

Bravo Pgi And Haters! Please Remove Lrm Altogether
#141
Posted 21 March 2019 - 02:13 AM
Rather than reduce the overall health of the whole pack, they should emulate what it would actually be like shooting into more missiles - higher probability of hits at peak density, and as missiles get shot down, the remainders become more difficult to deflect - basically sort of a damage curve as if shooting at 20 missiles vs 5 - its clear a pig could hit at least 1 of 20 missiles blindfolded, but much less so for 1 of 5 missiles.
#142
Posted 21 March 2019 - 03:05 AM
#143
Posted 21 March 2019 - 04:46 AM
Bishop Six, on 21 March 2019 - 01:41 AM, said:
Its your own fault if you focus your play style exclusive on a lock on weapon which includes the necessity of teamplayers doing the work for you backstanders.
The 2nd thing this patch shows me is that there is much life in this community, just look this debate, its wonderful.
The DF change is actually quite nice. Sure it doesn't scale over soft-covers well, but it's a lot better cause you hit faster and have tighter spread. It's the one great change that made LRMs supposedly more self-sufficient which would have made it less parasitic.
Problem is the AMS, so much so that even SRMs and MRMs are having problems.
#144
Posted 21 March 2019 - 04:52 AM
The6thMessenger, on 20 March 2019 - 11:29 PM, said:
I would agree with you if LRMs were actually low-skill easy-weapon, but no you got a lot of dedicated counters such as ECM and AMS, the 25-degree lock-cone and lock-time to complicate things. It's easier, but not "easy" or "low-skill".
Sure, inferior, but not stupidly useless. I'm sure there's some way to make AC2s, UAC2s, and ERPPCs superior to LRMs at long-range, but LRMs are still viable long-range.
Just because it has its counters does not make it not low skill, tf you talking about? Are you trying to tell me that because someone has AMS it makes it harder to aim? It just results in less damage dealt. ECM is only applicable to certain mechs and the umbrella time only helps so much more, like if you can't hold your reticle over a slow moving mech under ECM maybe you shouldn't even play a FPS game.
LRMs seem to be stupidly useless because people are massively boating AMS. Wait for the AMS spam to subside before judging.
#145
Posted 21 March 2019 - 04:56 AM
Also the lock r@ping for idf so bad it took forever even with uav in the air, by the time I get half way through the uav is shot down and I wasted my time trying to get a lock, and continue marching forward to more deadlier laser boat(require high skill folks) and azz blast my mech to bits around 450+ meters.
Edited by Battlemaster56, 21 March 2019 - 05:02 AM.
#147
Posted 21 March 2019 - 05:07 AM

Edited by Bush Hopper, 21 March 2019 - 05:08 AM.
#148
Posted 21 March 2019 - 05:15 AM
Yondu Udonta, on 21 March 2019 - 04:52 AM, said:
No, I'm saying that because someone has AMS makes it harder to contribute, and if you're doing less damage then you're contributing less. And since when is aim the only skill in the game?
Even then, the moment it lost the 45-degree cone to 25-degrees, that it needed more precision, no it needed a lot more aim, and that is on top of having to stare for a long time. The point of a cheap weapon, such as the Noob-Tube is that you're making a quick-kill. If you're jumping a lot of hoops that complicates the use, then it defeats the point of being easy, it's not the cheap easy-weapon, it's just easier.
Yondu Udonta, on 21 March 2019 - 04:52 AM, said:
Sure, not a slow-moving, but a fast one. Again, when the homing-system lost that 20-degrees of lock-cone, it's no longer an easy-weapon.
Yondu Udonta, on 21 March 2019 - 04:52 AM, said:
Sure.
Battlemaster56, on 21 March 2019 - 04:56 AM, said:
ATMs have lower damage mid-range for higher CD and heat/shot. So it's a matter of what distance are you engaging.
Edited by The6thMessenger, 21 March 2019 - 05:29 AM.
#149
Posted 21 March 2019 - 05:31 AM
sorry, but I don't get the crying about LRMs at the moment; I tried a few boats in QP the last 2 days and they perform BETTER than before.
the missile-speed is rediculously fast right now, which helps to overcome the AMS everywhere. in matches with less AMS, they feel to be buffed out of the wazzoo atm.
so.. "get your own locks" and your golden. simple as that

#150
Posted 21 March 2019 - 05:38 AM

#151
Posted 21 March 2019 - 05:48 AM
Teenage Mutant Ninja Urbie, on 21 March 2019 - 05:31 AM, said:
sorry, but I don't get the crying about LRMs at the moment; I tried a few boats in QP the last 2 days and they perform BETTER than before.
the missile-speed is rediculously fast right now, which helps to overcome the AMS everywhere. in matches with less AMS, they feel to be buffed out of the wazzoo atm.
so.. "get your own locks" and your golden. simple as that

Well you simply have no clue.
#153
Posted 21 March 2019 - 06:07 AM
Novakaine, on 20 March 2019 - 09:54 AM, said:
What you have effectively done is halved the effectiveness of LRM's.
The indirect fire aspect is good, but to bump up the AMS rendered that near useless.
I can deal with this for the sake of players who don't bother to use effective cover.
But what I can't deal with is the "massive" heat increase.
See patch notes.
I would rant but why bother now.
Velleron2005 I'm right there with ya.
HaHaaa all the right people complaining, I might play a bit of MWO again
#154
Posted 21 March 2019 - 06:47 AM
The6thMessenger, on 21 March 2019 - 05:15 AM, said:
ATMs have lower damage mid-range for higher CD and heat/shot. So it's a matter of what distance are you engaging.
I general engage around 400 to 330m depending on the map most. For DF missile between the two my quad atm48 supernova will hit the target faster while doing more significant damage than a clrm80 supernova in the mid range bracket (280-500m is midrange for atm's) anything farther lurms wins out.
#155
Posted 21 March 2019 - 06:50 AM
denAirwalkerrr, on 20 March 2019 - 02:45 AM, said:
LRM 20% velocity buff - haha haters gonna hate
LRM 10-15% heat buff - haha haters gonna hate
LRM 10% velocity buff, 10% heat nerf and 0-20% health nerf and people taking AMS to counter this cancer -
This needed to be reposted.
How long have we heard "Stop complaining about LRMs. Just bring AMS - enough AMS and LRMS are useless!!!"
Now people bring AMS and what do we hear? "REEEEEE everyone has AMS!! LRMS are useless!!! REEEEE!!!"
We're just doing what we were told to do.
Edited by Ahh Screw it - WATCH THIS, 21 March 2019 - 06:50 AM.
#157
Posted 21 March 2019 - 07:26 AM
denAirwalkerrr, on 21 March 2019 - 07:17 AM, said:
ah, no worries mate. enjoying my grinner so much, it's very easy to find them;
drawing a direct line between
'my team' --------------- 'their team' ------------------------------------ 'lurm "support" '
.... and they don't run a noticable amount of backarmor, either...

#159
Posted 21 March 2019 - 08:30 AM
Teenage Mutant Ninja Urbie, on 21 March 2019 - 07:26 AM, said:
ah, no worries mate. enjoying my grinner so much, it's very easy to find them;
drawing a direct line between
'my team' --------------- 'their team' ------------------------------------ 'lurm "support" '
.... and they don't run a noticable amount of backarmor, either...

And because they know that they are backstanders they have low armour on legs to take more ammo with them

#160
Posted 21 March 2019 - 08:50 AM
Lrms will always be in bt and mechwarrior. MW5 HAS LURMS.I've been here since closed beta 2012. I'll be here until they shut down the mwo server. I"LL STLL BE LURMIN' WHILE U BE HATIN'
Just imagine all the great racist and derogatory things us LRMERS could do to any one who uses any weapon other than lurms. ***** NARCER. LOSER LASERER. GOOSE STEPPING RIFLER PPC *******. All of it it total bull ****. All over ! mother ******* weapon that's been in the game AND ALWAYS WILL BE.
DEAL WITH IT *******.
Ban me I'll just make another account and another. I'm a lurm user I I won't put up with this ******** and I won't be meek and quiet about the open hostility and hate to PEOPLE who want to use them out of all the weapons in the game.
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