The core issues is always the same: boating.
When PGI needs to balance things those balances always have to happen towards the most unbalanced combinations. Which nearly Always is/was boating.
This on the other side always affects mechs with mixed combinatons
I mean look at the current missile discussion.
In noobland LRM's were problem because of massive boating.
MRM's in nearly absurd builds like MRM 120 Fafnirs is pretty much a boating issue to the max.
Now PGI adjusted ams to no be useless and we have the next issue: AMS boating.
ghost heat to some degree helped against huge alpha strikes, yet it doesn't prevent boating with timed shots. But ghost heat did at least not affect mixed builds as these are not affected.
But the missile vs AMS discussion, how do we make AMS not useless without not making it's boating OP? How could we even make missiles not useless against AMS boating, while not making boating missiles unbalanced against non AMS mechs.
What if PGI made PPC's temporarily disable AMS? would that actually bring bigger boats to equipping a PPC as well, and reducing the boatability? But then what about M only mechs?
We cannot really always blame PGI for the things that happe, the chassis their configs and such they are an unbalanceable mess.
Well, maybe PGI could add a kind of "hitchance" for AMS, where each shot has a % to hit a missile in the air, and the more missiles there are the more likely a shot would hit one. That way boats get more missiles shot down but small salvos will still get some through reliably. Basically, AMS would act as a classical flak, shooting in the general direction of a missiles swarm and the more missiles there are the more likely is it to take one down. otherwise I see no chance how smaller mixed missile using mechs ever get some missiles through. probably won't solve the issues as well, but in the end:
How do we balance boating of any weapon or system at all?
Edited by Lily from animove, 21 March 2019 - 04:13 AM.