

Stealth Armor And Hiding
#41
Posted 25 March 2019 - 03:51 PM
#42
Posted 25 March 2019 - 06:23 PM
VonBruinwald, on 25 March 2019 - 10:35 AM, said:
I've taken to hitting override and shooting at the enemy till I pop, when I type "KILL: DENIED!" in the chat you wouldn't believe the amount of salt it generates. It's like they're upset they didn't get an easy kill with which to pad their stats.
LMBO I've done that too! It's especially funny when you can finish off one or two while doing it! Insult to injury!
#43
Posted 25 March 2019 - 07:06 PM
But it is an issue. If you're not trying to win the game, you're breaking the rules. You're wasting everyone else's time and you should be punished. Even if the game is unwinnable (1 v 11) you should still be trying. If you only fire a shot every 30 seconds at an exposed target, I'm ok with that (seen a few ECM Shadowcats do that on HPG). But if you simply disengage and hide you're a jack*** who is disrespecting everyone else in the match.
Players shouldn't have to exit the match and use a different mech. If you're alive you should engage if there are no other win conditions you can fulfill.
#44
Posted 25 March 2019 - 07:19 PM
#45
Posted 25 March 2019 - 11:09 PM
Unfortunately, it looks a lot like refusal to participate and/or griefing. If you're impatient, move on to the next match in another mech. The pilot isn't obliged to stand in the open and take incoming fire like leonidas at the ehd of 300 because you want to play your new shiny asap.
#46
Posted 26 March 2019 - 12:00 AM
DjStickyMouse, on 25 March 2019 - 04:32 PM, said:
Don't blow a blood vessel buddy. Play the way you want it and let others do same. If he violates CoC feel free to report him. Otherwise match lasts 15 mins, deal with it.
[Redacted]
Edited by draiocht, 29 March 2019 - 06:54 AM.
Quote Clean-up, reference
#47
Posted 26 March 2019 - 03:47 AM
Ihlrath, on 25 March 2019 - 10:16 AM, said:
Not every mech is designed to go out and score 1000 damage a game.
This is not how stealth works now (changed in a recent patch).
In stealth you dissipate heat normally, but also get a constant rate of heat generated. With sufficient heat sinks you can run an entire match and even shoot a little without getting out of stealth. Bad game mechanic. Previously, with no dissipation at all, just the little heat generated by running would force you do remove stealth occasionally and dissipate the heat.
The old system made more sense.
Stealth locusts should break their legs on impact when they drop from the dropship.
#48
Posted 26 March 2019 - 09:25 AM
HammerMaster, on 25 March 2019 - 03:49 PM, said:
Even if he violates COC in Skirmish (acceptable in other modes due to Objectives)
Also blame lack of a Forfeit function.
[Redacted]
Edited by draiocht, 29 March 2019 - 07:17 AM.
griefing discussion, unconstructive, replies removed
#49
Posted 26 March 2019 - 10:40 AM
Shadowomega1, on 25 March 2019 - 07:19 PM, said:
Damage-only based criteria, and only "meaningful" (whatever that means) at that? Nope, you're going to have to do a whole lot better than that as you're discounting a lot of possibilities.
#50
Posted 26 March 2019 - 11:02 AM
Mystere, on 26 March 2019 - 10:40 AM, said:
Damage-only based criteria, and only "meaningful" (whatever that means) at that? Nope, you're going to have to do a whole lot better than that as you're discounting a lot of possibilities.
Skirmish mode is the only mode with the issue we are discussing, as such it has only one goal and that is to kill all hostiles. So the only criteria would be damage, and by meaningful is say sniping on the extreme edge of ERLL damage, were the fall off is so high it is just bubbling paint.
#51
Posted 26 March 2019 - 11:13 AM
Shadowomega1, on 26 March 2019 - 11:02 AM, said:
Still no. A light can easily pull away multiple mechs off of a main force by aggressive flanking and thus creating a temporary numbers advantage for his team. That is far more useful that 300-400 dmg a light can dish out at the same timespan in terms of winning a skirmish match.
#52
Posted 26 March 2019 - 12:26 PM
But that's not my main focus when I'm in the locust or even the demon fishy. I try to scout and call out enemy movements first then engage if I can find someone isolated. Failing that I'll dart through the enemy lines and pop a UAV/Strike. From there it's hit and run trying to draw a chaser or two away to give my team a chance to rush the opponents without all their guns blazing away in the same direction.
If I have another light or two to work with we can really create a lot of chaos. But that doesn't always show through in the numbers which really seems to be what people focus on.
For the record I've only been playing a little over a month and my stats are hoooooooooorrrrible.
#53
Posted 26 March 2019 - 12:52 PM
PhoenixFire55, on 26 March 2019 - 11:13 AM, said:
Still no. A light can easily pull away multiple mechs off of a main force by aggressive flanking and thus creating a temporary numbers advantage for his team. That is far more useful that 300-400 dmg a light can dish out at the same timespan in terms of winning a skirmish match.
You must really be missing the point of this thread, it is when the stealth armor/ecm light mech is the only one left on the team, and is not engaging at all and trying to save his KDR by running out the clock.
#54
Posted 26 March 2019 - 12:58 PM
#55
Posted 26 March 2019 - 03:06 PM
Ihlrath, on 26 March 2019 - 12:58 PM, said:
Nobody said it wasn't. However, how can you tell for sure, unless you're spectating from the very beginning (i.e. you died really early)?
Edited by Mystere, 26 March 2019 - 03:18 PM.
#56
Posted 26 March 2019 - 07:52 PM
Ihlrath, on 26 March 2019 - 12:26 PM, said:
Generally, I'd team up with a fast medium mech than a light mech. I have had great skirmishes with other light mechs as my scout lance before but when piloting jump-capable fast medium mechs, I'd team up with lights. My Paralyzer works well in this regard as I have Stealth armour, though, the hit-boxes tend to make it difficult to flank effectively but that's just me I suppose. However, when using my Ares a while ago, I'd generally peel off and skirmish by teaming up with Alpha lance. I'd be very slow compared to them but I had great firepower and more armour. The Paralyzer works well in this regard and I can arrive at the main brawl near the end and take advantage of the situation, bringing my 2 Flamers into as well.
But the whole thing depends entirely on how the match goes and I can't force my will on it.
#57
Posted 26 March 2019 - 08:39 PM
mabo, on 25 March 2019 - 03:20 PM, said:
If you can't have stealth armour without having ECM, then it follows that if that ECM is jammed by another ECM - the stealth armour should no longer work when in range of a jamming ECM.
Someones salty about getting killed by a stealth mech.
#58
Posted 27 March 2019 - 12:46 AM
Shadowomega1, on 26 March 2019 - 12:52 PM, said:
And I will repeat myself once again. How do YOU know what was that last alive mech doing all the match prior to that? Perhaps he did pull half the enemy team away from the frontline, and perhaps his team still lost the 11v6 fight and got nuked. And again, in all honesty I wouldn't be willing to die for such team, in fact I'd be part happy to prolong their misery coz they totally deserve it.
It is a strange and incorrect assumption that the player who "hides" does that in order to save KDR. If a player has a tendency to hide all the time then he hasn't got any relevant KDR to begin with. Same time a player that does have decent KDR never just "hides".
Regardless, the point is, again, the same ... YOU can't tell what another person was doing during a match unless you suicided right away and spectated him all game. And damage isn't always proportional to actual contribution towards a win.
#59
Posted 27 March 2019 - 01:46 AM
PhoenixFire55, on 27 March 2019 - 12:46 AM, said:
And I will repeat myself once again. How do YOU know what was that last alive mech doing all the match prior to that? Perhaps he did pull half the enemy team away from the frontline, and perhaps his team still lost the 11v6 fight and got nuked. And again, in all honesty I wouldn't be willing to die for such team, in fact I'd be part happy to prolong their misery coz they totally deserve it.
It is a strange and incorrect assumption that the player who "hides" does that in order to save KDR. If a player has a tendency to hide all the time then he hasn't got any relevant KDR to begin with. Same time a player that does have decent KDR never just "hides".
Regardless, the point is, again, the same ... YOU can't tell what another person was doing during a match unless you suicided right away and spectated him all game. And damage isn't always proportional to actual contribution towards a win.
Reminds me of a match i once had. Qp frozen city dom. I engaged early in a light mech and got my leg blown off. Managed to limp behind an apartment for cover and kept taking pot shots until the fight moved to the opposite side of the city. I was trying to hobble from block to block to stay alive and somehow catch up to the rest of the team which had engaged haphazardly and got mown down like flies. Was the last mech standing and just gave up and stood behind cover since the enemy team had already parked themselves in the circle. Some baboon started screaming on voip that i should have suicided into the enemy team to save him like 5 seconds.
Edited by Wil McCullough, 27 March 2019 - 02:41 AM.
#60
Posted 29 March 2019 - 01:09 PM
In-game non-participation violations are outlined in the Code of Conduct.
Information on reporting misconduct can be found at https://mwomercs.com...-for-misconduct.[/mod]
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