been a part of battletech and mechwarrior. Every bt and mw title I've played had lrms. This game has lrms. THE GAME WAS MARKETED TO LRM USES JUST AS MUCH AS BRAWLER/SNIPERS.



Lrms will always be in bt and mechwarrior. MW5 HAS LURMS.I've been here since closed beta 2012. I'll be here until they shut down the mwo server. I"LL STLL BE LURMIN' WHILE U BE HATIN'

Just imagine all the great racist and derogatory things us LRMERS could do to any one who uses any weapon other than lurms. ***** NARCER. LOSER LASERER. GOOSE STEPPING RIFLER PPC *******. All of it it total bull ****. All over ! mother ******* weapon that's been in the game AND ALWAYS WILL BE.
DEAL WITH IT *******.

Ban me I'll just make another account and another. I'm a lurm user I I won't put up with this ******** and I won't be meek and quiet about the open hostility and hate to PEOPLE who want to use them out of all the weapons in the game.





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