Increase the maximum amount of consumable slots from 5 to 6.
This could be done without having to change the skill tree, by starting each mech with 2 available consumable slots instead of 1.
1
Add A Consumable Slot
Started by Warning incoming Humble Dexterer, Mar 25 2019 03:46 PM
2 replies to this topic
#1
Posted 25 March 2019 - 03:46 PM
#2
Posted 29 March 2019 - 10:33 AM
mmm. Kind of on the fence on that. I'd probably be more positively for it if we had more types of consumables, as has been mentioned before (-pods on the legs, chaff/flare/countermeasures, etc.) With what we have right now, for probably 3/4 of my 'mechs I'd never have to put a slot in for consumables (or more than one) again.
#3
Posted 18 January 2022 - 09:37 AM
still waiting for my refit and rearm consumable ,but this would help me with a couple mechs.
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