The6thMessenger, on 23 March 2019 - 04:47 AM, said:
Currently, PGI implemented different health values, and this is to make smaller launchers less vulnerable to AMS, although poorly executed with just low health all around.
Now here's my concern, the AMS still have additive DPS of 3.5, in which either it can be overwhelmed by LRMs, or it can just overwhelm AMS. This means that either problems is simply answered by boating AMS or LRMs, which the LRM-boats would just further use to justify their poor builds that maximized tube count.
What if AMS, would instead down a fixed percentage of missile? This would mean that the AMS becomes more powerful as more missiles are thrown at it. With 20% of missiles downed for about 1s of influence, this means that at 5 missile volley only 1 missiles are downed, but at 20 missile volley, it would down 4 missiles instead.
While this seems like how the current missile-health system is applied, the problem is the inconsistency. Such as a single LRM20 would be less useful versus 4 LRM5s. Simmilarly, there could be a technique which negates the vulnerability of larger launchers by firing smaller launchers first, which defeats the purpose.
How it would work, mechanically, perhaps there could be invisible dedicated AMS that tracks and only interacts (by that i mean shoot down) with a single and specific LRM volleys and would leave the other clusters alone. If it's an LRM5 volley then it's DPS is 2, up to LRM20 which it's DPS is 8.
Now here's my concern, the AMS still have additive DPS of 3.5, in which either it can be overwhelmed by LRMs, or it can just overwhelm AMS. This means that either problems is simply answered by boating AMS or LRMs, which the LRM-boats would just further use to justify their poor builds that maximized tube count.
What if AMS, would instead down a fixed percentage of missile? This would mean that the AMS becomes more powerful as more missiles are thrown at it. With 20% of missiles downed for about 1s of influence, this means that at 5 missile volley only 1 missiles are downed, but at 20 missile volley, it would down 4 missiles instead.
While this seems like how the current missile-health system is applied, the problem is the inconsistency. Such as a single LRM20 would be less useful versus 4 LRM5s. Simmilarly, there could be a technique which negates the vulnerability of larger launchers by firing smaller launchers first, which defeats the purpose.
How it would work, mechanically, perhaps there could be invisible dedicated AMS that tracks and only interacts (by that i mean shoot down) with a single and specific LRM volleys and would leave the other clusters alone. If it's an LRM5 volley then it's DPS is 2, up to LRM20 which it's DPS is 8.
So what do you think? Is it a better AMS system?
Edited by The6thMessenger, 24 March 2019 - 07:27 AM.