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Bravo Pgi And Haters! Please Remove Lrm Altogether


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#101 Kubernetes

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Posted 20 March 2019 - 10:30 AM

Dude, Yondu, wtf are you doing to stay at Tier 4?

#102 Lykaon

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Posted 20 March 2019 - 11:02 AM

View PostAcersecomic, on 20 March 2019 - 09:58 AM, said:

Think of it like this. Larger pods leave less space to put protective casing around your missiles.



They use the same ammo. If there were lower levels of armor on a missile then a single ton of LRM ammo for a LRM5 would have fewer missiles than a single ton of LRM20 ammo. Because the LRM5 ammo has to include "armor" weight.

#103 K O Z A K

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Posted 20 March 2019 - 11:04 AM

View PostKubernetes, on 20 March 2019 - 10:30 AM, said:

Dude, Yondu, wtf are you doing to stay at Tier 4?


he's gone to great lengths to troll the psr system

#104 Prototelis

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Posted 20 March 2019 - 11:14 AM

View PostKubernetes, on 20 March 2019 - 10:30 AM, said:

Dude, Yondu, wtf are you doing to stay at Tier 4?


He doesn't play a lot of QP.

#105 Telemachus -Salt Wife Salt Life-

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Posted 20 March 2019 - 11:18 AM

View PostCUTE PUPPY LUV, on 20 March 2019 - 01:15 AM, said:

I can see next the haters will ask PGI to nerf ER LL, Gauss Rifle, PPC, Uac2.
Until MWO becomes very similar like Apex Legends or PUBG.


IF ONLY MWO WAS SIMILAR TO APEX LEGENDS OR PUBG WE'D HAVE MORE PLAYERS AND PGI WOULD MAKE MOAR MONEY.

Sadly PGI listens to people whining to get their balancing/feature ideas instead of balancing and creating content according to industry standards/trends.

Edited by Telemachus -Salt Wife Salt Life-, 20 March 2019 - 11:20 AM.


#106 UMPA Viper

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Posted 20 March 2019 - 11:19 AM

View PostAthom83, on 20 March 2019 - 08:40 AM, said:

Every single game I've seen an LRM assault get that high damage, its either A) in Faction play or Posted Image they were up with their team, sharing their armor, and providing efficient fire support from 300-400m where its far less likely your lock will break before your LRMs impact.

And please re-read what I said. I never said they didn't contribute. The problem is, they either contribute a whole hell of a lot, or they contribute barely anything (usually the latter, but the former is still relevant enough that I will admit it happens)..And I never said ALL LRM Assaults, just the LRM Assaults that sit 700m+ from the fight occationaly clicking to hope they do some damage before the lock is broken.


My mistake , i will agree with that they either contribute a ton , or none at all. I attribute that to pilot skill though. If you run a lrm boat , know how to use it or you just hurt your team.

My apologies.

#107 Acersecomic

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Posted 20 March 2019 - 12:19 PM

View PostLykaon, on 20 March 2019 - 11:02 AM, said:



They use the same ammo. If there were lower levels of armor on a missile then a single ton of LRM ammo for a LRM5 would have fewer missiles than a single ton of LRM20 ammo. Because the LRM5 ammo has to include "armor" weight.


Well that would require each pod size to have different ammo and that would require more coding and blablabla... just imagine it slots missiles into little cute jackets with broken hearts on them.

#108 A Really Old Clan Dude

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Posted 20 March 2019 - 12:21 PM

The "world is ending" but it seems both sides are complaining so all things being said its a nil all draw so far.

Only item I would raise is the long standing AMS downing missiles through terrain. Like seriously AMS shooting down missiles outside the tunnel while the AMS mech is in the tunnel on crimson straight.

#109 Besh

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Posted 20 March 2019 - 12:43 PM

View PostTelemachus -Salt Wife Salt Life-, on 20 March 2019 - 11:18 AM, said:


IF ONLY MWO WAS SIMILAR TO APEX LEGENDS OR PUBG WE'D HAVE MORE PLAYERS AND PGI WOULD MAKE MOAR MONEY.

Sadly PGI listens to people whining to get their balancing/feature ideas instead of balancing and creating content according to industry standards/trends.


If you want to play a Game like PUBG or Apex Legends, then please go play these .

I think its safe to say that MOST of the people who chipped in money upfront for MW:O to become real were NOT doing it to fund a Game like the ones you want it to be more similar to .

#110 Kubernetes

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Posted 20 March 2019 - 12:55 PM

View PostPrototelis, on 20 March 2019 - 11:14 AM, said:


He doesn't play a lot of QP.


I've seen him in QP a fair amount recently.

#111 Mystere

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Posted 20 March 2019 - 12:59 PM

View PostBattlemaster56, on 20 March 2019 - 03:11 AM, said:

Wow the lurm hate [Redacted] is big in this thread. [Redacted]


No kidding.


View PostAcersecomic, on 20 March 2019 - 04:56 AM, said:

There is a fine line between lore/historical accuracy and gameplay. Those need to be balanced out.


Balance?

Based on some of the posts just on this thread alone, people are actually happy that LRMs are useless. Heck, they would be even happier if LRMs were entirely removed from the game, and with the LRM-centric players leaving the game as icing on the cake.

Balance my posterior.

View PostAthom83, on 20 March 2019 - 06:30 AM, said:

diluted


???


This place is looking more and more like the BREXIT arguments roiling the UK, what with all the insults and incomprehensible words flying all over. Posted Image

Edited by draiocht, 20 March 2019 - 03:56 PM.
Quote Clean-up


#112 Mystere

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Posted 20 March 2019 - 01:41 PM

View PostUMPA Viper, on 20 March 2019 - 08:28 AM, said:

Im sure you dont mind when your in a match and your lrm boat assault teamate that is sitting in the back ends up with 700-1000 damage and has 3 to 5 kills.


Nah! He would not be happy as well because those LURMers did not share their armor and stole his kills. Posted Image

View PostBush Hopper, on 20 March 2019 - 08:33 AM, said:


It is neither. Just wait and see till the number of AMS mechs gets back to normal


I think he meant "direct fire weapons".

Edited by Mystere, 20 March 2019 - 01:40 PM.


#113 Mystere

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Posted 20 March 2019 - 01:51 PM

View PostMischiefSC, on 20 March 2019 - 09:58 AM, said:

If I'm going to commit 2-4 tons to a defensive measure it should have results. Going all-inclusive on an auto-aim weapon is going to he riskier.


On the other side of the coin, if people are committing 20-30 tons on offensive weapons, they should also show results, probably better results than a 2-4 ton commitment.

#114 The6thMessenger

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Posted 20 March 2019 - 01:52 PM

View PostAcersecomic, on 20 March 2019 - 04:09 AM, said:

The example there is a show of how bad it can be without you even having a chance to do something about it. At all.
That light attacking a Dire? That is two things, blind team leaving slow assaults behind and two, Dire can still return fire if he just doesn't hold ROTATE IN ONE DIRECTION button.


And what makes you think you don't have a chance to do about it vs lrms? You could have hunkered down on your cover. But no you chose to make the exodus at the wrong time and route, and that is your fault.

View PostAcersecomic, on 20 March 2019 - 04:09 AM, said:

My post wasn't about bad luck when it happens, I wasn't even lagging behind my team nor crossing over solo. I was just of the misfortune to be targeted and again, misfortune is not the point of this, but what the LURMer could do at such a short time without you being able to do anything about it. Now imagine a map with little to no proper cover where you have even less chance to find any real cover.


Now imagine a hot, laser-vomit build on Terra Therma, Tourmaline Desert, or Rubellite Oasis.

Or brawler in Polar Highlands or Alpine Peaks.

Or a Lurm-Boat on Solaris City.

Stop whinging on the already weak weapon system. It has a lot of counters, and if you aren't using any of it, it's your fault.

View PostAcersecomic, on 20 March 2019 - 04:09 AM, said:

Hell, I even did a few rounds in my Supernova-A which I used as an LRM boat to return the favor and make the game more toxic so they nerf LRM, I did a few rounds and them remade it into an ATM/LRM boat and then ATM boat (always backup pulses though) because I could not stand chucking LRMs at others. And you know what? I was eaaaasilly getting 800+ matches with the LRMs by throwing them at people BEHIND CLIFFS, ROCKS, AND FREAKING HOUSES!! I felt like filth for being able to do that and just melt people. And I did play agressively at least, staying with my team and sharing armor.


Damage number is one thing, but if you're spreading that all over, it's not exactly special.

And it's good that you're with your team, which is a sign of good coordination which plays to the LRM's advantage.

View PostAcersecomic, on 20 March 2019 - 04:09 AM, said:

Too damn effective for a weapon that makes it so enemy can't return fire.


So what? I can't return fire when I'm being poked with a brawler build. Where is the outrage from that?

And with LRMs, it actually has a very slow projectile-speed post-patch that makes it's actual effective range at 400m. There's plenty of time to hunker down to hard-covers.

Your anger towards it is both funny and sad, I mean really you might as well say "LRM OP".

Edited by The6thMessenger, 20 March 2019 - 06:24 PM.


#115 Mystere

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Posted 20 March 2019 - 01:56 PM

View PostA Really Old Clan Dude, on 20 March 2019 - 12:21 PM, said:

The "world is ending" but it seems both sides are complaining so all things being said its a nil all draw so far.


Tell that to the UK with their BREXIT. Posted Image

#116 MrMilkshake

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Posted 20 March 2019 - 04:06 PM

View PostAcersecomic, on 20 March 2019 - 12:54 AM, said:

[Redacted]


This was everything that needed to be said with bells on and now it's gone. That makes me sad :(
Did they make you take it down ?

#117 draiocht

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Posted 20 March 2019 - 04:12 PM

[mod]Several reply-chains have been removed due to insulting or otherwise unconstructive content.

Please keep discussion on-topic, without insulting other individuals.[/mod]

#118 Prototelis

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Posted 20 March 2019 - 04:24 PM

View PostThe6thMessenger, on 20 March 2019 - 01:52 PM, said:



Now imagine a hot, laser-vomit build on Terra Therma, Tourmaline Desert, or Rubellite Oasis.




FYI, map temp is for fluff. The only effect is dissipation, which was giga-buffed in the heat scale change patch. So they more or less work fine because "hot" laser vomit usually has tons of dissipation to spare and laser vomit is all about that burst damage anyways.

Edited by Prototelis, 20 March 2019 - 04:25 PM.


#119 MrMilkshake

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Posted 20 March 2019 - 04:32 PM

View Postdraiocht, on 20 March 2019 - 04:12 PM, said:

[mod]Several reply-chains have been removed due to insulting or otherwise unconstructive content.

Please keep discussion on-topic, without insulting other individuals.[/mod]


So that will be a yes then. I find this course of action...unconstructive and insulting, I think my feelings may also have been hurt a little. What do we do now ?

#120 GeminiWolf

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Posted 20 March 2019 - 04:54 PM

View PostCUTE PUPPY LUV, on 20 March 2019 - 12:51 AM, said:

Now the AMS is like those Phalanx anti missile turrets. 4x LRM20 with tag from 200m cause little damage or not at all. I like the IDF and LOS changes. No problem playing close support LRM. I like it.

But the AMS seriously? Destroying incoming missiles through buildings and walls?

LRM is utterly useless now. Why not remove it from the game?

Congratulations again. Excellent job.

Ummm AMS has always fired through walls and terrain.. that's not new. You just didn't notice before because it wasn't slowing down the LURMSpam.

Edited by GeminiWolf, 20 March 2019 - 06:59 PM.






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