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Add A Consumable Slot


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Poll: Add a consumable slot ? (10 member(s) have cast votes)

Add a consumable slot ?

  1. Yes (4 votes [40.00%])

    Percentage of vote: 40.00%

  2. No (2 votes [20.00%])

    Percentage of vote: 20.00%

  3. Maybe (4 votes [40.00%])

    Percentage of vote: 40.00%

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#1 Warning incoming Humble Dexterer

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Posted 25 March 2019 - 03:46 PM

Increase the maximum amount of consumable slots from 5 to 6.

This could be done without having to change the skill tree, by starting each mech with 2 available consumable slots instead of 1.

#2 Blacksheep One

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Posted 29 March 2019 - 10:33 AM

mmm. Kind of on the fence on that. I'd probably be more positively for it if we had more types of consumables, as has been mentioned before (-pods on the legs, chaff/flare/countermeasures, etc.) With what we have right now, for probably 3/4 of my 'mechs I'd never have to put a slot in for consumables (or more than one) again.

#3 KursedVixen

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Posted 18 January 2022 - 09:37 AM

still waiting for my refit and rearm consumable ,but this would help me with a couple mechs.





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