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Mw5 Community Pre-Order Bonus Mwo Mech Loadouts


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#181 Koniving

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Posted 04 April 2019 - 11:13 PM

View PostCyrilis, on 04 April 2019 - 10:52 PM, said:

sorry for bringing it up again, but I really want that information:

Dear PGI: Pls let us know if and under what conditions the redeemcodes included in an MW5 pre-oder will count towards the eligibility for the MWO 2019 customer appreciacion reward program

this will really be an inportant point in my decision to buy or not to buy...

Can't give you a definitive answer, but given that redeeming the Marauder II code has filled out the Marauder II page completely as if I had bought it straight through that page, I have little doubt in it.

#182 Koniving

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Posted 04 April 2019 - 11:41 PM

View PostAdamant80, on 26 March 2019 - 08:54 AM, said:

Wait so am I correct in hearing that MW5 will not have component customization beyond brand of weapons? That kind of pisses me off if so. I dont give a crap about broken lore, I want to build my mech reasonably based on MWO's system.

Personally not a fan of MWO's system, but I'm certain about a few dozen mods allowing it will come out. Some quite simply just copying MWO's system and others allowing even more or less freedom.

View PostChiasson Brinker, on 25 March 2019 - 08:24 PM, said:


And yet, accurate to the time period being portrayed. You're a down on your luck merc operating out of a Leopard, not a Defiance Industries company man operating out of a factory on Hesperus II. The kind of mechbay facilities needed to swap out major components like engines, armour or internal structure just aren't available to most mercenaries in a pre-4th Succession War setting, and whatever is available would be either expensive as all get out or else reserved for House units.


Agreed. I've been watching a number of things that have influenced Battletech from back in the day, and surprisingly so many of the financial and developmental hardships you often see mentioned/experience in campaigns in Battletech come up a lot in...of all places, Gundam. Specifically the late 1970s early 1980s "Universal Century". For comparison, you can think of the average mech variant as the mass production model, with special versions modified for aces (heroes) that prove themselves or were too expensive to mass produce and thus given to aces.

Even among them, it is still standard unless the variant has the subtitle "Custom", such as the Gouf Custom in 08th MS Team (the most Battletech "Gundam" I had ever seen until watching others in the same universal century universe, it even gets into the gritty of construction 'mobile suits' [mechs].) Battletech's Mech Taser influence is even in that scene.

However, even without access to Hesperus II's massive supply of easy-to-use Refit Kits or other assortments of Aftermarket modifications or access to a manufacturing plant one should still be able to perform Jerry-rigged duct-taped tweaks and changes akin to Votoms in which nearby weapon systems were grafted onto the Votom, secured and tied into the system to give it an edge in an otherwise unfair fight.

I'm hoping my mod will provide that feel, while offering a few locations that can do more significant changes. :) Check them out in the Battletech Discussion threads here on the MWO forum.

#183 IshanDeston

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Posted 05 April 2019 - 04:07 AM

Shouldn't the Catapult C2 come with an LFE instead of an XL engine?

At least according to Sarna:

http://www.sarna.net/wiki/Catapult

Quote

This Civil War era variant is built using a Hollis Mk. III Endo Steel chassis and powered by a Magna 260 extralight engine, using the saved weight to make the C2 a dedicated long range 'Mech. The primary weapons are two Federated LRM-15 launchers mated to an Artemis IV fire control system, and fed by four tons of ammo. The Medium Lasers have been replaced with two Defiance Shredder LB-X Autocannon/2s, sharing a single ton of ammo. While this makes the Catapultvulnerable to close range attacks, it also makes it extremely deadly at long range.


Same for the King Crab 001

Edited by IshanDeston, 05 April 2019 - 04:10 AM.


#184 Gagis

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Posted 05 April 2019 - 04:23 AM

extralight = XL

#185 Koniving

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Posted 05 April 2019 - 07:30 AM

View PostIshanDeston, on 05 April 2019 - 04:07 AM, said:

Shouldn't the Catapult C2 come with an LFE instead of an XL engine?

At least according to Sarna:

http://www.sarna.net/wiki/Catapult
Same for the King Crab 001

LFE = Light Fusion Engine
XL = eXtralight fusion engine.

#186 Koniving

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Posted 05 April 2019 - 08:00 AM

Also, for those following my LBX discussions, isn't funny that sporting twin shotguns makes it vulnerable at close range?
<.< If you follow those discussions you'd know the real reason why...

#187 bossclan

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Posted 05 April 2019 - 10:11 AM

With all the content we get from the pre order the real freebie will be the MW 5 game when it comes out.
Getting dollar for dollar MC and all the mechs and in game items is totally worth it.

#188 NocturnalBeast

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Posted 06 April 2019 - 12:05 AM

View PostAdamant80, on 26 March 2019 - 08:54 AM, said:

Wait so am I correct in hearing that MW5 will not have component customization beyond brand of weapons? That kind of pisses me off if so. I dont give a crap about broken lore, I want to build my mech reasonably based on MWO's system.


We will still have MWO for the "F the Lore" people, but PGI needs to stay firm and keep MW5 true to the series (at least in the official product) although they are going to allow modding, so people can make the game however they want (or have the skill to make).

#189 Hauptmann Keg Steiner

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Posted 06 April 2019 - 01:13 AM

View PostEd Steele, on 06 April 2019 - 12:05 AM, said:


We will still have MWO for the "F the Lore" people, but PGI needs to stay firm and keep MW5 true to the series (at least in the official product)

Going by "lore", you can mount whatever weapons you want wherever you want as long as you have the tonnage and space to mount them; money, time and facilities aside. And even guys who started the line like Weisman seem to be cool with fiddling with weight and crit slots for things, judging from HBS' work.

#190 Koniving

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Posted 06 April 2019 - 01:56 AM

View PostIdToaster, on 06 April 2019 - 01:13 AM, said:

Going by "lore", you can mount whatever weapons you want wherever you want as long as you have the tonnage and space to mount them; money, time and facilities aside. And even guys who started the line like Weisman seem to be cool with fiddling with weight and crit slots for things, judging from HBS' work.

You also eventually get a ship with its own automated factory.
Something that you're not going to have in MW5 Mercs as far as we can tell. Although a recent set of screenshots suggests that you might have a home base which could open the possibilities up, for the most part as far as we can tell you are running from a ship with four very cramped repair bays.

There's actually a single mech (literally only one) in Battletech tabletop that has a four slot setup (edit, 3 slots). This was perhaps the reason for putting 4 (3) slots in the CT in HBS BT to make "recreating" it an option. Referring to the Chameleon TRC-4B (also referred to as the CHM-3 Chameleon Training Scout)
In terms of construction rules, the goal is to let you create anything in tabletop.

Gundam? Sure. Just look below. But construction rules and custom modification rules are very different. Don't get me wrong, I think (and am modding for) we need more customization than what PGI is permitting should be in the game. Simply because "you can swap a medium laser for a different brand medium laser+™" as the limit of modification is pretty doggone dumb. I see why they're doing it, it makes the overall work so much easier for their already strained team. This said there's still reasonable (as in more realistic but still acceptable) limitations in customization versus creation that people just don't seem to realize.

First quote is creation rules and making a really stupid overly-equipped machine.

Second quote is customizing a Jenner into a Jenner with ferro armor 4 years before it is actually created while using A FULL FACTORY and God-modded technicians. It was a disaster.

Third quote is the equipment necessary for repairs and modifications.

And the last quote is a simple weapon modification in 3062 from on board a Leopard (showing that some customization should be possible; but note this is easy in 3062, doing this before 3032 would be met with a lot more problems as before the Helm Memory Core's propagation, a lot of techs don't fully comprehend the things they work on..)
Spoiler

Check spoiler for four pretty awesome reads.

Edited by Koniving, 06 April 2019 - 02:01 PM.


#191 ORIGINAL SteelWolf

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Posted 06 April 2019 - 01:57 AM

So the bonus mechs. Are they for MWO or MW5? I looked at the comparison rewards chart and it did not see any MW5 content other then the digital plans that caught my eye for MW5.

#192 Koniving

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Posted 06 April 2019 - 02:05 AM

View PostORIGINAL SteelWolf, on 06 April 2019 - 01:57 AM, said:

So the bonus mechs. Are they for MWO or MW5? I looked at the comparison rewards chart and it did not see any MW5 content other then the digital plans that caught my eye for MW5.

MWO.

Chances are you could possibly find those mechs in MW5 on your own, for the ones within the time line.
Edit: Looked them up. None of those variants are within Mw5 Mercs's timeline. (Mw5 Mercs' primary story concludes in 3049... So where will you be...when the Clans invade?)

All four of the chassis however are already included in Mw5 Mercs even if these specific variants are outside of the timeline.

Edited by Koniving, 06 April 2019 - 02:08 AM.


#193 NocturnalBeast

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Posted 06 April 2019 - 03:00 AM

View PostIdToaster, on 06 April 2019 - 01:13 AM, said:

Going by "lore", you can mount whatever weapons you want wherever you want as long as you have the tonnage and space to mount them; money, time and facilities aside. And even guys who started the line like Weisman seem to be cool with fiddling with weight and crit slots for things, judging from HBS' work.


I am ok with customization like we see in BATTLETECH, using all era appropriate gear and with a significant amount of time to modify based on the support and facilities you have available. Remember in lore, only OmniMechs could be refitted in the field between battles and that was the main advantage they had (which MWO has nullified, since Clan BattleMechs are superior).

#194 Hauptmann Keg Steiner

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Posted 06 April 2019 - 03:37 AM

View PostKoniving, on 06 April 2019 - 01:56 AM, said:

There's actually a single mech (literally only one) in Battletech tabletop that has a four slot setup.

Literally incorrect, since Compact Gyros exist in TT.

Quote

This said there's still reasonable (as in more realistic but still acceptable) limitations in customization versus creation that people just don't seem to realize.


It's almost like I said

Quote

money, time and facilities aside
for a reason.

View PostEd Steele, on 06 April 2019 - 03:00 AM, said:


Remember in lore, only OmniMechs could be refitted in the field between battles and that was the main advantage they had (which MWO has nullified, since Clan BattleMechs are superior).


Quote

money, time and facilities aside

Again, I don't recall saying it was easy or fast, just doable if you throw enough work at it.

#195 Horseman

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Posted 06 April 2019 - 06:40 AM

View PostIdToaster, on 06 April 2019 - 03:37 AM, said:

Literally incorrect, since Compact Gyros exist in TT.
As do Compact Engines.

#196 Koniving

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Posted 06 April 2019 - 11:13 AM

View PostIdToaster, on 06 April 2019 - 03:37 AM, said:

Literally incorrect, since Compact Gyros exist in TT.

This is still correct, as the mech exists since 2510, and the specific variant continues to exist into the Dark Ages.
It is the only one that fits 3 slots (not 4) into the CT with a standard gyro.

http://www.sarna.net/wiki/Chameleon
  • TRC-4B (also referred to as the CHM-3 Chameleon Training Scout) A formerly common but now obscure training 'Mech, the TRC-4B was armed with one Large Laser, two Medium Lasers, four Small Lasers and two Machine Guns. With only 10 normal heat sinks this 'Mech was quite prone to overheating. As manufactured, this 'Mech is perhaps the only Level 1 official (if not canonical) design with 3 critical spaces of equipment installed in the center torso, (two Machine Guns and half a ton of ammo), in violation of the design rules released with it. Additionally, as released, a quarter ton of armor remained unallocated. BV (1.0) = 811, BV (2.0) = ?[9]

A mech in HBS BT had a similar hardpoint setup, and as such, we wound up with 4 slots in the CT...just in case if someone wanted a Chameleon.

#197 NocturnalBeast

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Posted 06 April 2019 - 12:58 PM

View PostHorseman, on 06 April 2019 - 06:40 AM, said:

As do Compact Engines.


Any Star League tech would be incredibly rare during the timeline that MW5 is set in and would almost certainly be out of reach for any minor mercenary company. If PGI did put any in the game, you sould only be able to find maybe one or two lostech items per playthrough and only from the most rare or difficult missions. And the items should be nearly irreplaceable like they are in BATTLETECH.

Edited by Ed Steele, 06 April 2019 - 12:58 PM.


#198 Koniving

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Posted 06 April 2019 - 01:41 PM

View PostEd Steele, on 06 April 2019 - 12:58 PM, said:


Any Star League tech would be incredibly rare during the timeline that MW5 is set in and would almost certainly be out of reach for any minor mercenary company. If PGI did put any in the game, you sould only be able to find maybe one or two lostech items per playthrough and only from the most rare or difficult missions. And the items should be nearly irreplaceable like they are in BATTLETECH.

Indeed.

Though originally one of them was referring to HBS Battletech shoving 4 slots in the CT with a standard engine and gyro as proof that Jordan was willing to fudge with the established rules to expand customization.
And I pointed out to the first mention of it that HBS BT did that in lieu of one specific mech that could carry (I said 4 but it was actually) 3 things in the CT, which HBS BT had a similar mech that could serve as a stand-in for that one mech.
I was countered with compact gyros as a way of pointing out that any mech could do that with 4 slots instead of only one, since compact gyros exist. The other also said compact engines exist as another way to do it with the existing normal system, as such the need for 4 slots free with a standard engine and gyro wasn't necessary.

But my point was this mech does this with a standard engine and a standard gyro, yet officially and canonically carries 2 MGs and a half ton of ammunition in the CT (3 slots) in violation of the rules, and this was the reason HBS BT did it (and to really be able to capitalize on the cold-feet mechanic in terms of the legs). See Chameleon up above.

Edited by Koniving, 06 April 2019 - 01:52 PM.


#199 Koniving

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Posted 06 April 2019 - 02:13 PM

View PostEd Steele, on 06 April 2019 - 03:00 AM, said:


I am ok with customization like we see in BATTLETECH, using all era appropriate gear and with a significant amount of time to modify based on the support and facilities you have available. Remember in lore, only OmniMechs could be refitted in the field between battles and that was the main advantage they had (which MWO has nullified, since Clan BattleMechs are superior).


It isn't so much that it is the only thing that could be refitted between battles, assuming you have quite a bit of time between them.
Its that Omnimechs could be refitted in the same day, sometimes in less than two hours.. where reloads and quick armor grafting/patching is the best you could hope for in a few hours for a Battlemech.

(Unless it was the Mercury Battlemech or the Right arm of the Thorn, the right arm of the Thorn if you owned additional ones preloaded with other weapons could be changed in under 4 hours and the Mercury had equipment that could be changed in hours as well, but the equipment for both of these were proprietary so it wasn't compatible with anything else going in either direction [can't throw the Thorn's arm on another mech or Mercury equipment into another mech, and can't use another mech's arm or other equipment in a Mercury] and you had to have THEIR brand of equipment made for generation of that mech... As such the Mercury is nearly extinct before the Clans even arrive as nobody has the modular equipment to fix them with since they are no longer being made.)

But if you had a week or more you could do minor refits to your mech (swapping out a couple of heatsinks and a weapon system for example) though major changes (taking out 2 PPCs, taking out MGs, removing a couple of heatsinks, swapping MG ammo with UAC/5 ammo, and installing a UAC/5 in each side torso) easily take 5+ weeks (in 3062).

The earlier you go in the timeline after the second succession war, the harder this becomes. (The same changes using Ultra/5s in 3015 for example took a couple of months and concluded with faulty weapons). As the saying goes, if it isn't broken don't fix it, and the more you tinker with something the worse it'll get. The average military isn't going to do this however because if you make it non-standard, then the standard repair stock that they have is no longer suited for it.. meaning it needs special attention, a special repair stock, a special crew, and more cost on something already forebodingly expensive.

Consider the reason why Mass Poduction weapon systems are far less expensive than highly specialized elite systems which are reserved for Aces.


Tex gets into something similar about the Timber Wolf.

The Clans had lost largely due to attrition.
Super machines of immense power and expense, of rare materials... of difficult to make, difficult to supply materials and with supplies having to come across a distance equal to 6 months of travel just to get the next shipment.
They resorted to using archaic relics like the "IIC" Battlemechs due to their poor supplies, using archaic weapons, etc.

Edits for Engrish.

Edited by Koniving, 06 April 2019 - 02:30 PM.


#200 ORIGINAL SteelWolf

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Posted 06 April 2019 - 04:41 PM

Well all that's good to know. I was referring to the digital MW5 game VS MWO. Turns out no matter how much you spend MW5 is the same its all the addons or perks for MWO that your paying for. And since i have not played MWo in 3.5 years i don't think i'll be spending an arm and a leg for a game i wont play. Now if the mechs were included in MW5 that would be a different reply.





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